Waeleto Posted September 12 Share Posted September 12 Buffs: Helios - Carrier - Sahasa - Shade - Moas - Taxon - Raksa - Huras - Predasites - Vasca - All sentinel weapons (with the exception of Verglas, Cryotra and Helstrum) Stays the same: Vulpaphylas - Verglas - Helstrum - Diriga - Nautilus - Hounds - Adarza - Dethcube - Oxylus - All hound weapons Nerf: Smeeta Rework: Wyrm - Djin - Chesa - Helminth charger - Sunika - Cryotra (it's basically a worse Verglas) Beast companions will definitely get very big changes (fingers crossed for a moddable beast companion weapon) 4 Link to comment Share on other sites More sharing options...
Star700 Posted September 12 Share Posted September 12 8 minutes ago, Waeleto said: Beast companions will definitely get very big changes (fingers crossed for a moddable beast companion weapon) I just imagine something like those plastic vampire teeth or something the way you put it 2 Link to comment Share on other sites More sharing options...
dwqrf Posted September 12 Share Posted September 12 Wouldn't that maybe introduce the Command System for companions, like Veso and his drones, and Kahl and his squad ? 3 Link to comment Share on other sites More sharing options...
Waeleto Posted September 12 Author Share Posted September 12 1 minute ago, dwqrf said: Wouldn't that maybe introduce the Command System for companions, like Veso and his drones, and Kahl and his squad ? While that would certainly solve the issue of the horrible AI (particularly for beast companions) i doubt, They'll probably focus on the abilities of companions 2 Link to comment Share on other sites More sharing options...
(XBOX)elementXGHILLIE Posted September 12 Share Posted September 12 The main things I want, is greater health scaling using it's own mods, not the link mods. I want Precepts to be shown as abilities, I then wanna see how we modify them based on modding. You can then add strength, duration, etc. 4 Link to comment Share on other sites More sharing options...
Quest Posted September 13 Share Posted September 13 i bet theyre going to nerf all the ones i like and buff all the ones i dont care about and then give a long explanation about how pve games being balanced is really important 4 Link to comment Share on other sites More sharing options...
Voltage Posted September 13 Share Posted September 13 4 minutes ago, Quest said: i bet theyre going to nerf all the ones i like and buff all the ones i dont care about and then give a long explanation about how pve games being balanced is really important Smeeta should have been fixed in 2016. It's tantamount to allowing the player to stack the damage multiplier of Solar Eclipse by recasting. It's honestly hard for any companion ability to really matter at this point with how far the game has pushed the narrative of "DPS is the only path to success" for so many missions. When the days of CC are behind us, Secondary Encumber exists, Nourish on any Warframe, and quite powerful AoE options, a companion choice often arrives at Smeeta simply for extra loot and nothing else. There are a few niche choices like Fatal Attraction with Gazal Machete, but let's be honest, those choices are impractical at best, and more often than not just silly. 3 Link to comment Share on other sites More sharing options...
Joylesstuna Posted September 13 Share Posted September 13 2 minutes ago, Voltage said: Smeeta should have been fixed in 2016. It's tantamount to allowing the player to stack the damage multiplier of Solar Eclipse by recasting. Wait, you can stack eclipse with smeeta? Like getting 500% damage plus another 500% damage? Link to comment Share on other sites More sharing options...
Voltage Posted September 13 Share Posted September 13 25 minutes ago, Joylesstuna said: Wait, you can stack eclipse with smeeta? Like getting 500% damage plus another 500% damage? No. What I said was that the allowance to stack Smeeta Charm procs for loot for the last 8 years is a long-overdue fix as you can't just recast damage buff abilities to get a stacked multiplier. Link to comment Share on other sites More sharing options...
KIREEK Posted September 13 Share Posted September 13 Hounds could use some skins, a simple void shell skin would do wonders. 4 Link to comment Share on other sites More sharing options...
AntifreezeUnder0 Posted September 13 Share Posted September 13 Well my main issue with companion melee atacks is that you see them stand near enemy pet has 100%+ of status and crit, and it takes 5 strikes to see it do any dmg, and only next few attacks you get to see status proc applying. Sometimes it works well 4 swipes 3 bleed procs, but i would argue that either companion melee range is too small or hit boxes are too janky. And often times enemies lock on companion and shoot it doesnt matter if it is in other corner of room. Sentinel weapons are mostly are just aim in general direction , sentinels mostly dont get modded for survival just became another mod stick holder... 2 Link to comment Share on other sites More sharing options...
Liberator_Numen Posted September 13 Share Posted September 13 I hope that pets finally have separate modding potential for their "Claws". Every other companion boasts greater modding potential because of the added flexability between regular stats & weapon stats. 3 Link to comment Share on other sites More sharing options...
Waeleto Posted September 13 Author Share Posted September 13 1 hour ago, KIREEK said: Hounds could use some skins, a simple void shell skin would do wonders. I bought the regal aya kubrow skin exactly for this reason i thought it could be equipped by hounds too, this is how i looked afterwards (it's okay tho i'm coping and hoping that kubrows will be useful after the rework) Link to comment Share on other sites More sharing options...
