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I thought ephemera were going to become more skill / achievement baset like win 50 games of lunaro or kill 2000 sentients  insted there more RNG than ever  first kuva liches having random chances to have them 10% to have a ephemera and now theres one on the sentient ship with a 0.1% drop rate from a random red chest that has a 3% chance to be on the ship and if you miss the ship and the chest you half to what 2 hours to have an other chance for a horible  RNG experience whating, grinding, whating, grinding, whating, grinding for days just to get it 

So can you guys please make ephemeras skill / achievement based insted of RNG based it would make geting them a lot more fun, it would give people more to do, and it would be better than grinding hour after hour just to end up with pure disappointment in the end 

Edited by (XB1)toughdragon17
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28 minutes ago, Grey_Star_Rival_Defender said:

Reworking them to be skilled based would be pretty cool.

Skill/achievement based would make them more fun to get like the one they just added to the sentiant ship say they take that one out of the chest drop tables adding some new item like umbra forma to the chest and make it so you get the ephemera from a new war  achievement like kill this boss or kill 200 to 300 sentiants this would make it more fun to get  than a 0.1% drop rate grind 

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