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Volt's speed


Cloverdew
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Hey.
Recently, I often open relics through the void fissures, and to speed up the process I chose out the missions of capture or extermination.
However, in such missions there is a very big chance to meet Volt.
As we all know, that Volt's second ability "Speed" increases the speed of movement, melee attack speed and the speed of reloading weapons among team members.
I am (perhaps not alone) annoyed by the monstrous acceleration of movement, in which it is generally not comfortable to play and greatly affects the coordination of movement and parkour. The speed buff can be canceled by making a back flip, but the Volt can apply a "Speed" every 10 seconds or less...
My suggestion: if a player received a boost from the Volt, then by making a back flip, the player is immune to an increase in movement speed from “Speed” for 30-120 seconds, but can still get an increase in weapon reload speed and melee attack speed.

Suggestion from Datam4ss:

DE could increase Volt's base Sprint Speed to Loki P levels and decrease the % buff for movement speed only, so Volt runs as fast, but other people don't get so much excessive speed. Nothing lost or gained there for the Volt.

Suggestion from (NSW)xMarvin732:

I wish there was a way just to temporarily for like 15-20seconds to not get the buff again or changing it on the Gameplay Settings on how long it should be.

Suggestion from Wiergate:

An opt-out feature for ability effects could potentially be troublesome and could set a strange precedent in a game where adapting to one another is part of the experience. In my opinion, however, the effects of Speed have such a large impact on general play that it doesn't lend itself to subtle solutions and that's why I'm in favor of opting out - especially given that some players are never going to be very considerate of others. 

Suggestion from 000l000:

Volt's speed should definitely be capped, especially in fissure when your power strength reaches an absurd amount. At this point even frames animations can't work properly, i don't even understand why this power still hasn't been capped yet, one can still get really fast without being almost broken.

Suggestion from Twistedsparkle:

I still think the pickup thing would be great, its clearly visible, easy to avoid and vice versa, maybe give it an additional press use to pickup so no accidental pickups would happen at all.

Suggestion from Teridax68:

  • DE previously experimented with having Speed drop a pickup on-cast that allies could collect to gain the same boost. This fixed the issue of Speed affecting allies who didn't want to be affected, but had the problem of being a bit too inconvenient to pick up for those who did, because they often had to backtrack or otherwise look for an awkwardly-placed shrine. The latter is ultimately why DE reverted this change.
  • Based on the above, though, there are potential developments that could be made:
    1. Instead of dropping just one shrine, Volt could perhaps drop shrines periodically while affected by Speed, allowing players to catch up even if they missed the first one.
    2. Alternatively, Volt could leave behind a continuous trail of lightning, just like Nezha's Fire Walker, and allies walking over it could gain/refresh the Speed bonus.
  • Furthermore, how much of this bonus is given could be adjusted:
    1. The bonus could last for the full remaining duration, with allies being able to backflip out of it if they accidentally walk into Volt's trail or no longer want its effects.
    2. The bonus could last for only a fraction of the duration, so that players would go back to the trail to refresh as needed, or simply stay on it to benefit from it continuously. If there is player demand, ending the effects even earlier via backflip could be kept.
  • An alternative, and much more aggressive approach, could be to have Speed not affect the recipient's base movement speed, but instead only affect their sprint speed. Because sprinting is optional in this respect, and is the button one presses to go faster anyway, it would likely be perceived as much less intrusive by allies made to automatically receive the effects. The obvious downside, however, is that this would affect how Volt himself would play, and not everyone might want to adjust.

Any speed-increasing ability should also increase the user's control over their movement and actions in proportion to the speed boost. One of the biggest problems with Speed, as mentioned in the OP, is that it makes one's frame much harder to control, and this I think is precisely because in spite of our increased movement, the speed at which our frames react to our inputs remains unchanged, causing a very large amount of perceived input lag and overall drift (which seems intentional to some extent). If we could move at super-speed, but turn on a dime at the same time, that feeling of control would help significantly in making Speed more palatable to Volt's teammates.

Any ability that modifies the player's gameplay should be opt-in, period. If players could choose right off the bat whether to be affected by Volt's Speed, or Limbo's Rift, without even needing to opt out first, much of the frustration tied to playing alongside those frames would get eliminated completely, as players could choose to ignore them. How to implement this is a whole other can of worms, particularly since DE tried and failed to make Speed opt-in in the past, but that I think should nonetheless still be the ultimate goal to apply to all ally utility with gameplay modifiers.

Edited by Cloverdew
Typos, added suggestions
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Just don't sprint while under the effects of volt's speed... Why would you not want reload speed? I don't really know why you wouldn't want speed in general if your goal is to rush through a fissure cap... This is such a minute and trivial thing, it's a waste of everyone's time to even mention it to be honest... It's no different than me being annoyed by frost putting bubbles everywhere on a low level defense that I can't shoot through. It's just how the ability works. Most speed volts will have negative range anyway so just stay 10 meters away from them. Mine is 8.5m range.

Also, 2 is volt's speed. 3 is shield.