RyllusPurple Posted September 13 Share Posted September 13 (edited) finally gonna fix the denial bubble and give predasites a reason to exist. Edited September 13 by RyllusPurple Link to comment Share on other sites More sharing options...
Xycelium Posted September 13 Share Posted September 13 I'm hoping that part of the AI rework for Pets is for them to be close to you at all times, similar to Sentinels. Seeing a Pet struggle to catch up with you sorta makes sense considering how fast we can get, but it really does not make them feel like they are apart of the battle when they do slack behind. At most, just make them follow directly behind you as you are running, and stand next to when your are mostly stationary. 2 Link to comment Share on other sites More sharing options...
Joezone619 Posted September 13 Share Posted September 13 in terms of the smeeta nerf, i think they'll only make it so it cant reactivate while its already active, allowing for 4x with booster but nothing crazy like 16x. 1 Link to comment Share on other sites More sharing options...
(MOB)RTGLoot Posted September 13 Share Posted September 13 Khora's Venari will probably be included Link to comment Share on other sites More sharing options...
PrideB4TheFall Posted September 13 Share Posted September 13 Well Pablo you're too late. My Smeeta gathered everything. Pigments, research, my dojo is max room capacity. Most of my resources are in the millions... Bite me. 4 Link to comment Share on other sites More sharing options...
Atomic_Noodles Posted September 13 Share Posted September 13 QOL Wishlist for Me: - Selectable Fur Patterns once "Unlocked" through Breeding/Hatching - Selectable Size (same as Fur patterns) - Selectable Body Shapes - Colors stay Unlocked (I.e: Rare Colors being limited to that specific pet) - Arcanoid Skin for Hounds - Duviri Kavat Skin 2 Link to comment Share on other sites More sharing options...
(XBOX)Graysmog Posted September 13 Share Posted September 13 12 hours ago, Waeleto said: Buffs: Helios - Carrier - Sahasa - Shade - Moas - Taxon - Raksa - Huras - Predasites - Vasca - All sentinel weapons (with the exception of Verglas, Cryotra and Helstrum) Stays the same: Vulpaphylas - Verglas - Helstrum - Diriga - Nautilus - Hounds - Adarza - Dethcube - Oxylus - All hound weapons Nerf: Smeeta Rework: Wyrm - Djin - Chesa - Helminth charger - Sunika - Cryotra (it's basically a worse Verglas) Beast companions will definitely get very big changes (fingers crossed for a moddable beast companion weapon) I'm not too sure what we'll get, but the hope is; - Improved Beast attack hitboxes and range buffs. Their basic attack patterns have a habit of totally whiffing. - Additional weapons Beasts can use to make modding easier. Would hopefully include higher Status and Crit Chance. - More Sentinel survivability improvements, like mods that let us heal them directly through headshot kills. - Precept buffs and reworks. Oxylus should be the resource Sentinel, Sunika should be the DPS Kubrow and so on. - Buffed Sentinel weapon damage to Verglas levels. There's really no reason so many should be this bad. - An option in the Arsenal to set Companions as Aggressive, Passive or Supportive, so we can properly have them only use Precepts or just not attack. - Serious improvements to Venari to make her a welcome addition to Khora's kit and not a negligible mod holster 99% of the time. - Mod capacity adjustments so Beasts aren't a giant Forma and Endo sink at the beginning of the game. 2 Link to comment Share on other sites More sharing options...
dwqrf Posted September 13 Share Posted September 13 Universal [Investigator] for all, that's all we truly need. 3 Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted September 13 Share Posted September 13 (edited) Hopefully the critical chance for the hound weapons will increase by 2% or more so that hounds qualify for Tenacious Bond. Currently the upper-limit is around 44% with True Steel and a riven +2/-1. The hound's Synergized Prospectus + Manifold Bond lays down status effects better than Verglas + Contagious Bond. Edited September 13 by (PSN)Magician_NG Link to comment Share on other sites More sharing options...
MrInubis Posted September 13 Share Posted September 13 My prediction is it will be underwhelming at best. Like some status chance on weapons, maybe riven dispo bump for less used weapons etc. 1 Link to comment Share on other sites More sharing options...
Waeleto Posted September 13 Author Share Posted September 13 7 hours ago, Atomic_Noodles said: QOL Wishlist for Me: - Selectable Fur Patterns once "Unlocked" through Breeding/Hatching - Selectable Size (same as Fur patterns) - Selectable Body Shapes - Colors stay Unlocked (I.e: Rare Colors being limited to that specific pet) - Arcanoid Skin for Hounds - Duviri Kavat Skin oh I WISH, The is no reason for me to breed a kubrow 30 times to get the omega size it's so annoying 2 hours ago, kuciol said: My prediction is it will be underwhelming at best. Like some status chance on weapons, maybe riven dispo bump for less used weapons etc. Wild thing to say when companion rework part 1 was one of the best and most fun reworks in warframe 3 Link to comment Share on other sites More sharing options...
(MOB)RTGLoot Posted September 13 Share Posted September 13 Imagine a Chihuahua sized kubrow ferocious as it is deadly 4 Link to comment Share on other sites More sharing options...
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