WaifuJanna Posted October 26, 2020 Share Posted October 26, 2020 Is DE aware of the Bug/Glitch that Gara's Wall no matter how you dye her, it is always a solid opaque orange Wall on Sedna:Hydron, Saturn:Helena -> "Grinner Galleon Maps" Screenshot for Comparison: Link to comment Share on other sites More sharing options...
[DE]Linkski Posted October 30, 2020 Share Posted October 30, 2020 On 2020-10-26 at 9:24 AM, WaifuJanna said: Is DE aware of the Bug/Glitch that Gara's Wall no matter how you dye her, it is always a solid opaque orange Wall on Sedna:Hydron, Saturn:Helena -> "Grinner Galleon Maps" Thanks for bringing this to our attention! I can confirm that we have been able to reproduce this on our end, and we're currently in the process of tracking down the culprit. Link to comment Share on other sites More sharing options...
WaifuJanna Posted May 25, 2021 Author Share Posted May 25, 2021 The problem still exist! and it will be a total mess since so many gara and gara primes run around now! Link to comment Share on other sites More sharing options...
WaifuJanna Posted May 26, 2021 Author Share Posted May 26, 2021 Title... As written here: over 7 months ago: The game is not playable right now. No matter if u dye the Wall Blue, Black, White or Red it will always be a solid Orange wall in Grineer Ship map! And everyone run Grineer Ship map cause they want to level and forma their stuff... (Saturn Helena, Sedna Hydron) This is a game-breaking issue, people even start quitting the lobby if they see one, two, or three Gara Players right now!! Link to comment Share on other sites More sharing options...
WaifuJanna Posted May 26, 2021 Author Share Posted May 26, 2021 Title... As written here: over 7 months ago: The game is not playable right now. No matter if u dye the Wall Blue, Black, White or Red it will always be a solid Orange wall in Grineer Ship map! And everyone run Grineer Ship map cause they want to level and forma their stuff... (Saturn Helena, Sedna Hydron) This is a game-breaking issue, people even start quitting the lobby if they see one, two, or three Gara Players right now!! Link to comment Share on other sites More sharing options...
(PSN)FK2P Posted May 26, 2021 Share Posted May 26, 2021 Glass is transparent and carries the hue of the light around it. I’m fairly sure even if you placed a glass tinted blue in Hydron, the orange light would glow through it. Personally I think having highly coloured glass would make it more of an eyesore. Like plastic or crystal. When PS5 comes out I’m sure the glass textures will be updated to look sharper and have more ray tracing so they don’t look like a transparent gel mould like they do on her base skin. Furthermore- hydron is dark and so material texture and colour is reduced in favour of man made light applying to darkness. Texture remains. Link to comment Share on other sites More sharing options...
Reitrix Posted May 26, 2021 Share Posted May 26, 2021 I'm more annoyed that any modification to any color channel on Gara Prime results in the glass parts completely losing vibrancy. I changed the default blue to white and that bright contrast against the black looks amazing, but change any color anywhere (including Sigils!) and the glass parts lose all brightness and look incredibly dull. Link to comment Share on other sites More sharing options...
(PSN)FK2P Posted May 26, 2021 Share Posted May 26, 2021 1 minute ago, Reitrix said: I'm more annoyed that any modification to any color channel on Gara Prime results in the glass parts completely losing vibrancy. I changed the default blue to white and that bright contrast against the black looks amazing, but change any color anywhere (including Sigils!) and the glass parts lose all brightness and look incredibly dull. Oh wow. Okay, now you’ve got something. Glass should have incredible shine no matter the colour. Even black glass is extremely shiny and reflective. Link to comment Share on other sites More sharing options...
Reitrix Posted May 26, 2021 Share Posted May 26, 2021 2 minutes ago, (PSN)FK2P said: Oh wow. Okay, now you’ve got something. Glass should have incredible shine no matter the colour. Even black glass is extremely shiny and reflective. The worst part is that even if you change a color channel from default to the exact same color, the glass still loses its vibrancy. Don't know if it's related to your orange issue, but when I cast Mass Vitrify on my Railjack, the walls are almost completely invisible despite having a bright white energy color. Link to comment Share on other sites More sharing options...
(PSN)kadeliza740 Posted May 26, 2021 Share Posted May 26, 2021 Very weird, just tried this solo and yes anytime a Gara puts her wall up near the center platform it goes orange but not at other spots on the tile set. Casting it just outside the door to the spawn room made half the wall orange and the other half the color it is normally. I also didn't see an orange color wall when the pod was on top but I was solo so may have been an issue. This is an issue they should fix yet it is still a 'small' one in the grand scheme of all the other bugs they need to fix 🤔 Link to comment Share on other sites More sharing options...
WaifuJanna Posted May 27, 2021 Author Share Posted May 27, 2021 Dunno why its to hard to fix? They should just change the transparency.. on some maps you barely see the wall. Link to comment Share on other sites More sharing options...
WaifuJanna Posted May 27, 2021 Author Share Posted May 27, 2021 And why some moderator keep moving the posts to this thread.. i created the PLS Hotfix in general forum, so people actually see it.. This is a gamebreaking issue that also makes the community toxic and make people leave the mission/ whole game. Link to comment Share on other sites More sharing options...
Currilicious Posted September 2, 2021 Share Posted September 2, 2021 So I just took Gara Prime out of the oven and leveled her up. This problem is still here. Initially I thought it's because I don't have a second color, prior to forma. Now even with 2 dark colors, the glass walls are still a rather bright gold hue that is opaque. Link to comment Share on other sites More sharing options...
Essidus Posted October 16, 2021 Share Posted October 16, 2021 After some testing, the problem isn't color, it's light. For example, bullet jump straight up and cast mass vitrify. The top of the wall will retain the color, and will even be a lot more visible than in other missions. However, the very bright, very yellow light coming from the bottom of the map will paint the rest of the wall an almost opaque tan color. So the problem is that the wall is too vulnerable to the intensity of the lighting on the map. Link to comment Share on other sites More sharing options...
(XBOX)SOULBLADE420 Posted May 23, 2022 Share Posted May 23, 2022 Please fix this is ridiculous dev Link to comment Share on other sites More sharing options...
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