Edited by moodster
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43 минуты назад, moodster сказал:

Just don't sprint while under the effects of volt's speed...

I mostly meet volts, which give such an acceleration that even walking is extremely fast. In order to hit someone, I need to stop completely, shoot and then move on. No other way.

47 минут назад, moodster сказал:

Why would you not want reload speed?

I mentioned that I need the speed of the melee attack and the speed of reloading the weapon, but not the speed of movement.

53 минуты назад, moodster сказал:

it's a waste of everyone's time to even mention it to be honest...

Well, if we players are silent, nothing will change. Developers think that everything suits everyone. They tried to change the acceleration of the Volt in the past, but they failed. Maybe DE will pay attention to my topic and try again.

49 минут назад, moodster сказал:

Also, 2 is volt's speed. 3 is shield.

Thank you. Fixed.

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For me, volt's acceleration is too slow, not that acceleration and speed/velocity are not the same thing. If you don't like what pub randos are doing, play solo or with clanmates, ask them to stop it, or stay 10m away from the volt. I've asked limbos and frosts to stop using their bubbles... sometimes they stop, sometimes they don't. That speed volt should be swiping through the enemies on the way to extract and completing the objective anyway so just go along for the ride and get it over with. 

As far as players being silent and nothing changing... well It's just really not a big deal...I want frost and limbo banned from all of my missions lol but I'm not going to come to the forums and ask DE to make some really weird and awkward changes to the game because I'm annoyed by something another player is doing.

Edited by moodster
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1 час назад, moodster сказал:

For me, volt's acceleration is too slow

I ask to re-read my topic again. This is normal if you like to run at high speed. I ask DE not to remove acceleration from the ability of a volt, I ask developers to make it possible for individual team members to temporarily disable it for themselves at will.

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Your suggestion will destroy anyone who loves Volt and uses a backflip accidentally or on purpose for the duration of any capture/exterminate mission. I understand your point of view and that it frustrates you, but in all honesty, you should just learn how to play when under this effect. If not, you can stay behind for about 5 seconds and the Volt will never be in range of you. 

Opting out of buffs is fine, but one parkour move removing a buff for 2 minutes seems more negative than positive.

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1 час назад, Voltage сказал:

Your suggestion will destroy anyone who loves Volt

My proposal concerns only the players in the group with Volt, and not the Volt himself.

How can my suggestion hurt someone if a player still gets bonuses from attack and reload speeds? Because of the normal speed the player will not come first on the extraction? So what? 

 

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they already can disable it and volt's acceleration is too slow for me as a volt and as someone else receiving the buff. It's really not an issue... you just need to get better at movement. Now you're asking to remove the run speed but keep the reload and fire rate? lol just stop... please stop.

Edited by moodster
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25 минут назад, moodster сказал:

Now you're asking to remove the run speed but keep the reload and fire rate? lol just stop... please stop.

Сancellation of the increase in the speed of movement for two minutes is only for the player who will do a back flip while under acceleration. Not for the whole party or Volt.

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5 minutes ago, Cloverdew said:

Сancellation of the increase in the speed of movement for two minutes is only for the player who will do a back flip while under acceleration. Not for the whole party or Volt.

understood that the first time... nobody said anything to the contrary. it's still not a good idea. it's ridiculous to ask DE to only stop part of an ability from affecting you... and an arbitrary 2 minute ban. just no.

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9 минут назад, moodster сказал:

it's ridiculous to ask DE to only stop part of an ability from affecting you

This forum thread is for feedback and suggestions.Is not it so?

Let DE read and decide for themselves what is ridiculous and what is not.

Edited by Cloverdew
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1 hour ago, Cloverdew said:

My proposal concerns only the players in the group with Volt, and not the Volt himself.

My favorite thing in this game is when I can play Nova as host and my friend runs along side me as her Volt with max strength. Worm hole with escape velocity and Speed is a great combo.

I understood your suggestion. If players want to not be under the influence of Volt, they can simply alt tab for a second or 2 and be out of range of Volt's Speed cast radius. The solution to this "problem" is staying away from the frame you dislike, not ruining it for other people.

Edited by Voltage
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I use game controller and are not bothered by volt speed, because of more accurate movements with analog sticks.

The problem with keyboard for movement controls is... only 8 direction and cannot walk slower then full walking speed. Unless players go with controller on left hand, mouse on right hand, to take advantage of both more accurate movements and aiming.

Game controllers have analog sticks that can push only half way to walk slower or walk in any direction not limited to 8 directions. I use steam controller configuration and assigned sprint (hold) to outer ring of move analog stick, although that may have some problems with free roam archwing inability to move backwards full speed, and ivara prowl ability.

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6 часов назад, Voltage сказал:

My favorite thing in this game is when I can play Nova as host and my friend runs along side me as her Volt with max strength. Worm hole with escape velocity and Speed is a great combo.

I understood your suggestion. If players want to not be under the influence of Volt, they can simply alt tab for a second or 2 and be out of range of Volt's Speed cast radius. The solution to this "problem" is staying away from the frame you dislike, not ruining it for other people.

