Ribboz Posted December 22, 2013 Share Posted December 22, 2013 The current systems biggest benefit is instantaneously jumping back and forth between melee and guns. But if melee 2.0 requires another slow equipment switching like between guns it will only hurt melee even more. I'm getting to the point that I'm more afraid of updates than excited. Link to comment Share on other sites More sharing options...
BestFarmerNA Posted December 22, 2013 Share Posted December 22, 2013 ageed. Link to comment Share on other sites More sharing options...
Aesthetic_Dialectic Posted December 22, 2013 Share Posted December 22, 2013 I think what you can do is press the now melee button to switch to melee then use the left and right mouse/triggers to attack in different ways then press that button again to unequip it or the primary/secondary weapon switching button. That's the impression I got at least, Link to comment Share on other sites More sharing options...
ValhaHazred Posted December 22, 2013 Share Posted December 22, 2013 Have you played Shadow Warrior 2013 yet? I'm betting they do it like that. There will be a quick melee button and a separate bunch of moves for an equipped melee weapon. If they don't do it that way, the solution will be politely providing feedback until they do. No need to fear. Link to comment Share on other sites More sharing options...
Zeyez Posted December 22, 2013 Share Posted December 22, 2013 I'm Not Afraid - Eminem bring it on ! Link to comment Share on other sites More sharing options...
Morgax Posted December 22, 2013 Share Posted December 22, 2013 I am skeptical aswell hence trying level up all my unranked melee weapons before melee 2.0 and the attached Xp overhaul gets implemented. i have feeling defense missions will suffer from this the most. Link to comment Share on other sites More sharing options...
J.C.Santos Posted December 22, 2013 Share Posted December 22, 2013 Me too. Right now, I don't really care about melee. I only use it if an enemy get's extremely close. If in the future I will have to switch to my melee weapon like I do with my secondary then they better improve melee combos because it won't be worth it otherwise. Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted December 22, 2013 Share Posted December 22, 2013 not really. you can finally use the melee mods, as you can choose to play on melee only, i think it will be interesting to see how this will develop in time. i am afraid of DE brilliant ideas also. but as implementation goes not the concepts. Link to comment Share on other sites More sharing options...
Ribboz Posted December 22, 2013 Author Share Posted December 22, 2013 Have you played Shadow Warrior 2013 yet? I'm betting they do it like that. There will be a quick melee button and a separate bunch of moves for an equipped melee weapon. If they don't do it that way, the solution will be politely providing feedback until they do. No need to fear. This sounds good. :D Link to comment Share on other sites More sharing options...
Ketec Posted December 22, 2013 Share Posted December 22, 2013 IF it doesn't require fancy mega moves and combos that piss you off fast and get annoying to use soon enough. Not something like - roll forward, press shift, LMB + RMB and right arrow to do X move. Simplicity. All the finishers and stealth attacks fail right now - single target, annoying/hard to initiate and weak + slow. The damage units do and how fast non infested dodge/move makes melee quite annoying. It works at low lvls or high level + stealth. And more variation to gore - not that if i stab wit ha dagger and grineer pops in half. Or a large sword and a hole appears on their side insted. Needs consistency and more variation. Link to comment Share on other sites More sharing options...
Tarudizer Posted December 22, 2013 Share Posted December 22, 2013 Me too. Right now, I don't really care about melee. I only use it if an enemy get's extremely close. If in the future I will have to switch to my melee weapon like I do with my secondary then they better improve melee combos because it won't be worth it otherwise. They will. The whole point of this is to make melee just as viable as guns, with directional combos and what have you. Link to comment Share on other sites More sharing options...
Retrikaethan Posted December 22, 2013 Share Posted December 22, 2013 they didn't say they were combining the melee and secondary slots did they? how would weapon switching work if they didn't? press F hope you get the one you want? :o Link to comment Share on other sites More sharing options...
Ketec Posted December 22, 2013 Share Posted December 22, 2013 remove handguns and only allow one weapon and one melee? Link to comment Share on other sites More sharing options...
shut Posted December 22, 2013 Share Posted December 22, 2013 My biggest fear is for Longswords. Right now, their animation allows you to move around however you want while swinging like a madman, and you can even sprint at full speed while hacking away at anything in your path. This is why I'd rather use Dakra Prime over any normal attack melee in the game, including the Ichors. They'd better not take this away. Link to comment Share on other sites More sharing options...
