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I went through what you have suggested, I must say I disagree. 

The essence of what you say is "I don't want RNG " 

And though you say "rewards will depend on skill points" what will determine this skill? Is it number of kills? Then nuke frames will always have a high score and "kill stealing" which so far has been a non issue in the game would raise its ugly head. Will it be speed of completion? Will it be damage avoided? Will it be finisher /headshot kill dependent? 

"play solo" is not a sufficient answer if it affects things in a co operative game negatively, 

Will these skill points decay? Or will players always be running at max skill at all time? How do they decay? 

You have given an arbitrary resource with no quantifiable means to value it. This itself is sufficient reason to not be considered. 

Would suggest to decide what actions provide how many skill points before any further actions on suggestions can be made. 

 

Yes the grind we have is extremely RNG dependent,  and you mention how it's not sustainable (considering the game is active for years now not sure that statement is accurate), also it is not true RNG, it is pseudo random and its decided by DE, it was intended to not be easy to get rare items so there is a reason to spend plat. You are kinda making it so what they intended is not relevant to what you want. 

 

Feels like you have only suggested these things cause you have had a streak of bad luck while playing solo and not considered the larger impact on rest of the game. 

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Le 28/08/2019 à 12:53, (PS4)StationOfDead a dit :

 

The way in which the pvp, pvpve, pve environments reward the players are the same, that is, if you play cooperatively or competitively you have to win to have accessibility to the rewards but if you lose you get nothing, besides, I am not comparing the works and the games, I am giving examples of how the Skill is better than the RNG, the reward system of all the works is based on Skill because it is the best but if they were based on RNG it would be a trash and nobody would like to work, Skill-based rewards (such as battle pass) encourage players more, give them confidence and keep them playing longer while the RNG doesn't do that because of its randomness,
the fact that the RNG is based on luck makes it untrustworthy and deficient because that means that customers can obtain great rewards on their first and / or second attempt and that is wrong but the RNG does not prevent them from obtaining great rewards at the speed of the light because it is based on luck, customers will always want to get great rewards on their first attempts and you have to avoid that, the addiction is established through the stimulation or dopamine that is achieved through activities or rewards that are achieved in any reward system, if you think that this is only achieved with the RNG you are very wrong, in short, the RNG is not good to be a reward system while the Skill it is, in addition, Warframe has grown because it is a good game not because of the RNG, and we saw how Stars Wars Battlefront was destroyed by the RNG even though it was a good game, and if I only cared for myself then I would not be posting topics on this forum since 2017

There's no reason to say that... RNG works just fine... You don't like it, you make assumptions about what should be avoided. You don't know a thing about it.

Never said dopamine was only trough RNG, but that is was more efficient... You're so desesperate to prove your points you can't even answer to mines correctly...

Rng is part of Warframe success, your ignorance and your dislike for it doesn't make it true.

AHAHAHAHAHAHAHAHA Star wars xD You brought the Star Wars battlefront as an argument against RNG! You are amazing ! It was destroyed because EA is stupidly greedy and expected to grab all the money from star wars fan trough Pay to win lootboxes... It's litteraly the game that started governement interest towards those "surprise mechanics" since the backlash was huge ! By the way the reward system was based on skill, you'd get more credits for a better performance. To buy "surprise mechanics" so I get why you're confused. Bringing something you don't know about makes your point so funny and ridiculous ! Well done!

Le 28/08/2019 à 12:53, (PS4)StationOfDead a dit :

And once again you have proven to be ignorant, I begin to feel pity for you... , there are people who do not need examples to understand but you have shown that neither the examples help you understand, who plays for longer and gets more rewards, a person who plays every day or a person who only plays 3 times a week?, the answer is obvious (the one who plays every day), who has to do more work and try harder in an spy mission, 4 players or a single player?, the answer is obvious (single player), who has had to gain more experience and play for a longer time, a Mastery 5 player or a Mastery 20 player? the answer is obvious (the mastery 20 player), they are answers as obvious as 2 plus 2 or do you not know either what the maths are? I would not be surprised if you were a troll... 

So answering completely out of subject is a proof of a guy who know what he's talking about ? That's a bad troll strategy... Even the suggestion I could be a troll marks you as one. How could you be the troll if you pretend I am first right ? 

 

 

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Am 13.8.2019 um 23:45 schrieb (PS4)StationOfDead:

So that you understand better now the rewards will be based on skill and not on RNG

Skill.
Warframe.
2 Words that don't fit together.

