Prof-Dante Posted January 29 Share Posted January 29 Long story short: One of my issues that made me stop playing Gauss before his prime release is my issues with his redline, I couldn't find a comfortable duration where the buffs felt like they matter and the duration of the ability last for a decent amount, there was no in between. Now with my love for Gauss Rekindled and renewed with his Prime, I am back to this problem again...what's the right power duration percentage for him?? I had two builds: one with 351% duration, focusing specifically on redline, I can go even further as the maximum duration you can get in this game without the Grimoire is 432% with the grimoire 492%, thanks to new tech from archon shards and molt efficiency. the other build was one where I could use thermal sunder, the duration on that one was only 169% (nice) The problem: The first build was good for long endurance, 119 redline duration means I get like 70-60 seconds of 100% redline...it lasted for a very long time, but it took a minute to max out redline's percentage, and I am only focusing on redline, no thermal sunder in the build. the second build was even worse, sure I max out redline much quicker, but the ability after that lasts for only 30 seconds. My own solution: a few tests here in there in the simulacrum, I managed to find a comfortable middle ground...the right duration for me was 239%, without molt efficiency...anything more than that and Redline takes too long, anything less and it doesn't last long, and the buffs are still very high, and I can mod for range and build for thermal sunder, so now my Gauss has both fast buffs, and a functional thermal sunder. 239% is such a perfect duration that having slightly more or less will completely ruin it for me, which is why I am not using molt efficiency. will I keep it at that for long? I don't know, I change my mind every few hours so I doubt it lol, but I do hope DE releases an augment for redline soon, maybe one that increases his sprint speed based on power duration. Link to comment Share on other sites More sharing options...
UnstarPrime Posted January 30 Share Posted January 30 54 minutes ago, Qorvex99 said: 119 redline duration means I get like 70-60 seconds of 100% redline...it lasted for a very long time, but it took a minute to max out redline's percentage, and I am only focusing on redline At least according to the wiki: "Redline counter maximum growth scales inversely with Ability Duration (e.g. more duration reduces growth), calculated as: 100% / ( Duration × 1/3 ). This means the Redline counter cannot be maxed earlier than 1/3rds of its duration." So if that's true, it sounds like more "optimal" play could increase your ratio of "full Redline"/"charging Redline". But your personal preferences will be the determining factor over whether that's worth it to you. Personally, I've been using a 300%+ Duration build on Gauss and really loving it; since Redline's buffs scale off Duration, it feels like I'm getting a lot of bang for my Duration buck, and I'm getting what feels in-line with 2/3 time with full Redline and 1/3 time charging. Plus there's still enough room in the build that I have a bit of range for Thermal Sunder if I want to. Probably not optimal, but I like the way Gauss's kit works together so I didn't want to remove it, plus it has situational uses. Although if I'm honest, the thing I love the most is being able to play with his deluxe skin. I know it's not for everyone, but it's beautiful to me. Link to comment Share on other sites More sharing options...
TARINunit9 Posted January 30 Share Posted January 30 Awkwardly glances at my build {The most vanilla "Primed Vigor Umbral Vitality Umbral Intensify Adaptation Stretch Constitution Power Drift Streamline" mess I couldn't make more boring if I tried} I uh... I usually feel pretty good with 180% 1 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted January 30 Share Posted January 30 I can't remember the exact % but I built mine for Duration first, then strength, slapped on Vitality and then the remaining 3 mod slots were for sprint speed, because it's speedy Boi prime, I'm not gonna NOT make him run faster than all my other frames (excluding Volt I guess.). Link to comment Share on other sites More sharing options...
0_The_F00l Posted January 30 Share Posted January 30 I keep him at around 220% duration , that gives around 1 minute of redline. That's decent enough in my opinion. And you don't gimp the rest of your build in the process. Link to comment Share on other sites More sharing options...
Aruquae Posted January 30 Share Posted January 30 Around 200%, any more and I would have to knock off some range/strength, which feels less beneficial for the abilities all around. Link to comment Share on other sites More sharing options...
SneakyErvin Posted January 30 Share Posted January 30 (edited) I think I ran with 200% duration to effectively double his time in redline. It did however not help me stick to Gauss since I absolutely hate the redline mechanic due to more dura resulting in a longer ramp up time. Atleast it made it feel as good as it could get considering those circumstances of the skill. But I'm more like "why run places like a pleb when I can just teleport and shank things?". So Sisu > Redline. Edited January 30 by SneakyErvin Link to comment Share on other sites More sharing options...
TummyLover Posted February 1 Share Posted February 1 Personally I’m running 321% + Molt Efficiency because it’s funny (and it makes Energized Munitions last about 20 seconds) Link to comment Share on other sites More sharing options...
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