AreeSoothsayer Posted August 30, 2020 Share Posted August 30, 2020 I had hoped when I replaced Khora's third that Venari would only use the standard Kavat attack kit. Unfortunately no, she still uses her chain attack and you just can't switch her to healing or defense mode. Link to comment Share on other sites More sharing options...
NoXHeart Posted August 30, 2020 Share Posted August 30, 2020 Pretty much exactly what I expected. Well, the venari heal isn't always reliable. I'd probably rather get rid of her 2nd, but if anything keeping Venari in 'attack' mode and just getting a more reliable heal skill is also an option. Link to comment Share on other sites More sharing options...
CopperBezel Posted August 30, 2020 Share Posted August 30, 2020 I don't use her heal much, but you'd also lose the ability to recall her when downed and have to wait for her timer. I'd hate to lose that second Animal Instinct and my speed boost for so long! Still, yeah, what I expected and probably less painful than giving up Ensnare. Link to comment Share on other sites More sharing options...
selig_fay Posted August 31, 2020 Share Posted August 31, 2020 I have a big question, why do you keep using venari if you removed the ability. It is not a passive ability (because your passive ability is speed). I think it looks like a forgotten bug. Link to comment Share on other sites More sharing options...
NinjaZeku Posted August 31, 2020 Share Posted August 31, 2020 16 minutes ago, selig_fay said: It is not a passive ability It is. Khora's 3 only offers her more control over Venari, it's not what causes Venari to exist. Link to comment Share on other sites More sharing options...
selig_fay Posted August 31, 2020 Share Posted August 31, 2020 17 minutes ago, NinjaZeku said: Khora's 3 only offers her more control over Venari, it's not what causes Venari to exist. When a venari dies, it is the ability that displays the spawn timer, and it is the ability you use to ignore that timer. Therefore, I conclude that venari is not a passive ability, because it is the 3 ability that provides all the stages of life and the mechanic of venari. This is the same as saying that wuclon or wisp flowers are passive abilities. On the other hand, there is some uncertainty here that DEs should consider separately (at least prohibit such abilities from being removed from the set). Khora doesn't get a lot of influence on this, but Nidus and Grendel have a lot to lose if they remove their 1 ability. If the ability damage got rules, then they are definitely needed here too. But I don't think a cat should function without ability. Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted August 31, 2020 Share Posted August 31, 2020 On 2020-08-30 at 1:21 AM, AreeSoothsayer said: I had hoped when I replaced Khora's third that Venari would only use the standard Kavat attack kit. Unfortunately no, she still uses her chain attack and you just can't switch her to healing or defense mode I had an idea here: Link to comment Share on other sites More sharing options...
NinjaZeku Posted August 31, 2020 Share Posted August 31, 2020 3 hours ago, selig_fay said: When a venari dies, it is the ability that displays the spawn timer, and it is the ability you use to ignore that timer. Therefore, I conclude that venari is not a passive ability, because it is the 3 ability that provides all the stages of life and the mechanic of venari. This is the same as saying that wuclon or wisp flowers are passive abilities. Again, Khora's 3 allows her to manipulate Venari, but Venari exists with or without ever pressing 3. What you're saying is the same as Wuclone joining you in battle without any manual input, or Reservoirs just popping into existence every now and then on their own. 33 minutes ago, (XB1)KayAitch said: an idea Ah, do we really need more instances of Fashionframe having gameplay effects tho? Just give us a selector thingie right there in the Arsenal for which mode / form you start with, and not just for Venari, but also e.g. Chroma / Equinox / Vauban / Ivara / weapons with multiple firing modes, and whatnot. Link to comment Share on other sites More sharing options...
(XBOX)KayAitch Posted August 31, 2020 Share Posted August 31, 2020 1 hour ago, NinjaZeku said: 2 hours ago, (XB1)KayAitch said: an idea Ah, do we really need more instances of Fashionframe having gameplay effects tho? Just give us a selector thingie right there in the Arsenal for which mode / form you start with, and not just for Venari, but also e.g. Chroma / Equinox / Vauban / Ivara / weapons with multiple firing modes, and whatnot Not a bad idea, but it's a reply to that thread, not this one 🙂 Link to comment Share on other sites More sharing options...
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