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Inaros + Overguard


FacuNeko
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If they gave Inaros' scarab shedding overguard when it overheals and some better mechanic than a saryn spore that just disappears when the affected enemies die, then I'd actually play Inaros as a support frame. Scarab healing affects teammates too, so overguard would also apply. It'd make him more useful to have on the team, and not a worse rhino.
Currently that part of ability rarely gets any use, it's not worth charging 25% of your 4th just so it's completely gone after the affected enemy dies.

One of the most common complaints about Inaros is that he's not providing much to the team after all.

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1 hour ago, Harutomata said:

just disappears when the affected enemies die

You could have some synergy between Devour and Scarab Swarm here, make the Devour target invincible
and targetable by Scarab Swarm, thus creating a lasting Swarm source that can continuously CC enemies at a chokepoint,
while also healing (and maybe indeed Overguard-ing) allies in range without any fear of ally damage cutting that short.

Basically, turn that combo into a suped-up Blood Altar, rather than making the support
granted by those 2 abilities be completely overshadowed by a single ability you can slap on any Frame.

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