Midas Posted June 9, 2019 Share Posted June 9, 2019 (edited) The end of host migrations No more arbitrations deaths due to host migrations No more leaderboard missions being ruined by host migrations No more lag (Unless you have problems with the Server). Has anyone heard anything on Dedicated Servers anywhere? Edited June 9, 2019 by Midas 1 Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted June 9, 2019 Share Posted June 9, 2019 I highly doubt it. Link to comment Share on other sites More sharing options...
MagPrime Posted June 9, 2019 Share Posted June 9, 2019 Would be nice but I honestly doubt it'll be happening any time this decade. Link to comment Share on other sites More sharing options...
DatDarkOne Posted June 9, 2019 Share Posted June 9, 2019 9 minutes ago, MagPrime said: Would be nice but I honestly doubt it'll be happening any time this decade. Haha, I see what you did there. This decade will be over in another 6-7 months. 😁 Link to comment Share on other sites More sharing options...
MagPrime Posted June 9, 2019 Share Posted June 9, 2019 1 minute ago, DatDarkOne said: Haha, I see what you did there. This decade will be over in another 6-7 months. 😁 What can I say, I like hedging my bets. Link to comment Share on other sites More sharing options...
(NSW)Fiftycentis Posted June 9, 2019 Share Posted June 9, 2019 It was hard enough to have them for conclave, can't imagine for all the normal game squads Link to comment Share on other sites More sharing options...
Thural Posted June 9, 2019 Share Posted June 9, 2019 no thank you, I'd prefer not having lag added for me and my friends because y'all have bad internet Link to comment Share on other sites More sharing options...
MagPrime Posted June 9, 2019 Share Posted June 9, 2019 49 minutes ago, (NSW)Fiftycentis said: It was hard enough to have them for conclave, can't imagine for all the normal game squads I thought the Conclave ones were done by players? Link to comment Share on other sites More sharing options...
(XBOX)Zweimander Posted June 9, 2019 Share Posted June 9, 2019 I would love to do ESO without having the host quit because they are mad they got paired with a sayrn and the efficiency gets nuked while people load in so yes it would be nice but don't hold your breath.... Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted June 9, 2019 Share Posted June 9, 2019 Unless you feel like donating hundreds of thousands of dollars to DE each and every month, no. Link to comment Share on other sites More sharing options...
(NSW)Fiftycentis Posted June 9, 2019 Share Posted June 9, 2019 5 hours ago, MagPrime said: I thought the Conclave ones were done by players? I don't remember if there are some dedicated or are all volunteers Link to comment Share on other sites More sharing options...
MagPrime Posted June 9, 2019 Share Posted June 9, 2019 1 minute ago, (NSW)Fiftycentis said: I don't remember if there are some dedicated or are all volunteers IIRC you have the option to start a PvP server via your launcher. Never bothered with it, not a PvP'er. Link to comment Share on other sites More sharing options...
Tali Posted June 9, 2019 Share Posted June 9, 2019 While it would be neat, its the cost that prevents them from doing it (most likely). 7 hours ago, MagPrime said: I thought the Conclave ones were done by players? 1 hour ago, MagPrime said: IIRC you have the option to start a PvP server via your launcher. Never bothered with it, not a PvP'er. This is correct, it has always been peer to peer hosting. Link to comment Share on other sites More sharing options...
Kontrollo Posted June 9, 2019 Share Posted June 9, 2019 14 minutes ago, Nova-IX said: While it would be neat, its the cost that prevents them from doing it (most likely). ... This is correct, it has always been peer to peer hosting. Let's first get an idea what these terms mean: P2P: Is often used here to say that games are player hosted. It's not really the right word for it. BitTorrent is P2P, there's no host. What we have are... Listen Server: One of the games serves as host for others. Positive: more decentralised than having the company use their own dedicated servers, which saves a lot of money. Potential negatives: some machines are not fit to host; ping/bandwidth issues; when the host leaves there's a migration, or possibly a failure. And some other bugs, like things only working on host but not on clients. Dedicated Server: This is how the Conclave servers work. You run the program and all you get is a console window, but not even that is technically necessary. The key point here is that only the engine runs, but there's no visual output (also known as headless). Other points here are that there's no host advantage, which is important in PvP, and there are no host migrations, unless the hoster shuts down the program while others are playing on it. Wikipedia has a description of these. Now I've said so before: they should definitely consider enabling the same thing in specific PvE missions, too. Arbitrations would be a very good idea. It might need a bit of additional work to enable those, but the groundwork has already been done 2 years ago. The dedicated servers workshop thread even mentions Trials. 2 Link to comment Share on other sites More sharing options...
Tali Posted June 9, 2019 Share Posted June 9, 2019 3 hours ago, Kontrollo said: Let's first get an idea what these terms mean: P2P: Is often used here to say that games are player hosted. It's not really the right word for it. BitTorrent is P2P, there's no host. What we have are... Listen Server: One of the games serves as host for others. Positive: more decentralised than having the company use their own dedicated servers, which saves a lot of money. Potential negatives: some machines are not fit to host; ping/bandwidth issues; when the host leaves there's a migration, or possibly a failure. And some other bugs, like things only working on host but not on clients. Dedicated Server: This is how the Conclave servers work. You run the program and all you get is a console window, but not even that is technically necessary. The key point here is that only the engine runs, but there's no visual output (also known as headless). Other points here are that there's no host advantage, which is important in PvP, and there are no host migrations, unless the hoster shuts down the program while others are playing on it. Wikipedia has a description of these. Now I've said so before: they should definitely consider enabling the same thing in specific PvE missions, too. Arbitrations would be a very good idea. It might need a bit of additional work to enable those, but the groundwork has already been done 2 years ago. The dedicated servers workshop thread even mentions Trials. I see, thanks. Link to comment Share on other sites More sharing options...
Kontrollo Posted June 9, 2019 Share Posted June 9, 2019 (edited) 2 hours ago, Nova-IX said: I see, thanks. Heh, I just watched Glen's AMA stream. The real answer is even more complicated. Some things in there are actually P2P -- VoIP is. Here's what his drawing looked like by the end: Spoiler 😄 The corresponding thread: Spoiler Edited June 9, 2019 by Kontrollo link to thread Link to comment Share on other sites More sharing options...
Mr_Cat_3312 Posted June 10, 2019 Share Posted June 10, 2019 I don't think they will do it. Bit sometimes is really tiring. Hydron, 31 round, host migration, server crashed=all was lost. Link to comment Share on other sites More sharing options...
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