Ketec Posted August 31, 2013 Share Posted August 31, 2013 Warframe - Health pickups gain additional Energy. Energy pickups gain additional Health.+2 on pickup (max +22)Rarity: UncommonPolarity: TacticInitial Cost: 4Fusion Limit: 10One of the main problems i see is that there hardly ever even drops any health orbs - you rarely only see them from breakables and thats it.With 10 fusion limit ( LOADS of CORES and credit) - it would rise to what .. 14 mod point cost? Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted August 31, 2013 Share Posted August 31, 2013 It sounds like it will be amazing for nightmare mode. Suddenly you have a way to replenish your health if you get the energy drain condition. Link to comment Share on other sites More sharing options...
ADJCENT Posted August 31, 2013 Share Posted August 31, 2013 I guess it could be useful but there are better mods that could be used. Link to comment Share on other sites More sharing options...
f3llyn Posted August 31, 2013 Share Posted August 31, 2013 Should be an aura. Link to comment Share on other sites More sharing options...
Kamentari Posted August 31, 2013 Share Posted August 31, 2013 I use an aggressive melee Saryn and those toxic infested make run away, so I actually like this mod :B Link to comment Share on other sites More sharing options...
DuckBucher Posted August 31, 2013 Share Posted August 31, 2013 My question is, why would you need health orbs with this mod? It's not like there's plenty of energy orbs everywhere... Link to comment Share on other sites More sharing options...
Ketec Posted August 31, 2013 Author Share Posted August 31, 2013 Thats assuming you get enough blue drops... or. .well u get it maxed.I havent managed to max a single 10 level mod yet with over 500+h of playtime...The 10 level part is... wrong... should have less levels, and perhaps uncommon or rare instead. Link to comment Share on other sites More sharing options...
Altale Posted August 31, 2013 Share Posted August 31, 2013 i feel like it would actually be good for the event it is a reward for. easily replenish hp from toxic ancients after 30 minutes Link to comment Share on other sites More sharing options...
Mesane Posted August 31, 2013 Share Posted August 31, 2013 You wanna know a secret? if you need health you are better off buying items Link to comment Share on other sites More sharing options...
Tetsmeha Posted August 31, 2013 Share Posted August 31, 2013 If only it was energy/health gain rather than orb pickup. It would synergize with fury so well. Link to comment Share on other sites More sharing options...
Ketec Posted August 31, 2013 Author Share Posted August 31, 2013 My question is, why would you need health orbs with this mod? It's not like there's plenty of energy orbs everywhere... cuz its supposed to be "Equilibrium". If its only useful one way then the mod isnt designed right. Link to comment Share on other sites More sharing options...
Mesane Posted August 31, 2013 Share Posted August 31, 2013 Should be an aura. This actually makes a hell of a lot more sense Link to comment Share on other sites More sharing options...
Ketec Posted August 31, 2013 Author Share Posted August 31, 2013 Indeed - it sounds and looks like a aura, not a 10 level tactical mod. Link to comment Share on other sites More sharing options...
rangeless Posted August 31, 2013 Share Posted August 31, 2013 If this becomes an aura, the rank should not go up to 10....for obvious reasons. Link to comment Share on other sites More sharing options...
DetergentPod Posted August 31, 2013 Share Posted August 31, 2013 If this becomes an aura, the rank should not go up to 10....for obvious reasons. Even if it's not an Aura mod it shouldn't be 10. A mod like Vigor being 10 would be understandable, but it's not. Link to comment Share on other sites More sharing options...
Vilemyre Posted August 31, 2013 Share Posted August 31, 2013 As an aura yes, as a regular mod no. Link to comment Share on other sites More sharing options...
Blatantfool Posted August 31, 2013 Share Posted August 31, 2013 Good if you are the type of player who wants to make a goal out of seriously high defense waves or long survival runs. Link to comment Share on other sites More sharing options...
Makemap Posted August 31, 2013 Share Posted August 31, 2013 (edited) Would be more helpful if they updated the chest and barrel drops to never disappear for a long time. I don't see it helping that much to be honest on normal missions. Rank 10 for only 22 max? That is crazy low especially for high level planets. I say it should be 35 max. Edited August 31, 2013 by Makemap Link to comment Share on other sites More sharing options...
jpvi1207 Posted August 31, 2013 Share Posted August 31, 2013 NOT, it needs a buff before it gets in the game Link to comment Share on other sites More sharing options...
KONAir Posted August 31, 2013 Share Posted August 31, 2013 It would have been useful now. Link to comment Share on other sites More sharing options...
Bakim0n0 Posted August 31, 2013 Share Posted August 31, 2013 It's not a terrible mod. I know it will really come in handy when I have problems keeping my health up... oh right, I don't have problems keeping my health up.The rewards completely disinterest me personally but the new mission mode is actually enjoyable. Link to comment Share on other sites More sharing options...
Kachocalvo Posted August 31, 2013 Share Posted August 31, 2013 It sounds like it will be amazing for nightmare mode. Suddenly you have a way to replenish your health if you get the energy drain condition. This. Should be an aura. And this. Link to comment Share on other sites More sharing options...
SaintLucifer Posted August 31, 2013 Share Posted August 31, 2013 Sure it can be nice, if we ever get more slots, as of right now it's not worth putting on. Link to comment Share on other sites More sharing options...
Gryphticon Posted August 31, 2013 Share Posted August 31, 2013 Should be an aura. Agreed. Link to comment Share on other sites More sharing options...
Servanin Posted August 31, 2013 Share Posted August 31, 2013 (edited) Half the cost and half the upgrade levels and i'd consider using it. Actually it sounds amazing for survival - every time you hit 4, you get back 88 health. Death from poison isn't usually a one-shot, its the attrition overtime until eventually I have 50 health left and the next Toxic Ancient grazing by me is instant death. Way too expensive to use though, isn't taking up a slot enough of a cost? Edited August 31, 2013 by Servanin Link to comment Share on other sites More sharing options...
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