First, I want to thank you for the constructive criticism of my proposal.
Secondly, I am very glad that you have a friend who is fun to play with. But how often in missions, playing as Nova, do you do unplanned backflips?

I had an idea with a separate menu, where the player could choose which gains and what warframes he wants to receive on missions. I made a list of abilities in the game that make their warframe move differently against their will: Vauban "Bounce" (however, you can simply not step on them and they are visible on the floor), Nova "Wormhole" (portals are noticeable and you can not go in if you do not want), Loki "Switch teleport" (I rarely see Loki who do this for fun. But they still need to allocate your warframe to transfer). 

And only the speed of the Volt forces players within a radius of themselves to move with such speed. Okay, if this is a capture mission. What about the defense, where the players are locked up with Volt and maybe it’s unpleasant for them to play at that speed? What if he has an impressive range and strength of ability and spam this every five seconds?

Having canceled the acceleration of Volt through a back flip, the DE acknowledged that there was a problem, but abandoned the idea halfway. I hope they read my topic and take note.

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Doing a Backflips helps to cancel the Volt Speed (actually serious and not joking) but even after that, the Volt player still can spam it to give it to you again, i wish there was a way just to temporarily for like 15-20seconds to not get the buff again or changing it on the Gameplay Settings on how long it should be.

Edited by xMarvin732
Added smth.
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You know, they could increase Volt's base Sprint Speed to Loki P levels and decrease the % buff for movement speed only, so Volt runs as fast, but other people don't get so much excessive speed.

Nothing lost or gained there for the Volt.

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27 минут назад, (NSW)xMarvin732 сказал:

Doing a Backflips helps to cancel the Volt Speed (actually serious and not joking) but even after that, the Volt player still can spam it to give it to you again, i wish there was a way just to temporarily for like 15-20seconds to not get the buff again or changing it on the Gameplay Settings on how long it should be.

 

23 минуты назад, Datam4ss сказал:

You know, they could increase Volt's base Sprint Speed to Loki P levels and decrease the % buff for movement speed only, so Volt runs as fast, but other people don't get so much excessive speed.

Nothing lost or gained there for the Volt.

Good suggestions, thank you

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  • 2 weeks later...
On 2019-04-09 at 11:39 AM, moodster said:

well, being that you're the only one asking for it... 

This is just factually incorrect.  Many players have been asking for a very long time and even now they continue to do so:

https://forums.warframe.com/topic/1055157-volt-speed-constant-recasts-need-to-be-elminated/page/5/

 

With the addition of new players joining the game, the number of players that want a way to disable it will just continue to grow.  It was probably the first genuine gripe I had about this game when I began 6 months ago & still feel just as strongly about now as then.  Any other gripes I might have, I can personally admit are a bit more biased, but Volt speed actually hurts my gameplay experience.

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I have a very simple solution to the 'hyper speed' volt spammers in missions because they're seriously annoying.... I just stop moving completely, they're spamming their 2 to go as fast as possible but in doing so are actually making me go slower so I make them wait. 

I've already 'tuned' my frames to the speed I want to go at, in conjunction with bullet jumping etc, adding in a 200%+ speed buff on a frame that is already 1.5x+ faster than base just means I run into walls and objects... which ultimately takes me longer to get to the end.  So I just stop until their usually short duration buff is finished so I can just carry on at a pace that is 'more suited' to the enclosed spaces. 

200%+ buff on volt has less impact than on say limbo which has a higher base speed, so while the volt might like the increased speed it doesn't mean limbo does... I sure don't like it on titania that's for sure.

I actually think the suggestion by the OP of buffing volts base speed and nerfing the buff is a fair way of balancing out the love hate of volts speed. 

I know we can do back rolls/flips to stop the speed but if you're being spammed every 5 seconds or so it's pretty pointless, not to mention they're the hardest move for me to pull off, and I suspect I'm not alone in that... we need a better way of 'opting out' or restricting the amount of speed buff we get from volt.

Edited by LSG501
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I think if they tone down the FoV changes of Volt Speed far less people would complain.

Yea it's less thematic but I find that to be the hindering part. Not the actual speed itself but just like many frames their abilities can be misused to grief other players regardless. Knowing when and when not to use Speed is essential to playing Volt. Honestly I use it for +%Reload more than movement.

With even an avg connection speed you'll find yourself waiting for doors to open so it's kinda self defeating and Solo there's nothing to complain about.

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Actually I dispise volt for the very reason the OP mentioned.

I view volt as a mense as I am actively doing backflips every 10 seconds.

I don't care about the other affects of the boost as my kitgun is a fast reload and my zaw is fast without mods.

I like the immunity idea, however we are not the only ones as there are others in chat that are growing tired of volt spam.

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10 hours ago, Xzorn said:

With even an avg connection speed you'll find yourself waiting for doors to open so it's kinda self defeating and Solo there's nothing to complain about.

DIdn't DE do some changes to speed that up recently and yet I'm still getting stuck on doors even without a speed buff from volt, in all honesty I think I 'hit' a closed door more often than them opening fast enough.

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