The only "Skill" related thing in warframe is knowledge about the game, the equations, the interactions.
Anything besides of that? Not hard. Warframe is one of the easiest games in the market.

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Would it also take other factors, like contribution into account?

Let's say you're skilled enough to make up for the weaknesses of your frame, so you play a support that normally wouldn't fare well on the end mission screen for the average player, would the contribution as a support also matter? (this can apply to all different roles that contribute to the effort, like cc, dps etc., yeah tanks would get the shorter end of the stick but for drawing aggro would still get something on top of being low effort, i guess)

If so, imo. this kind of skill based approach wouldn't force any strict meta and it would be possible to make it work.

The game also needs rebalancing for skilled play to matter more.

Or just make high skill ceiling frames be able to earn more points?

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En 29/8/2019 a las 0:21, 0_The_F00l dijo:

And though you say "rewards will depend on skill points" what will determine this skill? Is it number of kills? Then nuke frames will always have a high score and "kill stealing" which so far has been a non issue in the game would raise its ugly head. Will it be speed of completion? Will it be damage avoided? Will it be finisher /headshot kill dependent? 

 

 

En 29/8/2019 a las 0:21, 0_The_F00l dijo:

Will these skill points decay? Or will players always be running at max skill at all time? How do they decay? 

Several factors determine the percentage of points, they can be from the amount of damage you have done, the amount of damage you have received, the level of stealth, the speed of the mission, the number of times you have died, the number of enemies you have eliminated, etc, etc, etc. the percentage will be reduced or increased depending on how it went with those factors

En 29/8/2019 a las 0:21, 0_The_F00l dijo:

You have given an arbitrary resource with no quantifiable means to value it. This itself is sufficient reason to not be considered. 

Fortnite battle pass

En 29/8/2019 a las 0:21, 0_The_F00l dijo:

Yes the grind we have is extremely RNG dependent,  and you mention how it's not sustainable (considering the game is active for years now not sure that statement is accurate), also it is not true RNG, it is pseudo random and its decided by DE, it was intended to not be easy to get rare items so there is a reason to spend plat. You are kinda making it so what they intended is not relevant to what you want. 

 

Do you think players would prefer to play for guaranteed rewards or random rewards? players would prefer to play for guaranteed rewards, we both know that players hate RNG, all reward systems have Skill because to get the rewards you have to complete requirements but RNG-based rewards have to be eliminated for their randomness

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En 31/8/2019 a las 16:29, AkyFenrir dijo:

There's no reason to say that... RNG works just fine... You don't like it, you make assumptions about what should be avoided. You don't know a thing about it.

 

En 31/8/2019 a las 16:29, AkyFenrir dijo:

Rng is part of Warframe success, your ignorance and your dislike for it doesn't make it true.

The rewards based on randomness will never work fine because they are merely random and that makes them unstable and deficient, I don't think I have to explain everything again or do I have to? How something that is deficient can be efficient? the answer is ... it can't
 

En 31/8/2019 a las 16:29, AkyFenrir dijo:

Never said dopamine was only trough RNG, but that is was more efficient... You're so desesperate to prove your points you can't even answer to mines correctly...

You tell it as if that was only part of the RNG when you know it isn't, you used it as an excuse but now you realize how silly that was

 

En 31/8/2019 a las 16:29, AkyFenrir dijo:

AHAHAHAHAHAHAHAHA Star wars xD You brought the Star Wars battlefront as an argument against RNG! You are amazing ! It was destroyed because EA is stupidly greedy and expected to grab all the money from star wars fan trough Pay to win lootboxes... It's litteraly the game that started governement interest towards those "surprise mechanics" since the backlash was huge ! By the way the reward system was based on skill, you'd get more credits for a better performance. To buy "surprise mechanics" so I get why you're confused. Bringing something you don't know about makes your point so funny and ridiculous ! Well done!

And what do you think loot boxes are made of? Loot Boxes are based on RNG
 

En 31/8/2019 a las 16:29, AkyFenrir dijo:

So answering completely out of subject is a proof of a guy who know what he's talking about ? That's a bad troll strategy... Even the suggestion I could be a troll marks you as one. How could you be the troll if you pretend I am first right ? 

After all the nonsense you said, don't be surprised if someone assumes you are a troll

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En 1/9/2019 a las 8:04, -VS-Zany dijo:

Skill.
Warframe.
2 Words that don't fit together.

