taiiat Posted January 25, 2015 Share Posted January 25, 2015 Exactly how do you slide whilst wall running? Does sliding also cut the cost of other arobatics? you can't Slide while doing something else, but you slide at any time you're in open air or on the ground, so you keep moving while regenerating Stamina. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted January 25, 2015 Share Posted January 25, 2015 (edited) you can't Slide while doing something else, but you slide at any time you're in open air or on the ground, so you keep moving while regenerating Stamina. Yes, but that doesn't help when you're out of stamina and want to attempt a wall run. Or you have a slow character and you're running a long wall. I do understand that sliding allows you to keep momentum and charge on the go, but Shield flux allows you to basically run an entire tileset of any map without need to stop. That and it can only make the slide tactic better. Edited January 25, 2015 by (PS4)theelix Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted January 26, 2015 Share Posted January 26, 2015 Actually, Stamina has always been a part of the game. It just... doesn't really do anything worth while. Stamina doesn't work well for blocking. Guard Break would be a better mechanic. Ninjas that are augmented by organic super armor shouldn't need to worry about being fatigued by acrobatics and normal sprinting. It doesn't even make sense for stamina to exist given that Hayden Tenno even without Proto Excalibur could sprint indefinitely. Right on. Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted January 26, 2015 Share Posted January 26, 2015 It's been ages since I played Prince of Persia (Sands of Time IIRC). I wasn't entertained enough to finish it. Warframe is a very different game: "The core is the 4 guys against a massive army. And, generally speaking, they are devastating. ........." Warframe: Developer Q&A , Question 4 The Core is not Prince of Persia, Gears of War, Dark Souls, Mass Effect, Extra Credits, etc. And, as I already reminded everyone: "Advanced players are not even going to touch the floor" How are the Space Ninja feet not going to touch the floor if they run out of stamina like pedestrians, or if coptor sucks, or if there are no parkour surfaces? And if the Space Ninjas are not killing stuff when their feet are off the floor then what is it good for? Darn good stuff. Link to comment Share on other sites More sharing options...
-SLX-J3tAc3 Posted January 26, 2015 Share Posted January 26, 2015 I want Update 6 back... Update 6 really was Space Ninja. Wish I could play the real Warframe then, not this...whatever-it-is. Link to comment Share on other sites More sharing options...
Nagisawa Posted January 26, 2015 Share Posted January 26, 2015 Wish I could play the real Warframe then, not this...whatever-it-is. Third Person Shooter. That's all it is. Link to comment Share on other sites More sharing options...
(PSN)Gaelic-_-Flame Posted January 27, 2015 Share Posted January 27, 2015 I wish everything in the OP was in the game... That's just amazing! Link to comment Share on other sites More sharing options...
ADCARRY Posted January 28, 2015 Share Posted January 28, 2015 this looks really good Link to comment Share on other sites More sharing options...
sappinmahsentry Posted January 28, 2015 Share Posted January 28, 2015 Keep the feedback coming! THIS NEEDS TO HAPPEN! Link to comment Share on other sites More sharing options...
Magnagar Posted January 28, 2015 Share Posted January 28, 2015 Yup, this needs to happen. I can't think of any other or better way then how the OP laid it out. Parkour is essential and it needs to be fluid. Hopefully this get noticed! Link to comment Share on other sites More sharing options...
Nagisawa Posted February 5, 2015 Share Posted February 5, 2015 Sorry, not letting this drop. Going to post here and say I'm still waiting for DE to do something about the Parkour. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted February 5, 2015 Share Posted February 5, 2015 Fifty pages and nearly two years of nothing. DE has a terrible PR department, as we've barely seen any direct comments from anyone. Well, at least I haven't. Maybe someone else has. Link to comment Share on other sites More sharing options...
ThePresident777 Posted February 5, 2015 Share Posted February 5, 2015 They mentioned parkour getting attention in a devstream this year, the first, IIRC. Link to comment Share on other sites More sharing options...
Jinryusai Posted February 5, 2015 Share Posted February 5, 2015 (edited) Good example of fluid parkour. For warframe, in the options menu, there would be the parkour selection. Beginner - All parkour is done by holding down one button. Auto wall run where the wall run marker on the wall is whether one jumps or not after any other animation... Even auto jump from small platform to small platform. Pro - You do all the parkour yourself Everyone is happy. Parkour stay that fluid and fast no matter the option you chose. Edited February 5, 2015 by Jinryusai Link to comment Share on other sites More sharing options...
Zirion_Bk Posted February 5, 2015 Share Posted February 5, 2015 Good example of fluid parkour. For warframe, in the options menu, there would be the parkour selection. Beginner - All parkour is done by holding down one button. Auto wall run where the wall run marker on the wall is whether one jumps or not after any other animation... Even auto jump from small platform to small platform. Pro - You do all the parkour yourself Everyone is happy. Parkour stay that fluid and fast no matter the option you chose. Yeah, don't think auto parkour would be the best decision for a game like Warframe due to the nature of the level design. I think that people would not appreciate wall-running into the abyss when they meant to slide behind cover. Link to comment Share on other sites More sharing options...
