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PSN The Duviri Paradox: Hotfix #13


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PSN The Duviri Paradox: Hotfix #13

PlayStation Specific Note: 

  • Added a new pop-up message to inform PS5 players that they are playing the PS4 version of the game: “You are currently playing the PlayStation®4 version of Warframe. Visit the PlayStation™ Store to download the PlayStation®5 version for an improved experience.”

Changes: 

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it): 
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.” 
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot. 
  • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11. 
    • Venomous Touch:
      • Old: “Every third melee attack deals X% Toxin Damage.”
      • New: “Every third melee attack deals X% Toxin Damage with Status."
    • Critical Frost:
      • Old: “Critical Hits deal an extra hit with X% Cold Damage.”
      • New: “Critical Hits deal an extra hit with X% Cold Damage and Status.”
        • With how damage works with Decrees (always guaranteed Status), we removed the “guaranteed Status Chance” in the description originally. But since Decrees work differently than other damage in Warframe and that is not an obvious detail, we’ve re-added that Status is indeed still involved in a short but comprehensive way.

Fixes: 

  • Fixed objective text disappearing after Host migration during Undercroft Defense missions.
  • Fixed infinite enemy spawning in the Undercroft after Host migration - causing issues with “kill X enemies” objectives as they would just continue to spawn after reaching the required number of kills. 
  • Fixed resource rewards earned from Spiral stages in Duviri not saving for Clients after Host migration. 
  • Final fix for enemies not spawning in the Undercroft (Circuit and Duviri) after Host Migration - causing failure in Survival and Void Flood missions. 
  • More fixes towards Shrine pieces not dropping if Client starts an “Assemble the Shrine” objective while Host is far away. 
  • Fixed the Venomous Touch Decree not granting a guaranteed Toxin proc.
  • Fixed Incarnon Genesis Atomos’ Evolution II perks not working at all. 
  • Fixed final Excavator not spawning in Undercroft Excavation missions after Host migration - causing inability to complete the mission. 
  • Fixed Host getting stuck as Drifter in the Orowyrm fight arena after dying and using Transference. 
  • Fixed Wyrmlings spawning on top of each other in the second phase of the Orowyrm fight.
  • Fixed always getting the base Hek in Teshin’s Cave offerings even if you own the Kuva or Vaykor Hek. 
    • It is intended that the more powerful variants of a weapon you own appear in the Cave. 
  • Fixed crash caused by Kaithes that would trigger on Host migration. 
  • Fixed enemies ignoring players and standing still if they hit a certain crate in the Undercroft tileset. 
  • Fixed Grineer enemies no longer engaging with players or the Defense objective in Defense missions after they run to cover. 
  • Fixed Incarnon Genesis Torid gaining charges while in Incarnon form by shooting enemies with Saryn’s Toxic Lash. 
    • It is intended that charges cannot be gained while already in Incarnon form. 
  • Fixed the Decree UI prompt overlapping various other UI elements in Teshin’s Cave if you have Rank 3 Opportunity Intrinsic “Lucky Opener” (Gain a free Decree when you enter Duviri). 
  • Fixed the weapon select and customize context actions in Teshin’s Cave overlapping briefly when walking away from the trigger.
  • Fixed the Kaithe’s wings not being attached to their body in the Duviri loading screen. 
  • Fixed an issue with players getting repeated referral rewards. 
  • Fixed Incarnon weapon stats disappearing in the Arsenal after unfocusing and refocusing on a weapon using an Incarnon Genesis. 
  • Fixed arrows shot from Incarnon Genesis Bows (Paris & Dread) not disappearing until they are out of their Incarnon Form. 
  • Fixed Clients Incarnon Genesis Bow quivers (Paris & Dread) and Secondary pouches (Despair & Kunai) not changing back to their default appearance after they are out of their Incarnon form. 
  • Fixed the “Fire Weapon” input not applying Landing Craft “brakes” in the loading screens. 
  • Fixed a strip at the top of the screen not being blacked out in the black screen you encounter upon logging into the game for the first time.
  • Fixed the Kavat’s Grace Mod description not being accurate to when it had been changed in Citrine’s Last Wish: Hotfix 32.3.2 to resist hard landings from any speed.
    • Old: “Resist Hard Landings from falling at speeds of up to 25m/s / 30m/s / 35m/s / 40m/s.”
    • New: “Resist Hard Landings from falling by 25% / 50% / 75% / 100%.”
  • Fixed a script error that could occur while mining. 
  • Fixed a script error related to alt-fire.
  • Fixed a rare script error with opening/closing settings. 
  • Fixed crash caused by ragdolled enemies. 
  • Fixed a rare crash. 
  • Fixed being unable to sell the Syam from your inventory. 
  • Fixed crash that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host. 
  • Fixed script error that would occur when piloting the Orowyrm and entering the portal to the 2nd phase of the Orowyrm boss fight as Host. 
  • Fixed a potential script error that could occur in Teshin’s Cave. 
  • Fixed script error in Void Cascade missions. 

Known issue: 

  • Clients falling through the map after completing The Lone Story Orowyrm fight and opening the chest.
    • Workaround in the meantime: Clients will not fall through the map if they are controlling the Orowyrm or are passengers or on foot at the time at which the Orowyrm enters the portal from the landscape in the first phase of the fight. 
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Not seeing a problem being fixed about how the frame rates will become worse then ever after farming Duviri for more than 2 hours... I tried to finish the expeirence mode but couldn't hit the orywyrm at all due to how the frame rate went from good to "OMG! WHAT JUST HAPPENED?! WHY ARE THEY LIKE LESS THAN 10 FPS?" Another thing that I encountered was the groups of Five Enemies that drop Decress never spawned. And still some chests will won't give rewards even though they were opened...

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Again we got time to "fix" text issues but not game braking ones like orowyrm fight a issue that's been game braking at start of duviri or the dule tox. Evolution on Kaith crashing game or instead of leaving duviri group is ported into a un complete able undercroft with no option to leave forcing players to hard reset to "fix" let's stop with the irrelevant issues and focus on the ones that make the content un playable 

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the Aim Lock is the most annoying thing, you guys really need to look into it. Even Rebecca had her test Acceltra lock in firing mode. It happens way too often guys and gals almost every time I use the aim button to perform the melee combo guaranteed it will lock me in aim mode which is a huge pain the butt

Edited by (PSN)Claudija
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Please stop with the rushing of content and TEST the stuff on real builds not dev builds before you give us anything anymore this is amiture level with how meany game braking bugs there are let alone just reg bugs just halt any new stuff till you have the old stuff not crashing games,locking up players in animations,locked in areas were they can not get from,etc cuz what's the point as is it's just a waste of few hrs of time 80% of the time and useful only 20% when few bugs happen

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