The only "Skill" related thing in warframe is knowledge about the game, the equations, the interactions.
Anything besides of that? Not hard. Warframe is one of the easiest games in the market.

I am aware that the accessibility / difficulty of the game is considered easy or simple but that has its fix and for that a rework is needed

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En 1/9/2019 a las 8:58, kgabor dijo:

Would it also take other factors, like contribution into account?

Let's say you're skilled enough to make up for the weaknesses of your frame, so you play a support that normally wouldn't fare well on the end mission screen for the average player, would the contribution as a support also matter? (this can apply to all different roles that contribute to the effort, like cc, dps etc., yeah tanks would get the shorter end of the stick but for drawing aggro would still get something on top of being low effort, i guess)

If so, imo. this kind of skill based approach wouldn't force any strict meta and it would be possible to make it work.

The game also needs rebalancing for skilled play to matter more.

Or just make high skill ceiling frames be able to earn more points?

Several factors could be considered when measuring the percentage of players, they could vary between general factors such as the number of enemies you have eliminated or specific factors such as the role of a support player and considering that many things need a rework

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3 hours ago, (PS4)StationOfDead said:

Several factors determine the percentage of points, they can be from the amount of damage you have done, the amount of damage you have received, the level of stealth, the speed of the mission, the number of times you have died, the number of enemies you have eliminated, etc, etc, etc. the percentage will be reduced or increased depending on how it went with those factors

My argument stands unchanged , nuke frames can decimate the crowds without taking any damage and finish a mission faster than most others , enemies being dead before they know you are there takes the stealth element out too,

Please quantify these values with proper examples and we can discuss further, making vague statements like these is not helping you.

until then it is just wishful thinking with no basis for providing actual points or any thought being seriously put in.

3 hours ago, (PS4)StationOfDead said:

Fortnite battle pass

I do not see the relevance of comparing Warframe to a PVP game, nor does it answer my question. if you are making a suggestion for a point system you need to be able to quantify it within this game ,which you have not done so far,

3 hours ago, (PS4)StationOfDead said:

Do you think players would prefer to play for guaranteed rewards or random rewards? players would prefer to play for guaranteed rewards, we both know that players hate RNG, all reward systems have Skill because to get the rewards you have to complete requirements but RNG-based rewards have to be eliminated for their randomness

Do you think people go to a casino or play games of chance cause they are assured a win?

Please do not act as if you are the representative of all players in the game or assume to speak on their behalf,

different people like different things, you just hate RNG - which is fine , but its your personal problem, doesn't mean the game needs to remove it.

 

And despite all this you have yet to convince me how you will be providing these skill points. Please come up with a proper system and i assure you it will be abused very quickly by finding a mission and frame to quickly gain the points with as little effort as possible.

 

I am also yet to see how you expect DE to make players buy plat using this system - do not forget Plat is used to skip the grind, the grind which you plan to get rid of.

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En 6/9/2019 a las 13:01, 0_The_F00l dijo:

My argument stands unchanged , nuke frames can decimate the crowds without taking any damage and finish a mission faster than most others , enemies being dead before they know you are there takes the stealth element out too,

Please quantify these values with proper examples and we can discuss further, making vague statements like these is not helping you.

until then it is just wishful thinking with no basis for providing actual points or any thought being seriously put in.

As I said in another comment: several things need a rework in terms of difficulty and other points

En 6/9/2019 a las 13:01, 0_The_F00l dijo:

I do not see the relevance of comparing Warframe to a PVP game, nor does it answer my question. if you are making a suggestion for a point system you need to be able to quantify it within this game ,which you have not done so far,

They are the same, that is, in a cooperative or competitive or hybrid environment you have to complete requirements and do your best to get the rewards (the same methodology)

En 6/9/2019 a las 13:01, 0_The_F00l dijo:

Do you think people go to a casino or play games of chance cause they are assured a win?

Let's do a test, do you prefer a random reward or a guaranteed reward?

En 6/9/2019 a las 13:01, 0_The_F00l dijo:

And despite all this you have yet to convince me how you will be providing these skill points. Please come up with a proper system and i assure you it will be abused very quickly by finding a mission and frame to quickly gain the points with as little effort as possible.

