(XBOX)TehChubbyDugan
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It's like half a Gladiator's Might for only tennokai. It's 3rd best imo. Surprised to see Reach so low. Range is ridiculous on several weapons, and can turn things like Nami Solo incarnon into an area nuke. That's on top of doubling the use window. 4 seconds is nearly as long as base combo duration, so if an enemy dies while gaining tennokai, you can get to another mob/group and wipe them with the heavy. On god, Wrath is higher because it's gold instead of silver, and "number go up" is the only thing some players care about.
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Nah, this ain't it. Plat is a RMC, and RMC is not a valid form of bad luck protection. This is that "sense of pride and accomplishment" nonsense. Pay or suffer? That's the answer?
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I mean, there's nothing in the math that says they WILL drop the same amount, except over a very big sample size. That's the problem. Pure RNG with no bad luck protection feels like a bug. And it's impossible to know what is and isn't intended and what is and is not a bug when so many things ARE working as intended, but the intentions were bad.
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It's not a bug, it's a feature, and I absolutely despise this. Don't force-dismount me for an optional objective. I know why they did it though. Because DE are the type of devs that saw that frames would get stuck on corners on terrain while moving, not have a clue how to fix it, and leave it for years until someone showed up and fixed it for them, which is coming in the next update because that really happened. DE most likely is incapable of maintaining mirror functionality if someone is on a kaithe, and rather than figuring out how to make it so that you only get dismounted after starting that section of the objective, they just said screw it and made the whole area around the objective force-dismount you. They always take this route out of a problem.
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First of all, no it's not. Baseless contradictions don't make you right. My load speed shouldn't be dependent on my squad. There is nothing to discuss there. My load speed has been based on my connection and my hardware for all the years I have played. It has been based on my connection and hardware even after crossplay. This is a more recent change. We should not be throttled because mobile is coming, and if they think the community is going to be nice when connections start acting even worse once mobile finally drops, then DE has never been in a pub tricap. And I'm not reading past this, because I'm not going to be condescended to, "bud."
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Do you wanna see a new Spy mission Trick?
(XBOX)TehChubbyDugan replied to Reshiram27's question in Players helping Players
I get that this is probably "unintended" but hear me out. Nova's Leverian talks about her portaling through walls, even though we can't. We have so many mechanics for missions, and so many frames. There should absolutely be a "right tool for the job." I fully understand that this trivializes the mission, but there are plenty of things that trivialize other objectives. For instance, Hildryn should never have been nerfed in the energy drain nightmare mode. She was the right tool for the job, and used to work. Then they changed her so that her shields drain, which penalizes her MORE than other frames. Master's Summons is currently useless, imo. This adds use. Having to have Helminth, have a frame that you put an otherwise useless ability on, and then having that dedicated to spy should be enough of an investment that this is deemed acceptable. Because while it might be slower, I can already trivialize spy missions. I can blast through them with operator, have Ivara in constant Prowl with Infiltrate for any detection devices, and use Perspicacity to clear terminals without any effort, even though I'm fine with cracking them manually. It makes spy insanely trivial, because it's literally just walking to the terminal unseen, pressing a button, doing that 3 times, and leaving. This "exploit" is that but faster. It should be allowed. There are several frames that can do this exact thing. Limbo, Loki, etc. Right tool for the job. That's what this is. It's using game mechanics to clear objectives creatively.- 23 replies
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Did they change that? I would have sworn that it took 24. I might have just been thinking about build time. All I know, is that despite my grievances with the system, I'm still glad I did it. I have a layout that makes sense, with trading, labs, and all utility rooms all directly in your face as soon as you spawn in, with all the purely decorative rooms branched out from that. Except for my drydock, which was too big to fit anywhere reasonable.
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As long as you and others don't mind losing access to things while you rebuild, the only thing you can't remove is the starter hall. And unless they changed it, you get the resources you spent on a room back when you deconstruct it, and I'm like 85% sure that includes the plat spent to rush it if you did so. Memory is a bit fuzzy, but I deconstructed my entire dojo when I took it over from an IRL friend that quit playing, and when I deconstructed it, plat ended up going into the clan vault, along with tons of forma and resources. It takes literal weeks to tear down because of the arbitrary and pointless timer on it, and then it takes forever to rebuild as well, but as long as you plan it properly (and DE doesn't screw you over with new rooms that don't fit anywhere reasonable, like the Drydock.) then there's no real reason you have to keep anything you have built. My starter hall isn't even accessible without going through hidden passages in the "non-functional" part of the dojo, so you don't have to worry about building important things off of it. If you really want to keep a specific room, you might be screwed though, especially if it's in the middle of everything you want to tear down. It has to connect to the starter hall, and you can't tear down anything between them.
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Baro brought a sugatra. I wanted to see if the sugatra had that weird, stiff physics that so many have, or it it moved more naturally, so I went into the preview. And just like every other diorama preview, it was utterly useless for trying to see it. Like, it didn't even start off showing the frame with the weapon facing the camera. It started out behind my frame, and then made me wait as it slowly turned, and then I could still barely see it. There is zero reason for the UI for previews to still be THIS bad after you've messed with the UI this much over this many years. Let me freely rotate the model myself. Let me zoom in. Let me actually see what is being previewed. I honestly don't understand how all of the customization UI is this bad, while we're on the subject. Nearly every other game I've played that let you customize gear shows that gear by itself, letting you freely rotate and zoom while you change it, so you can see what you're doing. I can't see the weapon I'm working on half the time because of how it's held. Struggling to figure out what parts a color channel affects, only to find out it's the grip that's in my frame's hand. You know what fixes that? The Suggestion I just made, which is how it works in nearly any other game that lets you customise things. I just wanted to see the sugatra (which has that weird, stiff physics, btw.) and instead all I got to see was my Yareli's backside until the diorama slowly spun around. This has all been an issue for years at this point, and it's beyond time for it to go. It can NOT be that hard to just let me free-spin the model and zoom in.
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arcane slot not showing up, help
(XBOX)TehChubbyDugan replied to eisenflux's question in Players helping Players
Not entirely true. They are simply hidden until you get your first adapter, which can be purchased with plat now, or from Acrithis in Duviri if you don't want to fool around with SP. -
He didn't ask a question and you gave him a good answer anyway lmao. I don't have any questions because I'm LR4. But just a tiny bit of feedback you didn't ask for: Some of us hate video answers. I can't stand trying to look something up for a game and having nothing but videos come up in search. I'm not watching a minute in a half of "what's up youtube" streamer rambling when it would take me literally 10 seconds of reading if the answer was anywhere in text. Good luck with your thinly veiled channel promotion though.
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I was honestly confused as to why this info wasn't the first dozen replies. I thought this was common knowledge, but it would explain why so many ignore whispers. The grind for the normal arcanes from sanctum is so good that I have all of them finished, meanwhile I'm still grinding for Zariman arcanes.
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My hardware should not be throttled because someone is playing on Switch, or a toaster, or last gen, or eventually mobile. I've never had an issue with a migration due to host leaving squad before I load back in, if they have a fast rig or something. Not once. And I'm not the one starting timers on people that haven't loaded in, and that feature should be removed anyway. I 100% do not care that some people are playing on super slow consoles. I should not have to run at switch speed because there's a switch in the party. The issue that's actually going to create is a ton of bias against platforms. Most of these issues would be solved with better matchmaking. That's what throttling is, yes. And it's not acceptable.