Jinryusai Posted February 5, 2015 Share Posted February 5, 2015 (edited) Is there a wall run marker where they usually take cover? Never seen one those spots? This feature would also encourage parkour map design. With this speedy parkour, I think warframe would be a blast to play especially hen levels themselves reflect on this new system even making parkour mandatory in many levels would not be an issue and it would truly feel like a ninja game rather than a game of spartans with special powers that cannot parkour to save their own metal hide.It can also add to stealth, swinging, platforming, jumping from wall to wall, infinite wall run, even platforming while wall running, etc.(Although some of these can be optional way to get around due to there being a "pro" selection if it's too much). Edited February 5, 2015 by Jinryusai Link to comment Share on other sites More sharing options...
ThePresident777 Posted February 5, 2015 Share Posted February 5, 2015 (edited) Wow, movement in MGR:R looks great all around. Would like to see more of that urgency and fluidity in Warframe movement, both parkour and more. Edited February 5, 2015 by ThePresident777 Link to comment Share on other sites More sharing options...
TestDummy Posted February 5, 2015 Share Posted February 5, 2015 Better parkour seems interesting, but I don't mind the current system. Except that the difference between sprint speed and slide attack is too large. What I am more concerned about is aerial melee attacks. I am playing a 100% melee build and clearing wave in defense is nearly impossible, because every time I try to do aerial attacks I hit the wall on the other side of the map. Sometimes it is also quite fun, having an enemy fly above you, while melee auto targeting is on. Then I can show those enemies what real flying is. Back to parkour, what if we had falling damage? Or damage when hitting the wall with massive speed? Then parkour skills are required to travel around. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted February 5, 2015 Share Posted February 5, 2015 Don't change parkour too much, it is already amazing. Link to comment Share on other sites More sharing options...
Zirion_Bk Posted February 5, 2015 Share Posted February 5, 2015 Don't change parkour too much, it is already amazing. And yet again I fell out of my chair laughing at how ridiculous that looks. You are setting a good example of how ridiculous coptering and directional melee looks and how reliant people are on it to even get around. Link to comment Share on other sites More sharing options...
rockscl Posted February 5, 2015 Share Posted February 5, 2015 (edited) These naive comparisons need to stop like forever, in that video, there is ZERO parkour, that just vaulting over obstacles, warframe development challenge is far deeper than vaulting over a box, even if vaulting is still an issue in warframe, almost the same with overgrowth, people keep saying thats a better parkour, when thats clearly a better character animation but its parkour system hasnt even tried to deal with wall inconsistences, redirection from wall run, shooting from wall runs while controlling the direction of the run, and such things that are the most notable problems in warframe`s movement, in ow the best parkouring examples are done in maps that are purely designed to run, any car seems perfect in a good street, take it into weird terrain and see how it behaves Edited February 5, 2015 by rockscl Link to comment Share on other sites More sharing options...
Rakshal Posted February 5, 2015 Share Posted February 5, 2015 (edited) These naive comparisons need to stop like forever, in that video, there is ZERO parkour, that just vaulting over obstacles, warframe development challenge is far deeper than vaulting over a box, even if vaulting is still an issue in warframe, almost the same with overgrowth, people keep saying thats a better parkour, when thats a better character animation but its parkour system hasnt even tried to deal with wall inconsistences, redirection from wall run, or things that are the most notable problems in warframeUm, did you just say you don't have control over the parkour in Overgrowth? -_- Edited February 5, 2015 by Rakshal Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted February 5, 2015 Share Posted February 5, 2015 And yet again I fell out of my chair laughing at how ridiculous that looks. You are setting a good example of how ridiculous coptering and directional melee looks and how reliant people are on it to even get around. Sure some of you don't like copter (this one was specially dedicated to you guys btw) but what you fail to realise is that you don't have to use it, sometimes I use plain wall running to traverse the same tile its not copter or nothing, its a combination of everything. And I will have to disagree on this looking ridiculous I myself think it looks pretty Ninja which this game is all about. Link to comment Share on other sites More sharing options...
(PSN)Gaelic-_-Flame Posted February 5, 2015 Share Posted February 5, 2015 Don't change parkour too much, it is already amazing. Parkour shouldn't be relying on a particular melee weapon. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted February 5, 2015 Share Posted February 5, 2015 Parkour shouldn't be relying on a particular melee weapon. I can find any parkour route using any melee weapon, just happened to use one for crazy height, just have to use your imagination. Link to comment Share on other sites More sharing options...
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