Already did

En 6/9/2019 a las 13:01, 0_The_F00l dijo:

I am also yet to see how you expect DE to make players buy plat using this system - do not forget Plat is used to skip the grind, the grind which you plan to get rid of.

Platinum is the fastest way to get things so that will not be affected

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58 minutes ago, (PS4)StationOfDead said:

As I said in another comment: several things need a rework in terms of difficulty and other points

I don't see it , please quote it if you did or provide link, building concepts out of ideas that are yet to be implemented will not help either.

only see you saying "it needs points instead of RNG" no specific values.

59 minutes ago, (PS4)StationOfDead said:

They are the same, that is, in a cooperative or competitive or hybrid environment you have to complete requirements and do your best to get the rewards (the same methodology)

Completely disagree, you will need to give actual examples if you want to convince me.

1 hour ago, (PS4)StationOfDead said:

Let's do a test, do you prefer a random reward or a guaranteed reward?

I am more than capable of answering a question with another question myself if you dont have the capability to provide a straight answer to my original query.

do you want to get a chance for a million dollars in lottery or do you want to work your whole life for 1 dollar?

You need to mention the value of a reward and effort (which i have been asking since the beginning and yet to receive ) if you expect a straight answer.

1 hour ago, (PS4)StationOfDead said:

Already did

Since i remain unconvinced your statement is false.

1 hour ago, (PS4)StationOfDead said:

Platinum is the fastest way to get things so that will not be affected

your whole argument is to cut the RNG grind, if there is no grind the reason to purchase items with plat is diminished , if it is diminished it is potential revenue reduction for DE , if its revenue reduction for DE why would they implement it unless your system takes just as much time? if it takes just as much time , why would DE take it over the current RNG option as it would be additional development time or why would players prefer it over what already exist if there is gonna be just as much time and a lot more steps and efforts?

 

On a side note:

I dont know why you are bringing this up again after so many weeks (or is it a month?) but you have not yet succeeded in putting forward an actual workable concept with numbers to back it.

Do you know what "begging the question" or "false assumption"fallacy is maybe look it up?

 

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On 2019-08-13 at 5:51 PM, Magicfingers said:

waaaaaaaaaaaaaaaaaaaay to complicated for me

I haven`t even finished reading the damn thing and i seriously feel like people are copying my long-winded chatter i have done on multiple threads and cranked it up to ova nine thousand-o-VER at how crazy these posts are getting.

Seriously people: Make sure to be detailed, but for cripes sake, KEEP IT SIMPLE STUPID! Making it too longwinded kills the post, to the point on whats the reason of even putting it up to begin with? At that point it might as well be your writing to cover every single angle to close out all possible discussion points or trying to sound like a elevated jack-hole on thinking your being very smart on your post but it could of been dumbed down with basic examples instead of making an example for every angle.

I mean if regular people are going to have an issue on reading your posts, do you expect D.E. to take notes off of it? Very sure they will outright ignore it.

P.S.: Do not even get me started on the absurd use of excessive line breaks, its a forum post not a freaking essay, use some to tidy but double/triple line breaks used multiple times in a post is just ridiculous.

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On 2019-08-13 at 5:45 PM, (PS4)StationOfDead said:

*Sniped to the Extreme due to Obviously huge amount of blatant rambling that does not follow the K.I.S.S. priority when it comes to explaining anything.*

So lets dumb down whatcha saying:

  • Your saying that a system, similar to Void Traces should be put into place.
  • You get points by doing stuff like Sorites and other particular activites.
  • To have the ability to get certain loot aka `rarity` you have to spend said points to acquire said goods.

Conclusion: My fking god i do not like bashing against the rules with swearing and bad-mouthing players but these threads seem to be popping up to much! This is literally another one of these bad suggestion threads where two previous ones i saw in the feedback section included someone trolling `tired speech` as they called it, but clearly they must of been not so tired to write some 50+ line of gibberish. With the other basically `declaring` how the mastery/affinity/focus/etc systems should get rehauled in some ridiculous call of duty-like crapper system of earning points thru tedious activities in hard content like arbitration (which easily contradicted itself by not even explaining the actual BOONS of such a system), which double did not help the person trolled a monetization system message after that.

And if you have to say i totally misread your thread in some way, THEN DELETE THIS THREAD AND REWRITE IT AND KEEP IT AT 10 SENTENCES OR LESS FOR YOUR OPENING POST! If you expect a person to make sense of your thread then once again, K.I.S.S. is a mandatory must-have so you can get your point bloody-freaking-across!

