Atekron Posted December 27, 2019 Share Posted December 27, 2019 Like they did with primary and secondary weapons, not ideal, but suddenly we have so many choices what to play, so many dusty thing became valuable again Warframe needs such pass because most of the game is just obsolete DE should revisit whole game, revisit all drop tables, integrate PoE and Orb into "main" game, make bold move and introduce scaling rewards, narrow down RNG making certain loot drops in specific locations, making more nodes valuable for playing, implementing token system for sorties and ability to chose difficulty for missions 2 Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted December 27, 2019 Share Posted December 27, 2019 Yea yea we know, grab a chair its gonna be a while Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted December 27, 2019 Share Posted December 27, 2019 if only Link to comment Share on other sites More sharing options...
(PSN)hades297youthful Posted December 27, 2019 Share Posted December 27, 2019 Do u realise the amount of content in the game right now? Rebalancing all that would prolly take alot of time. In that spam of time players will start complaining and whining bout content drought. Its better if they do it in like layers, take the oldest part of the layer rebalance that then move onto the nxt Link to comment Share on other sites More sharing options...
Aldain Posted December 27, 2019 Share Posted December 27, 2019 Yep, primaries and secondaries kind of need a pass through again like how melee got, because now most low rank melee weapons drastically outperform many guns of similar levels. The drop tables needing a pass through is also pretty noteworthy, if only to remove or increase some of the joke rewards (hey look 80 endo from a level 30 survival mission...yay /s). But mass reworking is long and hard work, so it will likely take a long time before they decide to do that. 1 Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted December 27, 2019 Share Posted December 27, 2019 Let's start small... like with enemy scaling, armor, and damage types. I kind of want to see the Railjack system mosey on over into Warframe. I think I'd appreciate it if there were no more damage weaknesses and resistances, and if the equivalent of IPS both stripped armor and increased damage (effectively reducing the health) of our enemies. Link to comment Share on other sites More sharing options...
Corvid Posted December 27, 2019 Share Posted December 27, 2019 25 minutes ago, Lost_Cartographer said: Let's start small... like with enemy scaling, armor, and damage types. I kind of want to see the Railjack system mosey on over into Warframe. I think I'd appreciate it if there were no more damage weaknesses and resistances, and if the equivalent of IPS both stripped armor and increased damage (effectively reducing the health) of our enemies. IIRC, this was the plan. Use Empyrean to try out a new damage model, and if it works translate it over. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted December 27, 2019 Share Posted December 27, 2019 31 minutes ago, Corvid said: IIRC, this was the plan. Use Empyrean to try out a new damage model, and if it works translate it over. Just one hitch in that plan though... It's hard for us to get a feel for that damage model in standard play when it's exclusive to pew-pewing fighters in space. Link to comment Share on other sites More sharing options...
Corvid Posted December 27, 2019 Share Posted December 27, 2019 1 hour ago, Lost_Cartographer said: Just one hitch in that plan though... It's hard for us to get a feel for that damage model in standard play when it's exclusive to pew-pewing fighters in space. Don't see why. Fighters still have health and railjack weapons still do damage. Obviously it would need tuning but that's not really a hitch. Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted December 27, 2019 Share Posted December 27, 2019 (edited) 8 hours ago, Corvid said: Don't see why. Fighters still have health and railjack weapons still do damage. Obviously it would need tuning but that's not really a hitch. It's a hitch because we're not used to shooting starships or using weapons with built in elements and no way to change them, both concepts brand new with Empyrean. There's no frame of reference. We ARE used to shooting ground troops though, plenty of experience to reflect on there, but current Railjack play still uses standard Warframe elements for interior combat, not Railjack elements. We can only say that lancers with 2500hp and 200 armor to start are mind numbing to deal with using the current damage types. Edited December 27, 2019 by Lost_Cartographer Link to comment Share on other sites More sharing options...
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