Troll_Logic Posted September 2, 2021 Share Posted September 2, 2021 The "Join Warp" seems pointless to me. Maybe we could access the four forges from the Tactical Menu instead? Link to comment Share on other sites More sharing options...
trunks013 Posted September 2, 2021 Share Posted September 2, 2021 both ? But its a really good idea imo ^.^ Link to comment Share on other sites More sharing options...
PublikDomain Posted September 2, 2021 Share Posted September 2, 2021 Join Warp is actually pretty useful, and wouldn't accessing forges be an Engineering perk? Link to comment Share on other sites More sharing options...
Tsukinoki Posted September 2, 2021 Share Posted September 2, 2021 Join Warp is actually a really solid ability, especially if you're trying to grind out holo-keys quickly, and even outside of holo-keys it allows you to jump around to side objectives/POIs really quickly if the squad is split up. It's honestly the only reason to ever open the tactical menu.... Further as PublikDomain says accessing the forge from the tactical menu is much more of an engineer perk than a tactical perk. Link to comment Share on other sites More sharing options...
Schwitzer Posted September 2, 2021 Share Posted September 2, 2021 Join Warp is one of the most useful abilities. It was fantastic for Scarlet Spear. I would like a Remote Forge too, though. Link to comment Share on other sites More sharing options...
Hobie-wan Posted September 3, 2021 Share Posted September 3, 2021 I also find Join Warp very useful when playing in a RJ squad. If it's my ship and I'm piloting I can park the ship or whatever and then teleport directly to someone or jump in if they're having trouble with something inside. As @Schwitzer said, I used it all the time during Scarlet Spear if I was the pilot. People would jump out and head to the murex and I could put the ship underneath and catch right up as soon as it was safe. Link to comment Share on other sites More sharing options...
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