P.S.: Certainly getting some dang vibes of a ripping off on my sortie currency shop idea i posted on multiple threads, not like i care much but its pretty obvious your over-inflating such a system into too many elements, not everything should be obtained thru a shop since it can ruin a game completely, especially the value of goods with a market that trades goods often, might work if it was a SINGLE PLAYER GAME, but for an online one, they can`t make everything absurdly easy to get or everyone can just over-saturated every item in the game into a value of less then 1 plat, since no actual marketing system is in place.

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  • 1 month later...
En 9/10/2019 a las 11:05, 0_The_F00l dijo:

I don't see it , please quote it if you did or provide link, building concepts out of ideas that are yet to be implemented will not help either.

only see you saying "it needs points instead of RNG" no specific values.

look at my other topics

En 9/10/2019 a las 11:05, 0_The_F00l dijo:

Completely disagree, you will need to give actual examples if you want to convince me.

Seriously, I know that sometimes I have to explain things to others but how can I explain something to someone who has no brain? Sorry for being rude but it's true, what do you have to do in a cooperative or competitive game to get rewards?

 

En 9/10/2019 a las 11:05, 0_The_F00l dijo:

do you want to get a chance for a million dollars in lottery or do you want to work your whole life for 1 dollar?

If I get a million dollars who wins and who loses ?, If I get a dollar who wins and who loses ?, If you do not know the answer then you are a complete fool assuming it is your own question, it is that easy


 

En 9/10/2019 a las 11:05, 0_The_F00l dijo:

Since i remain unconvinced your statement is false.

So you are not paying attention

 

En 9/10/2019 a las 11:05, 0_The_F00l dijo:

your whole argument is to cut the RNG grind, if there is no grind the reason to purchase items with plat is diminished , if it is diminished it is potential revenue reduction for DE , if its revenue reduction for DE why would they implement it unless your system takes just as much time? if it takes just as much time , why would DE take it over the current RNG option as it would be additional development time or why would players prefer it over what already exist if there is gonna be just as much time and a lot more steps and efforts?

 

On a side note:

I dont know why you are bringing this up again after so many weeks (or is it a month?) but you have not yet succeeded in putting forward an actual workable concept with numbers to back it.

Do you know what "begging the question" or "false assumption"fallacy is maybe look it up?

First of all, sorry for the delay, second, what I am suggesting are methods of obtaining rewards, references? arcade games, but besides that I am suggesting that the RNG be removed, why? It's not because I hate the RNG it's because the RNG is deficient, why? for its randomness, let's put the lottery as an example, if I, as the head of the lottery, offer a random reward to the clients, there are two options, the clients win and I lose or I win and the clients lose but I have no way of knowing who will win and I don't want customers to win, so I offer guaranteed rewards and I'm always going to win because I control everything and there are no random effects, that's why guaranteed rewards are better than random rewards, and before you think in a nonsense, the clients do not play the lottery for the RNG the clients play for the accessibility and for the rewards that are offered, maybe when you work and have a salary you will understand.

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3 hours ago, (PS4)StationOfDead said:

look at my other topics

 

None of your other posts have any logical consistency or answer my question ,

This is your suggestion ,If there really is an answer,  you need to quote the right things from your large heap of gibberish.

3 hours ago, (PS4)StationOfDead said:

Seriously, I know that sometimes I have to explain things to others but how can I explain something to someone who has no brain? Sorry for being rude but it's true, what do you have to do in a cooperative or competitive game to get rewards?

Falling back to insults because you are incapable of structuring a sound argument , to get rewards in any game you need to play by the rules that exist - if it was not clear enough to you the rules are not defined in your little rhetoric which i have been asking since the beginning.

4 hours ago, (PS4)StationOfDead said:

If I get a million dollars who wins and who loses ?,

You win a million dollars , not sure if that needed explaining.

4 hours ago, (PS4)StationOfDead said:

If I get a dollar who wins and who loses ?

Still You,

4 hours ago, (PS4)StationOfDead said:

 If you do not know the answer then you are a complete fool assuming it is your own question, it is that easy

I do not know how to respond to nonsense , i prefer my statements to be logically sound and coherent.

4 hours ago, (PS4)StationOfDead said:

So you are not paying attention

I repeat "you are unconvincing", your arguments are lacking in applicability.

