Kalvorax
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Posts posted by Kalvorax
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so that is how they do it .....nice...and full support
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IIRC, that was exactly what Damage 3.0 was going to be before it got canned for the
(useless and unneeded)proposed exmius "invulnerability"
at least that is what i got from the dev stream a few weeks ago (not sure on the number) -
The braton prime really is not a crit weapon, its more of a status weapon..Corrosive + heat is always a good choice, though ofc you can swap elements around for each faction.
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the problem is see is that you are hogging all the kills ...so of course you wont get as much affinity in your secondary IF YOU ARNT USING IT...you ONLY get xp in your other weapons based on shared xp from other players...as you said, you used melee the whole time....that is why you didnt get any where near the levels you did in the 2nd round.....maybe you should be spinning so much :P
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from what it seems its back when conclave points actually meant something...so it auto installs with the highest amount possible...kind of pointless really.
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14 hours ago, Chroia said:
As has been pointed out throughout this thread, there's already one attached to her 3.
It was added to Ring of Fire first last time Ember got touched.It's... not very good for damage.
yeah that is true...but i see it ONLY as a visual..it doesnt do anything imo....
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heh, time to have fun before it gets hit.
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14 minutes ago, TheLostBeast said:
Does xp you received after your MR is full still count as your affinity, and will contribute to your next MR?
as far as i am aware it does
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28 minutes ago, SupremeDutchGamer said:
its because its on a planet. meaning they cant cut the life support.....
based on that...the only ones that would make sense are infested (i miss the one that used to be on earth all those years ago...)
@OP, support -
2 minutes ago, (PS4)jFresh215 said:
Either you drew a female dragon hunter or I have some soul searching to do...
heheh...ikr...:)
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45 minutes ago, Denpoman said:
So basically her 3- Fireblast but good?
and with the visual of the fire eximus wave heheh
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Just now, CherryPauper said:
Imo it's better the way it is now. Even if it did no damage, it scales pretty well in terms of its stun time and Firequake. I can do sorties solo pretty comfortable as Ember even if my 4 can't kill them.
thats true..its utility is good once the damage is useless heh
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I'd much rather see WoF get turned into the Eximus Fire wave, though at much higher strength so it can still kill things decently.
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oh sweet jesus...RNG is on a warpath lately haahah
19 minutes ago, Miser_able said:Meanwhile my first kavat was all gold. I miss him. Rip karat he was only 2 weeks old when he died. Cause of death was malnutrition caused by me getting distracted.
should i assume you have the incubator upgrade segment now?
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hmm i would actually TRY conclave if that was the case heh
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20 hours ago, Virotoxic said:
I say adding a fetch mod to pets would allow for some buffs to lesser sentinels too
28 minutes ago, KazeUindo said:I am down for that, but then your pet would be "fetching" instead of fighting/distracting. I'm still leaning towards some sort of pick up mechanic they could have with a mod.
Chesa for kubrows has the 'fetch' mod and its complete garbage.
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26 minutes ago, Vocorus said:
I like how redheadedeightchild still clicked on Revealingharpy8's reward.
bonus traces at least lol
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10 minutes ago, aligatorno said:
The damage is not significant enough to kill you at max health, but it can take a decent chunk out of it if the frame is not tanky.
depends on how you have your javlok moded...Ive got mine modded for gas + high crit dmg at 50% crit...lets just say if im not careful i oneshot myself...because at minimum im doing ~2500 and with a 4.4x crit dmg....it hurts..a lot....i really think the javlok's self damage should only do a max of 100-150 damage, because its not fun when either an npc or a player gets in your way right as it fires and boom, you go straight to revive screen lol
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holy....someone forgot to make their daily sacrifice to RNGesus and to the Void before the mission huh? ouch
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28 minutes ago, Sin1989 said:
Suggested Tweaks
- For linked enemies still giving aura buffs to nearby enemies : Completely neutralize any aura buffs that an enemy may have while they are linked to - Ancient / Eximus units should have their auras completely disabled for the duration of the ability. Alternatively (which I prefer), Have the linked enemies grant their auras to you and the rest of your team instead - like how Nyx's Mind Control makes those temporarily-allied units grant their Aura buff to squadmates who are in range. Either option would fix the issue imo, but forcing a linked enemy to grant its Aura to you and your team would just be icing on the cake, not to mention incredibly satisfying.
how it should have been from the start... .as for the larva one, the whole point is to get the enemies in range and clustered up...make it so ONLY nidus can kill them, let the teammates do damage so in the end it still helps nidus get his stacks...though it would be nice if weaker enemies were killed then the larva would try and pull more enemies in to replace the dead ones during the duration.
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some of them are like that...its really odd.
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3 minutes ago, Miser_able said:
Mot?
t4 void survival
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10 minutes ago, Hemmo67 said:
well chesa already gathers loot o_O
but chesa sucks lol
OT: Maybe if your using a Kubrow/Kavat, it would give 9-12 Meter Vacuum affect to the warframe....so we arent dependent on the wonky AI of comps lol -
would LOVE to have an alt fire (A TOGGLE, not this crud with euphona, even if im getting used to it lol)
[Mechanic Concept] Awakening Mode {Channeling and Focus System Combined into One} THANKS FOR MY 4TH PRIME TIME RECOGNIZED FAN CONCEPT
in Fan Concepts
Posted
hmm...I'd like this....a lot....