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Luka-Song

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  1. We see the MITW taking over the statues via the "hey kiddo" clone during the quest. Albrecht's recording straight up tells us he asked Loid to do that so the MITW wouldn't follow him. Loid says in the defense mission that this has always been the case, and Albrecht suspected the cause of it was that the necraloids are unable to differentiate between himself and the MITW. The murmur are created by the MITW, and they have existed since before Albrecht's leaving. Overall, I don't mind the romantic plotline between Albrecht and Loid, or at least in concept, but the way it was executed felt so shoehorned and disjointed, and really detracted from what was supposed to be the center of this update and arc, namely the Man in the Wall, this eldritch entity manifested from Albrecht's fears incarnate. It could've been a thing if they wanted to, but I really don't think it should've been the centerpiece of this patch's story, and the ending scene with the Vessels felt extremely jarring and unfitting because of it. Doesn't help that this came out of nowhere from a character that we have literally just been introduced to and have known for an hour or less. If DE is gonna start giving us character-based writing, they should start getting in the habit of developing their characters first.
  2. Ah yes, it was bad for them so it must remain bad for everyone else too. Very logical. Of all the possible ways you could've addressed this, this isn't exactly high up the list.
  3. They have always been incredibly overpriced and not at all a sound purchase if you consider only the included items themselves. In fact, if you disregard the accessories, it's incredibly cheaper to just buy platinum, especially if you got a good value log-in discount coupon, then just trade for the prime pieces on the market. For this reason, it's been widely accepted in the community that Prime Access is the de facto "donate some money to support us" button, with shiny freebies attached to them. Which I believe is fine; the offerings rotate so nothing is gone forever (no FOMO), the important stuff can be obtained in-game, the exclusive accessories usually aren't that impressive, so there really is no reason anyone would be hard-tempted to buy them unless they're doing it to support DE and/or they have a good amount of disposable income. Personally, I've never bought a Prime Access, cuz I don't have that kind of money lying around, but I also never really felt like I was missing out on anything, or being gouged or any such. And most importantly for me, if I ever am willing to buy them, I know they'll come around again, so I don't feel any pressure from this.
  4. It always boggled me a bit that they prioritized giving voidshell skins to the oldest frames that already had a bunch of other skins. It's no wonder it didn't sell well, why would anyone buy a voidshell skin of base Excal, Saryn or Mesa, when those frames already got a bunch of skins, including deluxe and the prime variants? They really should've gone front to back, giving newer and incoming frames voidshells, and working their way back from there.
  5. As someone who didn't see the announcement at Tennocon and found out about this pack on their front page, my whiplash reaction was almost comical. I entered the promotional page, saw the skins and thought "oh man, these look really nice!" Saw that they come with this new kind of cosmetic and went "quite neat!" I then looked at the price, and was momentarily taken aback, but I thought to myself "prime access packs are also quite overpriced, but have always been the de facto "donation" button. Maybe I'll finally buy one of these and show support to a studio that even if I haven't always agreed with, I have respected!" But then I saw it. "These items are only available for a limited time, and will never come back." Immediately, my heart sank, my interest dissapeared, my mouth frowned, and the aforementioned respect evaporated.
  6. Can we rework it so the excavators drain shield (or HP in case of inarus/nidus) to power themselves just like hijack objectives, k thanks.
  7. Not what he's asking for. We're asking for weapons to get the same treatment that warframes already do, which is to be able to use the default, non-prime skin.
  8. I definitely would love that. As someone who plays almost exclusively solo, some mission types (cough cough excavation cough) are awful and sometimes even impossible in solo.
  9. Depends on my build, but as long as the enemy count in the room is above 0, the proportion of Eximi to normal enemies doesn't change much. At any point it seems like for every 2 or 3 common enemies, there is 1 Eximus, regardless if I'm clearing the room every 10 seconds or not. See I thought we already had that. We already know there are enemy caps, and as far as I'm aware they also mentioned there being Eximus caps, so even if I'm killing them slowly, there shouldn't be more spawning. I strongly feel there is some bug happening, but it's hard to tell if this is intended design or not.
  10. Recently, I have noticed the spawn rate of Eximus units seems bigger than it used to be, or at least much bigger than they *should* be. It is not unusual to be fighting against, 6, 7, sometimes up to 10 Eximus units at the same time, particularly on the Circuit, and on game modes like Survival and Defense. I had heard that DE explicitly stated the spawn cap for them is around 4 or 5, so I'm not sure if this is a bug or intended design, but either way, I think the following suggestion is still valid. Back when the Eximus rework was first announced in Devstreams, it was mentioned that the idea behind Eximi was for them to feel like mini-bosses appearing mid-mission, and they reworked them accordingly, giving them more noticeable effects both visually and mechanically. However if that is still the intention behind them, the current design doesn't quite live up to it. The current spawn rate of Eximi makes them as commonplace as regular units, and what's more is they're not even that troublesome. As mentioned, it's not unusual to be going up against several Eximi at once, and despite that they pose very little threat, at most an annoyance since you can't CC them. This post isn't born from a feeling of frustration fighting against them, just dissapointment, honestly. They don't feel like mini-bosses, just like normal enemies deluxe. Personally, I'd love for them to feel more impactful, and present a change in priority and gameplay once they appear. Reduce their spawn rate to 1 or 2, at the very most 3 at the same time, and never more than that, but make them more powerful, particularly their abilities. For instance, increase the radius and frequency of the energy draining pulses from Leech Eximus, or the radius and damage of the blast from Blitz/Volatile. Lower their mercy kill threshhold if you need them to be tankier, as it stands it's all too common to have their mercy threshhold be 90-100% of their HP, being mercy-killable as soon as overguard is down. If need be, go ahead and increase their HP. Basically, it'd make them feel much more like the mini-bosses they were meant to be if they didn't show up in hordes like they do right now, but when they *do* show up you could feel their presence and be forced to deal with them immediately, particularly from their abilities. They're not really that interesting if every mission feels like an Eximus Stronghold.
  11. Because unlike amp/warframe adapters which have the same function for everything they get applied to, each weapon has its own unique incarnon form, so you can't incarnon a weapon they haven't coded an incarnon form for yet. That being said, a generic token that you get from circuit, which you can then exchange for the weapon's unique incarnon adapter with cavallero or some such would be totally feasible and not at all a bad idea.
  12. Bumping this, not specifically for Mesa or Ivara as I don't own those primes, but prime effects in general should be toggleable. I hate Frost Prime's golden poops, or Hydroid Prime's fleshy tentacles as I much prefer the water ones from the base skin.
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