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Railjack 3: AFK players stall missions


Pinegulf

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Good day, 

So, new railjack missions require team to assemble in order to launch 'regular bit'. An issues have emerged with AFK player(s): 

- Sometimes the mission fails to launch without everyone assembling. The timer does not appear.

Potential solution: Hack console to teleport everyone to the instance. 

 

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22 minutes ago, DoomFruit said:

parasites


Could also be someone had to answer the door, there was an emergency of some sort, a cat barfed on the carpet, or.. well, any number of things.

While it's still well within reason to report an AFK for being detrimental to the experience, it's worth mentioning that not all causes of AFK are deserving of fundamental attribution error.

Worth noting.. not necessary to liken a player to a parasite, even when they fall derelict in their duties. Bit yikes, that.

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1 hour ago, Pinegulf said:

Good day, 

So, new railjack missions require team to assemble in order to launch 'regular bit'. An issues have emerged with AFK player(s): 

- Sometimes the mission fails to launch without everyone assembling. The timer does not appear.

Potential solution: Hack console to teleport everyone to the instance. 

 

Or simply add solo extract. Less complications. If anything they should add solo extract to more missions. Tired of players forcing exterminate missions to go on for 15 minutes searching for something or just being trolls. If players want to play a mission and stall for whatever reason then THEY should be the ones going to recruit or play private missions. Not everybody else. Only selfish newbies or trolling AFKers would disagree. 

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3 hours ago, DoomFruit said:

Permanent solution: get some screenshots, make reports and get the AFK parasites banned.

Maybe, yet I'm willing to give benefit of doubt as current state is quite buggy and some might just be genuine game-crushes. 

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