Zentimental Posted April 4, 2019 Share Posted April 4, 2019 (edited) -Sarpa firing animation and pellets are still BREAKING(sound, visual effect performance, and total functionality). When a player reaches a high attack speed 1.9-2.5 and repeatedly fires, and sometimes when interrupted/knocked down during a firing animation, Sarpa audio becomes quiet and stops firing pellets. Another related bug is that the flashing of sarpa will continue for an extended time likely due to the 'queuing' of shots. Additionally, initiating and holding a slide off of a ledge of any height immediately after 'firing' the sarpa, the warframe becomes unable to jump for a period of time due to the animation interrupting of the sarpa. Firing too fast for too long can also cause the inability to jump. -~~Sarpa pellets not critting~~(this HAS been fixed) -Gunblades still have no secondary stat ui for the "shot" stats. Wiki clearly shows they indeed have separate stats, and we should be able to see them. -Redeemer Prime is listed at pure base blast damage on 'shot', yet on firing it i see impact/puncture/slash procs from it -Sarpa 'shot' is listed as i/p/s pure physical damage, yet its 'shot' knocks enemies down from afar, not the innate close range rag-dolling, like they've been blast procced, when no such proc has occurred. New video showcasing inability to jump, and pellets stoping firing provided by Mouuzeer: Edited November 23, 2019 by Zentimental 2 Link to comment Share on other sites More sharing options...
Zentimental Posted April 4, 2019 Author Share Posted April 4, 2019 (edited) @Laveillon @jxfireruby @TraumaX @Nudal @Ishutani Pinging you fine Tenno of culture to let you know i've made this thread in hopes that Sarpa gets needed attention. Edited April 4, 2019 by Zentimental Link to comment Share on other sites More sharing options...
Laveillon Posted April 4, 2019 Share Posted April 4, 2019 My thanks! Link to comment Share on other sites More sharing options...
SP3CT3R7 Posted April 4, 2019 Share Posted April 4, 2019 Can confirm with the sound bug. It has been around for a while, and the latest I can remember it happening was during the Harrow release. I thought it had been fixed, but according to this post its still prevalent. I'd urge looking into this issue ASAP, as gunblades are one of my favorite unique game weapons, but are bugged almost always from update to update. Link to comment Share on other sites More sharing options...
KyoshironKoizume Posted April 4, 2019 Share Posted April 4, 2019 Can confirm the Pellets not Critting and the continuous flash animation https://gfycat.com/uncommonhonoredkillifish Link to comment Share on other sites More sharing options...
Zentimental Posted April 15, 2019 Author Share Posted April 15, 2019 (edited) OK, this REALLY needs to be looked at @[DE]Rebecca This is a niche weapon in the community that rarely ever gets touched, and because of that these issues have gone under the radar. These issues have been around for a LONG time, and recently they seem to have been getting worse. In a mission I just completed, the Sarpa flashing bug stacked so many times, I had a solid energy color ORB around my hand constantly. Edited April 15, 2019 by Zentimental Link to comment Share on other sites More sharing options...
LazyBunnyKiera Posted April 23, 2019 Share Posted April 23, 2019 I can also confirm this bug. Still needs to be dealt with. Though admittedly, it has some interesting side effects, once it glitches out, if i don't have other weapons equipped, all the pellets go into a buffer. And then i can left-click and use it like a continuous full-auto weapon until all the pellets in the buffer are consumed. I could actually charge up many many thousands of pellets. This + Berserker. And if i'm feeling particularly naughty, primed fury, on volt or valkyr or something. Link to comment Share on other sites More sharing options...
Zentimental Posted April 25, 2019 Author Share Posted April 25, 2019 I've also experienced the buffer of 'queued' shots a handful of times but couldn't reliably reproduce that one for recording. Link to comment Share on other sites More sharing options...
balckillofdeath Posted May 28, 2019 Share Posted May 28, 2019 sarpa is one of my favorite weapons any fixes to it would be loved!! Link to comment Share on other sites More sharing options...
Zentimental Posted June 2, 2019 Author Share Posted June 2, 2019 This series of bugs is still persisting entirely. New video was Posted to the thread, courtesy of Mouuzeer. 1 Link to comment Share on other sites More sharing options...
Nudal Posted June 5, 2019 Share Posted June 5, 2019 Glad more people are still talking about the gunblade issues (even though I wish they didn't have to over a year later.) Thanks for the tag Link to comment Share on other sites More sharing options...
(PSN)Seratronix Posted June 9, 2019 Share Posted June 9, 2019 This really needs to get DE's attention.. Link to comment Share on other sites More sharing options...
zsae Posted June 11, 2019 Share Posted June 11, 2019 Still broken 😫 Link to comment Share on other sites More sharing options...
Zentimental Posted June 13, 2019 Author Share Posted June 13, 2019 On 2019-06-10 at 11:55 PM, Mouuzeer said: Still broken 😫 Unless this becomes a massively popular weapon, and outcry reaches partner critique levels, there's not much hope for us right now Mouuz Link to comment Share on other sites More sharing options...
Laveillon Posted June 19, 2019 Share Posted June 19, 2019 All we can do now, is to hope that Melee 3.0 will cure these weapons. Link to comment Share on other sites More sharing options...
Fleuria Posted July 5, 2019 Share Posted July 5, 2019 I also ran into these problems. Specifically: I repeatedly got my sarpa into a state where I could not attack, and could not jump. I could not even fire my primary weapon for a time, once I got into this state. (I was mostly on client when this happened.) Not fun... Link to comment Share on other sites More sharing options...
Zentimental Posted July 5, 2019 Author Share Posted July 5, 2019 I'm glad, but not happy, to see that other are still running into these problems, and are mentioning something about them. DE QA will hopelly have a fix for it in the near future. Link to comment Share on other sites More sharing options...
-EPECb- Posted August 6, 2019 Share Posted August 6, 2019 (edited) Was there a question raised about the visibility of the removed armor? The health bar becomes visible to the host but not to the entire team after using Sarpa. Edited August 6, 2019 by -EPECb- Link to comment Share on other sites More sharing options...
Zentimental Posted August 7, 2019 Author Share Posted August 7, 2019 4 hours ago, -EPECb- said: Was there a question raised about the visibility of the removed armor? The health bar becomes visible to the host but not to the entire team after using Sarpa. That's more of a general Shattering Impact mod effect issue, not specific only to Sarpa Link to comment Share on other sites More sharing options...
Zentimental Posted August 29, 2019 Author Share Posted August 29, 2019 I see in the just recent hotfix, that 'sarpa day of the dead skin flickering' was fixed. DE, can we please get an update or some acknowledgement that the bugs I've laid out so plainly are being looked at, or that they even exist? Link to comment Share on other sites More sharing options...
BlackVortex Posted October 4, 2019 Share Posted October 4, 2019 (edited) when I use my Sarpa and start chaining charged shots, after a few shots it either stops firing bullets while still doing the animation, or it will break off the animation after raising the weapon to fire when in this state I'm also unable to roll or jump until I switch weapons Edited October 4, 2019 by BlackVortex Link to comment Share on other sites More sharing options...
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