quxier Posted June 6 Share Posted June 6 Wall dashing or latching is easy? Every single few centimeters things counts as touching ground. Tilests has this small things. Or even worse... make wall dashing/latching (nearly) impossible via not perpendicular walls like new corpus ship tileset. Killing randomly doesn't count. Sometimes I kill group of enemies without single "kill count". You have to do it in 1 go. Sure, if above wouldn't be here, it would be proper challenge. However now it's just HORRIBLE. Suggestion? At least remove "touching ground" part. Raise number if you want. 1 Link to comment Share on other sites More sharing options...
Tesla_Reloaded Posted June 6 Share Posted June 6 7 минут назад, quxier сказал: Wall dashing or latching is easy? Yup, it's easy: 2 Link to comment Share on other sites More sharing options...
quxier Posted June 6 Author Share Posted June 6 32 minutes ago, Tesla_Reloaded said: Yup, it's easy: If you get nice clean spot then it's easy. When traders won't go for few minutes and I'm in my dojo, I just do "floor is lava" thing. It's easy because someone who has built it made it great for parkour. In general gameplay it's not a problem, however in "floor is lava" then it becomes problematic... unless you cheese it. Link to comment Share on other sites More sharing options...
Tesla_Reloaded Posted June 6 Share Posted June 6 (edited) 11 минут назад, quxier сказал: If you get nice clean spot then it's easy. When traders won't go for few minutes and I'm in my dojo, I just do "floor is lava" thing. It's easy because someone who has built it made it great for parkour. In general gameplay it's not a problem, however in "floor is lava" then it becomes problematic... unless you cheese it. You clearly have serious autosuggestion issue. The problem is trivial, yet you keep convincing yourself it's too hard for you to solve it, you feed your fear of this problem and it blinds you, not letting you see how small and insignificant the problem is. Edited June 6 by Tesla_Reloaded 3 Link to comment Share on other sites More sharing options...
Chewarette Posted June 6 Share Posted June 6 Loki with a specific wall-latching build makes it easy af, just pick a low level infested mission, wall latch, let'em come and one-shot the pack 2 Link to comment Share on other sites More sharing options...
(PSN)Pablogamer585 Posted June 6 Share Posted June 6 Go to Acad - Eris with Octavia, drop your mallet, no sentinel, and just keep jumping at the leftmost wall, since vertical wall dashing counts too, until you've killed enough enemies. I've always done this challenge like this, not really a challenge. Link to comment Share on other sites More sharing options...
quxier Posted June 6 Author Share Posted June 6 6 minutes ago, (PSN)Pablogamer585 said: Go to Acad Ok, does sentinel (Carrier) raises alarm somehow JUST BY ENTERING CRYOPOD? Link to comment Share on other sites More sharing options...
MystMan Posted June 6 Share Posted June 6 (edited) This challenge doesn't work in Defense/Survival/Interception/ endless etc. These types of mission automatically count as alarm being raised the moment enemies start spawning. Also doesn't count in Capture when you approach the target, (even if you're using an invisible frame). He'll detect you and start running away and all enemies in the map are "alarmed' once that happens. It has to be done in non-endless missions (excluding capture) and of course the alarm must not be activated by the enemy. I don't know if you do an exterminate mission against infested it counts as "activated alarm" once you are seen. They have a hive mind so one enemy sees you, the entire map knows where you are. Another option is maybe the open world maps? The cheese method I remember people doing in the past was exterminate mission against Grineer or Corpus with an invisible frame on a low level planet. You run to the extraction room without killing anybody. What will happen is that the enemy AI will ALL automatically run behind you to the extraction room in one big group. Once they're there, stick to the wall and fire explosive weaponry at the big mass of enemies and you're done. Or just buy a riven cipher from Teshin in relay and unlock it. (only available once you have unlocked Steel Path) Edited June 6 by MystMan Link to comment Share on other sites More sharing options...
(PSN)Pablogamer585 Posted June 6 Share Posted June 6 hace 5 horas, quxier dijo: Ok, does sentinel (Carrier) raises alarm somehow JUST BY ENTERING CRYOPOD? Defence missions are always on alert state, so are all other endless ones, but to be fair, your title says without touching ground or raising alarms, so I thought it'd work there too. Link to comment Share on other sites More sharing options...
Redrigoth Posted June 17 Share Posted June 17 You can attract enemies while invisible by firing weapon and making noise too. Alarm wont raise since you are invisible. Link to comment Share on other sites More sharing options...
Zakkhar Posted June 17 Share Posted June 17 (edited) What I do is: Pick Loki + good AoE gun Run Mobile Defence with Infested faction (normal, not SP). Infested cant cause alarms. Get to the first console, activate it, drop a Decoy and/or Pherilac Pod. Wall latch, shoot, profit. Main problem with this Challenge is lack of enemies. Edited June 17 by Zakkhar Link to comment Share on other sites More sharing options...
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