4 hours ago, (PS4)StationOfDead said:

First of all, sorry for the delay, second, what I am suggesting are methods of obtaining rewards, references? arcade games, but besides that I am suggesting that the RNG be removed, why? It's not because I hate the RNG it's because the RNG is deficient, why? for its randomness,

You do realize RNG stands for Random number generator,

4 hours ago, (PS4)StationOfDead said:

let's put the lottery as an example, if I, as the head of the lottery, offer a random reward to the clients, there are two options, the clients win and I lose or I win and the clients lose but I have no way of knowing who will win and I don't want customers to win, so I offer guaranteed rewards and I'm always going to win because I control everything and there are no random effects, that's why guaranteed rewards are better than random rewards, and before you think in a nonsense, the clients do not play the lottery for the RNG the clients play for the accessibility and for the rewards that are offered,

Your example is terrible and is not even a good indication of the current game system, and is still nonsense.

For the example to work you have to tell people ,

what is the value of the reward?

what is the entry fee to participate?

how many participants are there?

what are my chances of winning?

What is the value of the effort i need to put to get your "guaranteed" rewards?

Your vague concepts with no numbers will convince me of only one thing , that you are selling bullS#&$ , and i am not buying.

 

DE already implemented a guaranteed reward mission for the new frame Grendel, maybe use that as a reference and build up from there.

4 hours ago, (PS4)StationOfDead said:

 maybe when you work and have a salary you will understand.

*slow clap* Making assumptions about the individual instead of the actual topic and trying to sound adult while actually making lesser sense than before.

Although my financial and employment situation is not relevant to the current topic ,

i do have a job, i do put in time and effort in it, for which i do earn a salary. I have my yearly review which determine my bonus (or lack there of) i pay my taxes on time and my family lives well off as a result,

Would request to stay on topic and if you don't have any sensible reasoning to just stay quite instead of making an ass of yourself..

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  • 1 month later...
En 12/11/2019 a las 3:46, 0_The_F00l dijo:

None of your other posts have any logical consistency or answer my question ,

This is your suggestion ,If there really is an answer,  you need to quote the right things from your large heap of gibberish.

 

En 12/11/2019 a las 3:46, 0_The_F00l dijo:

I repeat "you are unconvincing", your arguments are lacking in applicability.

I will resume it this way: "for what I am suggesting works well, other elements have to work well" I am aware that the game has several problems but that is the reason why I am doing these topics, the game has many (MANY) balance problems and one of those problems is the power creep but that I want to talk about in another topic for now I can tell you that the game has to be more complex and the power creep must be eliminated, I am a strict person even with other people, so don't be surprised if you see insults

En 12/11/2019 a las 3:46, 0_The_F00l dijo:

Falling back to insults because you are incapable of structuring a sound argument , to get rewards in any game you need to play by the rules that exist - if it was not clear enough to you the rules are not defined in your little rhetoric which i have been asking since the beginning.

In the environments pvp, pve, pvpve you have to play to get rewards obviously the rules are different but in the end you have to play and not lose to win something, the fact that you say the opposite is silly

 

En 12/11/2019 a las 3:46, 0_The_F00l dijo:

You win a million dollars , not sure if that needed explaining.

And who loses? who gives me the millions of dollars? the problem is that you are only seeing one side of the coin, the RNG is a Russian roulette between developers and players

En 12/11/2019 a las 3:46, 0_The_F00l dijo:

Your example is terrible and is not even a good indication of the current game system, and is still nonsense.

For the example to work you have to tell people ,

what is the value of the reward?

what is the entry fee to participate?

how many participants are there?

what are my chances of winning?

What is the value of the effort i need to put to get your "guaranteed" rewards?

Your vague concepts with no numbers will convince me of only one thing , that you are selling bullS#&$ , and i am not buying.

 

DE already implemented a guaranteed reward mission for the new frame Grendel, maybe use that as a reference and build up from there.

 

En 12/11/2019 a las 3:46, 0_The_F00l dijo:

*slow clap* Making assumptions about the individual instead of the actual topic and trying to sound adult while actually making lesser sense than before.

Although my financial and employment situation is not relevant to the current topic ,

i do have a job, i do put in time and effort in it, for which i do earn a salary. I have my yearly review which determine my bonus (or lack there of) i pay my taxes on time and my family lives well off as a result,

Would request to stay on topic and if you don't have any sensible reasoning to just stay quite instead of making an ass of yourself..

