TeaHawk Posted April 6, 2020 Share Posted April 6, 2020 (edited) I've been playing Titania for quite a while now. I've noticed that her ability casting is overall horrible. You get often stunned/staggered/killed/whatsoever else while trying to cas 1st/2nd/3d on enemies. Natural Talent is not a QoF mod anymore. On Titania it becomes almost mandatory. And this is quite underwhelming for a non-tanky agile frame as Titania. There's no reason for her abilities to slow you down and to totally stop you from moving. It makes Titania slow and unreliable while casting. Two-handed slow casting might be viable on tanky frames. However putting these restrictions on Titania makes her extremely vulnerable. That does not make any sense. Please reduce her overall casting time and make 2nd ability one-handed action. Otherwise it makes a lot of players waste a mod slot for Natural Talent. Without this mod using her full arsenal of abilities becomes a real pain. Edited April 6, 2020 by TeaHawk 9 Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted April 6, 2020 Share Posted April 6, 2020 i fully agree 4 Link to comment Share on other sites More sharing options...
Sunai_Moonswing Posted April 6, 2020 Share Posted April 6, 2020 (edited) Reminds me of when I tried to play her as a full on caster, without using her 4. This was before you could even choose what tribute you got. Casting while aimgliding, or sliding was a must, even with both cast speed mods. There's another thing that I found lacking, a sort of regeneration that would feel very welcome to her spellbind: when cast on self and allies it provides status resistance. Why not add some regeneration to it too? And lantern... It used to be you could mesmerize entire rooms, I loved doing that, as it really made the cast time worth it. And then for some reason it started only working on a fixed number of enemies, like Vauban's Bastille. Is that still the case? Edited April 6, 2020 by Sunai_Moonswing 1 Link to comment Share on other sites More sharing options...
Krenlik Posted April 6, 2020 Share Posted April 6, 2020 Quote Please reduce her overall casting time and make 2nd ability one-handed action. Otherwise it makes a lot of players waste a mod slot for Natural Talent. Without this mod using her full arsenal of abilities becomes a real pain. I'm not liking this new selection mechanism. There should be a way to preselect on-the-move then cast with a tap. I've never used natural talent before and never really missed it. But the delays in casting the tribute are a problem. 1 hour ago, Sunai_Moonswing said: And lantern... It used to be you could mesmerize entire rooms, I loved doing that, as it really made the cast time worth it. And then for some reason it started only working on a fixed number of enemies, like Vauban's Bastille. Is that still the case? Not that I'm aware of, but has been a couple of months since I've used her seriously. I think the change you might be thinking of is the requirement for line-of-sight to the lantern. If something's viewing angle is blocked, or they're not looking at it, they don't get mesmerized. High +Range helps too. Will have to fire her up again soon to get a feel for the new Titania to give better hands-on-feedback. (I've just been enjoying Pistol-Garuda too much lately. 🙂 Maybe once I get used to it, the selector wheel won't annoy me as much. Link to comment Share on other sites More sharing options...
selig_fay Posted April 6, 2020 Share Posted April 6, 2020 (edited) 2 hours ago, Sunai_Moonswing said: And lantern... It used to be you could mesmerize entire rooms, I loved doing that, as it really made the cast time worth it. And then for some reason it started only working on a fixed number of enemies, like Vauban's Bastille. Is that still the case? Previously, the Lantern hypnotized through walls, but then it got a nerf along with Mirage 4. Lantern now has an unlimited number of targets that it can hypnotize, but it has a bug due to which opponents will shoot at you, but still continue to move towards the Lantern. Plus, any hummock on the ground can completely neutralize the effect. Edited April 6, 2020 by zhellon Link to comment Share on other sites More sharing options...
Sunai_Moonswing Posted April 6, 2020 Share Posted April 6, 2020 9 minutes ago, zhellon said: it has a bug due to which opponents will shoot at you, but still continue to move towards the Lantern. It's a bug? Okay, can't wait for that to be fixed. It sure kills her CC and survivability! Link to comment Share on other sites More sharing options...
selig_fay Posted April 6, 2020 Share Posted April 6, 2020 7 minutes ago, Sunai_Moonswing said: It's a bug? Okay, can't wait for that to be fixed. It sure kills her CC and survivability! This bug has been around for more than 2 years. I can't wait for it to be fixed, either. Link to comment Share on other sites More sharing options...
Tinklzs Posted April 7, 2020 Share Posted April 7, 2020 12 hours ago, zhellon said: This bug has been around for more than 2 years. I can't wait for it to be fixed, either. Apparently her Tribune (all 4 abilities) aren't working currently either. https://forums.warframe.com/topic/1182863-titanias-tribute-is-completely-broken-data-in-thread/ 1 Link to comment Share on other sites More sharing options...
selig_fay Posted April 7, 2020 Share Posted April 7, 2020 5 hours ago, Tinklzs said: Apparently her Tribune (all 4 abilities) aren't working currently either. https://forums.warframe.com/topic/1182863-titanias-tribute-is-completely-broken-data-in-thread/ Lol. Then there is definitely no point in using the Tribute. I didn't think they could make a mistake here. Link to comment Share on other sites More sharing options...
(XBOX)An Angry Mod Posted April 8, 2020 Share Posted April 8, 2020 As someone who enjoys Titania and the gameplay she offers, I really have to disagree with OP,and the like. I frequently use all her abilities (save for tribute now bc its busted as all hell right now),and I find that while is Razor Wing her innate 50% aversion grants you ample time to cast Lantern, which in turn makes other abilities that much easier to cast and use. Link to comment Share on other sites More sharing options...
Krenlik Posted April 13, 2020 Share Posted April 13, 2020 On 2020-04-06 at 12:38 PM, Krenlik said: Will have to fire her up again soon to get a feel for the new Titania to give better hands-on-feedback. (I've just been enjoying Pistol-Garuda too much lately. 🙂 Maybe once I get used to it, the selector wheel won't annoy me as much. Don't yet have titania prime, but brought her out for some solo work to get used to the new controls, and try out some of my new arcanes. It's working very well. Pretty happy just with base titania (heavy forma'd 🙂 ) Did swap out the cycling controls though, as the tap to cast is just better when you're in a firefight and it's more like what I'm used to from before. Didn't specifically test tribute in a scientific sense, but the thread link'd above claims they're all working again.) Link to comment Share on other sites More sharing options...
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