Flying_Scorpion Posted November 10, 2019 Share Posted November 10, 2019 (edited) As a client, shotgun status effects are doing an "all or nothing" kind of thing. Either 100% of the pellets apply a status effect, or 0% of them do. And when they DO apply a status effect, every single pellet applies MULTIPLE status effects. When I am HOSTING a game, shotgun pellet status effects are happening as normal. While I have your attention, the way these status effects on shotguns should be changed. When you go from 99% status effect to 100% status effect, the change is far too dramatic. This is why DE has avoided nerfing the Kohm's riven disposition - for fear of the backlash from the players who rely on it's riven disposition to keep it's 100% status chance. If instead a 99% status chance meant that 99% of the pellets applied a status effect, then there wouldn't be this absolute threshold that is hit when you reach 100% status chance. the way the math has been set up for this is weird, and I believe it deserves to be changed. Perhaps you can do that while you are fixing this bug. Thanks for your time. Edited November 11, 2019 by Flying_Scorpion Link to comment Share on other sites More sharing options...
Flying_Scorpion Posted November 11, 2019 Author Share Posted November 11, 2019 I added a video to demonstrate what I'm talking about. Link to comment Share on other sites More sharing options...
xXRampantXx Posted November 11, 2019 Share Posted November 11, 2019 (edited) This is normal. Unless you are at 100% the status chance shown for shotguns is the collective chance that at least one pellet will proc, then once it hits 100%, every pellet will always proc. Edited November 11, 2019 by xXRampantXx Link to comment Share on other sites More sharing options...
Flying_Scorpion Posted November 11, 2019 Author Share Posted November 11, 2019 2 hours ago, xXRampantXx said: This is normal. Unless you are at 100% the status chance shown for shotguns is the collective chance that at least one pellet will proc, then once it hits 100%, every pellet will always proc. You didn't watch the video. There is a very obvious bug being demonstrated. It does not appear to follow that formula at all when you're a client. Instead, either no pellets proc or every single pellet procs. Link to comment Share on other sites More sharing options...
sightjacker Posted November 11, 2019 Share Posted November 11, 2019 12 hours ago, Flying_Scorpion said: -snip- Status procs are a mess in this update, my rubico with 134~+ crit chance (even 234~+) can't proc slash from hunter mun lul Link to comment Share on other sites More sharing options...
SolidSnake8774 Posted November 11, 2019 Share Posted November 11, 2019 Ive been noticing this too. Its evident on Redeemer Prime as well. Link to comment Share on other sites More sharing options...
rapt0rman Posted November 11, 2019 Share Posted November 11, 2019 At least one part of the problem is 0 status effects on enemies killed in one hit. Link to comment Share on other sites More sharing options...
MunsuLight Posted November 11, 2019 Share Posted November 11, 2019 Can confirm it is happening quite à lot as client . Dont happen at all as host . My kuva drakgoon during thr leveling was either procing none or all pellets and I have 100% SC before multishot on it It was also happening when I leveled my kuva kohm 1 Link to comment Share on other sites More sharing options...
MunsuLight Posted November 12, 2019 Share Posted November 12, 2019 Bumping this until we have a DE answer Link to comment Share on other sites More sharing options...
sightjacker Posted November 15, 2019 Share Posted November 15, 2019 @[DE]Bear@[DE]Saske😕 Link to comment Share on other sites More sharing options...
Recommended Posts