SMMY-4 Posted October 3, 2020 Share Posted October 3, 2020 I'm not sure if it is just me seeing this, but due to the glass ceiling on the orbiter, the arsenal's lighting is incredibly blasted out, making it difficult to see the colors i am putting on a warframe. this would be fine if the lighting could be blocked by objects in the orbiter for more than 30 centimeters. [img]https://imgur.com/gallery/7aQDYtR[/img] Link to comment Share on other sites More sharing options...
Aadi880 Posted October 3, 2020 Share Posted October 3, 2020 Whoa... ok.... It certainly doesn't look like that on my end. Have you tried checking/rechecking your contrast and brightness settings? Link to comment Share on other sites More sharing options...
SMMY-4 Posted October 3, 2020 Author Share Posted October 3, 2020 I readjusted some of my settings, i think it looks better, but compared to anywhere else in the orbiter, it is still quite bright https://imgur.com/gallery/QKFzAR4 chroma in the arsenal as opposed to near the front of the same room, in the shadow Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted October 4, 2020 Share Posted October 4, 2020 i would recommend using a brightness and contrast of 50 (if you are not already using that) Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted October 5, 2020 Share Posted October 5, 2020 Its like that in the back bedroom area on my ship, I can't even put anything on my shelves without it looking blown out and white. Link to comment Share on other sites More sharing options...
Kaggelos Posted October 6, 2020 Share Posted October 6, 2020 Can we have the option to have a hatch of sorts to cover the top of our orbiter, to make it darker? I personally really liked how dark it was on our old orbter (not saying the new one isnt good looking, just a little too bright) Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted October 6, 2020 Share Posted October 6, 2020 12 hours ago, Kaggelos said: Can we have the option to have a hatch of sorts to cover the top of our orbiter, to make it darker? I personally really liked how dark it was on our old orbter (not saying the new one isnt good looking, just a little too bright) I second this. Link to comment Share on other sites More sharing options...
Lolacrayola Posted October 6, 2020 Share Posted October 6, 2020 The new lightning is lush but due to the orbiter's sun roof, direct sunlight + adaptive exposure hurt my eyes when fashion framing. So I went from this: To this (without changing any graphics settings): And this is how I did it: Granum crown sunshade. (Argon crystal stand sold separately.) Link to comment Share on other sites More sharing options...
(PSN)f_r_e_e_b_i_e_bg Posted October 9, 2020 Share Posted October 9, 2020 While I find funny the last comment :), cheers. This issues is not only on orbiter and can be seen in other places. Recently even on RJ Sentient ships. All this incredibly strong glow, overexposure or overburnend light leads to irrateting eyes to the extent it starts to be physical pain. It also causes headaches for over long periods (well half hour to hour isn't that long) on certain type of worlds/missions. This looks to be issue for at laest since June (i found out). While I can enjoy pretty... I can also enjoy tasteful and limiting pretty things. All this light comming blindlngly (very often) into my face is a big issues. Think it's time some of the folks responsible for the lighting in the game to adjust, adress or take care of these problems. I've seen people complain on other threads. As someone who wear glasses and also have occasional headaches it's a vital issue. It's very glaringly obvious that if the team do changes all the time they in fact can sit and lookback onto this instead of ignoring it for months. I should just make another thread of images as examples, but hey, doing copy and stuff from PS4 to PC and uploing naming forming a thread takes time. Still if there aren't gonna be any changes I might have to do one. Guess devs mostly pay attention to the popular WF faces, maybe some of them can shed a bit of light onto the topic. Link to comment Share on other sites More sharing options...
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