MageMeat Posted December 23, 2013 Share Posted December 23, 2013 Both excited and anxious. It has a lot of potential, but could simply end up a massive flop. Link to comment Share on other sites More sharing options...
BlueNuke95 Posted December 23, 2013 Share Posted December 23, 2013 As long as they dont switch every update like damage 2.0 im not scared Link to comment Share on other sites More sharing options...
Ketec Posted December 23, 2013 Share Posted December 23, 2013 Chances are that we will be stuck wit broken mess for months. just like damage 2.0. They lack any in house testing it seems. Link to comment Share on other sites More sharing options...
Shikazure Posted December 23, 2013 Share Posted December 23, 2013 my only concern is if the new melee systems messes with the weapons damage in some say cause of the different stances combos if you didnt see the live stream they showed an example of the new melee system however it was using the current melee attacks. so what worries me is if they remove charge attacks in general and that in turn makes heavy weapons useless. outside of specific melee weapons with good crit stats most of the dual and single melee weapons are sub par due to lack of comparable damage. lets face it dual ichors are better than every spam E sword in game Link to comment Share on other sites More sharing options...
shut Posted December 23, 2013 Share Posted December 23, 2013 Both excited and anxious. It has a lot of potential, but could simply end up a massive flop. Derelicts in a nutshell. Nekros in a nutshell. Key system in a nutshell. Link to comment Share on other sites More sharing options...
Monolake Posted December 23, 2013 Share Posted December 23, 2013 The video looked unimpressive... but we`ll see. I have more kills on my Dual Ethers than on any guns, so I care a lot about the upcoming melee changes. Link to comment Share on other sites More sharing options...
Nagisawa Posted December 23, 2013 Share Posted December 23, 2013 Have you played Shadow Warrior 2013 yet? I'm betting they do it like that. There will be a quick melee button and a separate bunch of moves for an equipped melee weapon. If they don't do it that way, the solution will be politely providing feedback until they do. No need to fear. This would be my suggestion, Keep the E button (Keyboard default) for 'Emergency' attacks, but disable it whenever you swap into Melee Mode. Link to comment Share on other sites More sharing options...
Yefrign Posted December 23, 2013 Share Posted December 23, 2013 Warframe is built on the concept of fluid switching between melee and ranged. (much like Space Marine in a way) I dont see them removing that concept altogether. depending on how it is implemented I would possibly say it might be awkward to start with. but I see a FAR better system coming along. and frankly I cant wait for an extended melee system. ValhaHazred had a good suggestion there. I dont see that clunking up the system too much. +1 Link to comment Share on other sites More sharing options...
Vitalidad Posted December 24, 2013 Share Posted December 24, 2013 The current systems biggest benefit is instantaneously jumping back and forth between melee and guns. But if melee 2.0 requires another slow equipment switching like between guns it will only hurt melee even more. I'm getting to the point that I'm more afraid of updates than excited. I don't know about you, but I have to go through a "equip" animation, and a "put away animation" every time I begin and end using my melee respectively. Other than daggers, the transition between them is far from instantaneous. I love melee, and I find that it is a disadvantage. Specially in how it makes blocking unpractical. I hope they do keep the one key left for a quick, light slash to finish off enemies, while letting us access a more robust combat with melee weapons. In which hopefully we would be able to deal with enemies more effectively than just spamming 'E' untill we as we inch closer from enemy to enemy. Along with being able to block and deflect attacks. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted December 24, 2013 Share Posted December 24, 2013 i wonder if you Throw Glaive while equipping it and Glaive in mid air....what are you gonna do while your only melee is flying?? (if they gonna make wield a pistol while equipping Glaive like in Dark Sector, i will really like it) Link to comment Share on other sites More sharing options...
Erwartz Posted December 24, 2013 Share Posted December 24, 2013 I'm less afraid of weapon switching issues than of how it's going to affect the DPS of melee weapons in general. I want it to either keep it the same or boost it. Lessening DPS is not an option, seeing as how melee is generally weaker than gunplay right now. Link to comment Share on other sites More sharing options...
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