(PSN)Madurai-Prime Posted October 6, 2020 Share Posted October 6, 2020 1 hour ago, (NSW)Reason said: The problem is that having too much energy is not a good thing. Having excess energy is a waste of a mod slot/stat you could use elsewhere, i.e. strength or duration. It's a balancing act where you want to always have just enough energy to do what you need to do and move on. Excess energy with energy orbs sitting around means you could have been stronger in another stat. Dispensary is perfect since you can adjust how many energy orbs you get with strength or duration. https://warframe.fandom.com/wiki/Energy_Conversion Link to comment Share on other sites More sharing options...
(NSW)Reason Posted October 6, 2020 Share Posted October 6, 2020 1 minute ago, (PS4)Madurai-Prime said: https://warframe.fandom.com/wiki/Energy_Conversion so your solution to too many useless mods is to add more useless mods ok Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted October 6, 2020 Share Posted October 6, 2020 Just now, (NSW)Reason said: so your solution to too many useless mods is to add more useless mods ok One person's uselessness is another person's treasure. Link to comment Share on other sites More sharing options...
vegetosayajin Posted October 6, 2020 Share Posted October 6, 2020 On 2020-09-17 at 10:07 PM, Luciole77 said: rule 2 of the warframes forums: Dont create warnings about this. rule 42 of the warframes forums:All above rules are pointless, all things will be nerfed. Link to comment Share on other sites More sharing options...
Krilexis Posted October 6, 2020 Share Posted October 6, 2020 Ensnare is pretty slow, good for defense/mobile defense/interception and thats it in my opinion. In exterminate missions you smash everything before the enemy is actually ensnared xD Link to comment Share on other sites More sharing options...
taiiat Posted October 6, 2020 Share Posted October 6, 2020 Ensnare is absolutely not better than Larva. they serve two different purposes. Larva is a control Ability primarily, that does that via CC. Ensnare has control like features, however that is not the entire purpose of it. Larva is for moving Enemies to a location of your choosing, whereever that might be. and in organized sessions, can do so as infinitum with only the Cast Animation limiting how much you can control the Enemies and how many you can control. Larva also grabs and moves all of the eligible Enemies instantly, without propogation delays. i generally do not see the propogation delay of Ensnare as a non issue, however it's definitely an efficiency note to keep in mind when comparing to Larva. Ensare is great. but Ensnare is not Larva. they are two different Abilities for a reason. Link to comment Share on other sites More sharing options...
Canach Posted October 6, 2020 Share Posted October 6, 2020 On 2020-10-04 at 2:54 AM, Birdframe_Prime said: Ensnare turns Zephyr into a nuke. So, in the Simulacrum there was/is a pathing bug Esnare+Zephyr - you got my attention Simulacrum - you lost my attention was/is a bug - you disqualified your post So many people spend way too much time trying to sell Simulacrum demos - be advised that some of us lose interest at that point. Add to that, when you start talking about a bug as a good thing, that's an exploit mentality. Sorry if I misrepresented your post at all, since I didn't read any further it's quite possible. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted October 6, 2020 Share Posted October 6, 2020 31 minutes ago, Canach said: Sorry if I misrepresented your post at all, since I didn't read any further it's quite possible. Yeah, you really did miss out by not actually reading. You took the background context and skipped without reading the main content. Shame on you. Shame. Shun the non-reader. This build takes what was a bug in the Simulacrum and makes it functional behaviour in the game. I even summed it up with the statement that I've tested it on multiple runs on Steel Path Mot for viability. It nukes level 145+ with Ancient Healers in the mix, and the buffed resistances from the SP mode, and I've not actually found the damage limit on it. Link to comment Share on other sites More sharing options...
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