Nope, unfortunately for you the only terrible thing here is you and the ignorance that you are showing, let's give another example:

 

A - Job

  • Time: one month
  • Task: complex
  • Reward: random
  1. 100.00 dollars (low probability)
  2. 50,000 dollars (regular probability)
  3. 10,000 dollars (high probability)

VS

B - Job

  • Time: one month
  • Task: complex
  • Reward: guaranteed
  1. 50,000 dollars (guaranteed)

 


Which option do you choose?

And I don't want to talk about your financial or personal status but if you have worked then you should know that your salary is guaranteed and not random

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5 hours ago, (PS4)StationOfDead said:

if you have worked then you should know that your salary is guaranteed and not random

You could've said this as a reply throughout this thread and not sound like the condescending thick skulled individual you do now

1) This all sounds like an over complicated arbitrarily "skill" based nightwave. A skill based reward system is not something I'd have a problem with, complexity is not something I have a problem with either, over complication however especially the kind that is borderline impossible to visualise I have a problem with.

2) You mention a points system but give no criteria for a measure of skill to award points. What makes matters even more difficult is that it will have to be on a mission by mission or even encounter by encounter basis. Sound suggestions within the confines of what we have now to illustrate your perception of skill would help greatly

3) If you are to entirely remove RNG how do you plan to guide newer players into your proposed system

4) Yes I read your Gore post and it seems like it's heavily fixated on fighting one target at a time, which is fine and all but you'll have to change how the game functions entirely in order for that to not end up like Parrying did. Do you have any suggestions to that end?

5) If your suggestions are going to be super long you may as well divide them into manageable chucks, no one is going to relish reading this equivalent of patch notes especially with this many holes in it

In essence what I'm saying is show not just tell

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  • 3 weeks later...
En 17/12/2019 a las 9:18, (PS4)RazorPhoenix970 dijo:

1) This all sounds like an over complicated arbitrarily "skill" based nightwave. A skill based reward system is not something I'd have a problem with, complexity is not something I have a problem with either, over complication however especially the kind that is borderline impossible to visualise I have a problem with.

The similarity of what I am suggesting and Nightwave (Battle Pass) is correct although they are not quite the same both imply skill and not Rng

En 17/12/2019 a las 9:18, (PS4)RazorPhoenix970 dijo:

2) You mention a points system but give no criteria for a measure of skill to award points. What makes matters even more difficult is that it will have to be on a mission by mission or even encounter by encounter basis. Sound suggestions within the confines of what we have now to illustrate your perception of skill would help greatly

In summary: each player (individually) has a meter in the missions, the percentage of the meter is measured from 0 - 10 while the percentage is measured by the challenges, that is the percentage of the meter can rise or fall depending on the progress of the players in the mission, if a player complete a challenge the percentage will rise but if the player fail a challenge the meter will descend, the challenges require effort on the part of the players such as trying not to receive much damage or doing much damage to the enemies, there are many challenges that missions can be taken into but the idea is that all those challenges require effort, the percentage that the player have at the end of the mission will be his score in that mission and that score is used to grant points that then can use to buy rewards

En 17/12/2019 a las 9:18, (PS4)RazorPhoenix970 dijo:

3) If you are to entirely remove RNG how do you plan to guide newer players into your proposed system

This is something that completely changes the rewards system as Nightwave did at the time although what I am suggesting is on a larger scale, sooner or later players (newbies and veterans) will know how to handle it and a mini tutorial could help

En 17/12/2019 a las 9:18, (PS4)RazorPhoenix970 dijo:

4) Yes I read your Gore post and it seems like it's heavily fixated on fighting one target at a time, which is fine and all but you'll have to change how the game functions entirely in order for that to not end up like Parrying did. Do you have any suggestions to that end?

One of the systems of a game can work well but the other systems also have to work well to avoid problems, for a game to work well all its systems must be perfect and not imperfect, you cannot mix something well done with something badly done is say: everything must be well done, in a nutshell: all systems must be perfected, the game has many problems and the idea is to perfect all its systems but I will go step by step, the way in which the game works must be improved

En 17/12/2019 a las 9:18, (PS4)RazorPhoenix970 dijo:

5) If your suggestions are going to be super long you may as well divide them into manageable chucks, no one is going to relish reading this equivalent of patch notes especially with this many holes in it

I understand and thanks for saying it, it's not that my topics are always long but I always try to make them complex.

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