MechaKnight Posted November 6, 2019 Share Posted November 6, 2019 The Kuva Chakkhurr seems to only inflict status procs if the enemy survives the initial impact of the weapon. For example, with high status chance and over 100% critical chance when using Hunter Munitions, there appears to be no status procs--Growing Power would never trigger once. The only scenario statuses seem to appear is when hitting an enemy target that wouldn't die on initial impact, such as a kuva siphon or an enemy temporarily made invincible by a void fissure. This issue should be fixed to better enable status-based builds. Link to comment Share on other sites More sharing options...
taiiat Posted November 6, 2019 Share Posted November 6, 2019 (edited) hmm. i was noticing this with Toxic Lash, but pehaps this is just across the board, then? that Status Effects will not be applied unless an Enemy survives all hits from a Shot and then a little bit of time afterwards. where before U26 that was not the case, whether for Weapons as normal nor for Toxic Lash (more egregious for Toxic Lash since it's forced Status on every hit, but now it isn't). Edited November 6, 2019 by taiiat Link to comment Share on other sites More sharing options...
unrealityCatalyst Posted November 6, 2019 Share Posted November 6, 2019 Strangely enough, I do think I've been noticing similar behavior with my Mara Detron, where they would be killed and not proc any status effects within the single shot. The status chance is 100% on top of that. Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 6, 2019 Share Posted November 6, 2019 (edited) 30 minutes ago, taiiat said: hmm. i was noticing this with Toxic Lash, but pehaps this is just across the board, then? that Status Effects will not be applied unless an Enemy survives all hits from a Shot and then a little bit of time afterwards. where before U26 that was not the case, whether for Weapons as normal nor for Toxic Lash (more egregious for Toxic Lash since it's forced Status on every hit, but now it isn't). I felt a great disturbance in the Force, as if millions of gas builds suddenly cried out in terror...and were suddenly silenced. ( Edit: Just to be clear, I haven't tested this. ) Edited November 6, 2019 by Tiltskillet Link to comment Share on other sites More sharing options...
nslay Posted November 6, 2019 Share Posted November 6, 2019 My gas build Glaxion Vandal didn't seem to have problems. Though it procs gas and cold so much that I don't think I could tell if something wasn't being proc'd correctly. 1 Link to comment Share on other sites More sharing options...
MechaKnight Posted November 6, 2019 Author Share Posted November 6, 2019 This issue seems to be happening across the game with a variety of weapons, as seen on reddit. Spoiler Link to comment Share on other sites More sharing options...
0_The_F00l Posted November 6, 2019 Share Posted November 6, 2019 This is noticeable across more weapons, Especially high damage gas ones and blast ones. Link to comment Share on other sites More sharing options...
Tiltskillet Posted November 6, 2019 Share Posted November 6, 2019 (edited) I tested with a true 100% status miter in the simulacrum, and was getting visible procs about 80% of the time on surviving targets. Not a DPS test, so I can't rule out a display issue. Not that this is worth anything at all, but anecdotally, before I saw this thread I did feel like my gas Daikyu had lost some punch. Anyway, [bump] Edited November 6, 2019 by Tiltskillet Link to comment Share on other sites More sharing options...
z3us32610 Posted November 8, 2019 Share Posted November 8, 2019 Just like to chine in and say I've noticed this as well, since I have frames that rely on growing power. I usually use a weapon with 100% status chance with these frames and wasn't getting status to proc everytime. Does anybody know if this has been addressed? Link to comment Share on other sites More sharing options...
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