The last time I played with my Necramech was around the time they came out. At the time, Necramechs were only usable in Free Roam maps and could only be resummoned on a 3-minute cooldown. As a result, I built my own Necramech very heavily around the "headrush" ability, since it was needed to move from mission to mission. Well, it seems like DE added a whole bunch of mods in the interim, as well as changing how Necramechs in general work. I'm pretty sure my old builds are pointless, but I'm kind of wondering... What IS useful now? What kind of mods would you guys recommend for my Necramech?
For context, my build is currently incomplete because I... Kind of gave up on grinding Free Roam. However, it's also very basic. I'm using the standard stand-by of Vitality + Steel Fiber + Redirection and I don't really see a reason to get rid of those. Maybe I can get rid of Redirection, but Necramechs are... A bit squishy. That's actually why I'm looking at Repair and Rage. Would those be worth getting? Rage is... Well, just Rage and I've used that on a fair few high-health Warframes. The Voidrig (which is what I have) seams reasonably tanky with 3000 base HP + 400 base armour. But what about Repair? That looks like souped-up version of Medi-Ray, except triggered only at low health. Is it worth investing in?
I also have a few mobility-centric mod. I'm currently running Slipstream and Hydraulics for Slide and Jump, Thrusters for just more stamina and I got rid of Refuel because the 20% buff seemed... Irrelevant? But I'm kind of wondering if it's worth keeping even these. I don't see myself using Necramechs in Free Roam maps a great deal (largely because I don't play Free Roam all that much anyway), but DE keep talking about letting us use them in indoor missions. Would a 60% Slide speed buff even be relevant in those circumstances? I mean, the Jump buff I'm absolutely keeping since it gives my Mech its only source of real verticality, but slide? I only got it because I used Headrush to travel long-distances on the Cambion Drift, and I don't need to any more. Now that I can recall my mech with no cooldown instead of resummoning it on a 3-mimute cooldown, I can just pop out and use my Archwing to travel. No point buffing Rush, is there? Seems like it would be fast enough for indoor use anyway - not that I'd know. I missed Orphix Venom.
So... Any ideas on what mods might make sense? I know we can't actually use our Mechs indoors yet, but it'll take me time to acquire the mods. Might as well plan ahead.
Question
Steel_Rook
The last time I played with my Necramech was around the time they came out. At the time, Necramechs were only usable in Free Roam maps and could only be resummoned on a 3-minute cooldown. As a result, I built my own Necramech very heavily around the "headrush" ability, since it was needed to move from mission to mission. Well, it seems like DE added a whole bunch of mods in the interim, as well as changing how Necramechs in general work. I'm pretty sure my old builds are pointless, but I'm kind of wondering... What IS useful now? What kind of mods would you guys recommend for my Necramech?
For context, my build is currently incomplete because I... Kind of gave up on grinding Free Roam. However, it's also very basic. I'm using the standard stand-by of Vitality + Steel Fiber + Redirection and I don't really see a reason to get rid of those. Maybe I can get rid of Redirection, but Necramechs are... A bit squishy. That's actually why I'm looking at Repair and Rage. Would those be worth getting? Rage is... Well, just Rage and I've used that on a fair few high-health Warframes. The Voidrig (which is what I have) seams reasonably tanky with 3000 base HP + 400 base armour. But what about Repair? That looks like souped-up version of Medi-Ray, except triggered only at low health. Is it worth investing in?
I also have a few mobility-centric mod. I'm currently running Slipstream and Hydraulics for Slide and Jump, Thrusters for just more stamina and I got rid of Refuel because the 20% buff seemed... Irrelevant? But I'm kind of wondering if it's worth keeping even these. I don't see myself using Necramechs in Free Roam maps a great deal (largely because I don't play Free Roam all that much anyway), but DE keep talking about letting us use them in indoor missions. Would a 60% Slide speed buff even be relevant in those circumstances? I mean, the Jump buff I'm absolutely keeping since it gives my Mech its only source of real verticality, but slide? I only got it because I used Headrush to travel long-distances on the Cambion Drift, and I don't need to any more. Now that I can recall my mech with no cooldown instead of resummoning it on a 3-mimute cooldown, I can just pop out and use my Archwing to travel. No point buffing Rush, is there? Seems like it would be fast enough for indoor use anyway - not that I'd know. I missed Orphix Venom.
So... Any ideas on what mods might make sense? I know we can't actually use our Mechs indoors yet, but it'll take me time to acquire the mods. Might as well plan ahead.
Link to comment
Share on other sites
6 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.