ozkrawler Posted January 10, 2014 Share Posted January 10, 2014 thanks DE. Link to comment Share on other sites More sharing options...
Ahcruna Posted January 10, 2014 Share Posted January 10, 2014 (edited) 5 Forma my Drakgoon, can you at least up the ammo to 240? Shotgun ammo is fine. I'd like that, changing the ammo to shotgun is a no brainer, but give us a little extra ammo stock. While you are at it, give us more ammo stock for the Wraith Twin Vipers. Hotfix 11.6.1 Fixes - Fixed custom colors not being applied to Drakgoon. Could you change it back so that we can change the colour of the muzzle again? Edited January 10, 2014 by Ahcruna Link to comment Share on other sites More sharing options...
Thunder_Chief Posted January 10, 2014 Share Posted January 10, 2014 Whoo, thanks for the fixes DE! (Also, y no rebecca? D:) Was busy getting ready for the Livestream, aka, highlight of many players (every other) week. ;-) Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted January 10, 2014 Share Posted January 10, 2014 thank you DE for the changes and fixes. what about Lanka energy color on the projectile and Harvester spawn rate? (i got stalker lately and he revenged for Amublas which wasn't suppose to give deathmark on Corpus robotic bosses) Link to comment Share on other sites More sharing options...
Nitresco Posted January 10, 2014 Share Posted January 10, 2014 Gah, this ruins my fun spray'n'pray build for the Drakgoon. No fix for continuous weapons... No adjustment for Harvester spawn rates... Can't say I much enjoyed this hotfix. Link to comment Share on other sites More sharing options...
Rhiasu Posted January 10, 2014 Share Posted January 10, 2014 I'm surprised people expecting drakgoon to use rifle and not shotgun when it's clearly a shotgun. But hey, I think this is a preview of reactions when they change the ammo count of penta/ogris/torid :D Link to comment Share on other sites More sharing options...
Psychosist Posted January 11, 2014 Share Posted January 11, 2014 - Fixed Fusion Cores being eligible for Transmute when selected in first slot. Aw I kinda liked that. Link to comment Share on other sites More sharing options...
Braken Posted January 11, 2014 Share Posted January 11, 2014 Thanks for the fixes, but please, PLEASE do something about the insane RNG involved in getting the Detron. Tell us EXACTLY what is required to make it spawn, no more hints. And/Or, either increase its spawnrate, or drastically increase the droprate of the BP, AND remove the part requirements. Possibly also change/remove the Orokin Cell requirements, since it's not a Prime weapon, or one that involves any Orokin tech. Link to comment Share on other sites More sharing options...
DaveC Posted January 11, 2014 Share Posted January 11, 2014 (edited) Hmm...people like me who are upset by the fact that the Goon now uses shotgun instead of rifle ammo, keep getting the comment that it was clearly a shotgun and why are we surprised. Well...no where in its description did it say it's a shotgun and the fact that it used shotgun mods seemed a peculiarity that those mods seemed to best fit the charge type of that weapon...but shotgun...no. Edited January 11, 2014 by DaveC Link to comment Share on other sites More sharing options...
81rd01 Posted January 11, 2014 Share Posted January 11, 2014 DE in this patch the tip of the Dragkoon Barrels (funnels? end with all the holes in it) is no longer able to change colour(color) so while the rest of the gun looks amazing now, would that part of the gun be able to be bound to one of the tint colours (colors).Also thanks for the balancing. :D Link to comment Share on other sites More sharing options...
Jenocyber Posted January 11, 2014 Share Posted January 11, 2014 Knew this hotfix was coming, Thanks DE! Link to comment Share on other sites More sharing options...
mustangjack21 Posted January 11, 2014 Share Posted January 11, 2014 thanks DE. THE PENTA IS AWSOME>>>> just putting that out there. Link to comment Share on other sites More sharing options...
SuperMongoloid Posted January 11, 2014 Share Posted January 11, 2014 you guys keep such a rep! nothing is can stay fun for too long.... suggestion: if the overall ammo pool of a weapon is taken down probably is a good idea to take some else up... like the overall DAMAGE dont you think DE? probably im just talking nonsense, sorry i dont have a degree in gaming! Link to comment Share on other sites More sharing options...
Leorion Posted January 11, 2014 Share Posted January 11, 2014 Increase enemy difficulty for higher waves? How about making sure we get better rewards too? It's pretty useless how we get harder enemies but S#&$tier rewards. Link to comment Share on other sites More sharing options...
Qmoney Posted January 11, 2014 Share Posted January 11, 2014 I like fixes... waypoints were too brief before. Thank you for this update. Have you guys been playing unreal lately? First you introduce the ripper, then the bio rifle, and now the FLAK CANNON! SO MUCH LOVE FROM ME! Give me the shock rifle (ASMD) with a slow secondary fire you can combo to make a massive explosion by hitting it with the primary hit scan fire! Now, the complaining... I've played a lot since the announcement of the harvester. Every kind of level, and I have supported grineer several times. WHY U NO APPEAR HARVESTER?!?! If I have to rely on RNG to give me three different parts and I don't see him in over 15 hour of play... it is a lie. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 11, 2014 Share Posted January 11, 2014 ty DE Link to comment Share on other sites More sharing options...
Qmoney Posted January 13, 2014 Share Posted January 13, 2014 Hmm...people like me who are upset by the fact that the Goon now uses shotgun instead of rifle ammo, keep getting the comment that it was clearly a shotgun and why are we surprised. Well...no where in its description did it say it's a shotgun and the fact that it used shotgun mods seemed a peculiarity that those mods seemed to best fit the charge type of that weapon...but shotgun...no. It is a shotgun... they should switch the mod usage to shotgun mods as well! Link to comment Share on other sites More sharing options...
Kinjeto Posted January 13, 2014 Share Posted January 13, 2014 (edited) O_o seriously removing all trace of the stalker/harvester from the logs that's the only thing you did regarding the harvester spawn ? I can understand you dont like us to check log files that's not what they are suposed to be here for but you need to understand that you forced this upon us. That harvester is a Matriochkas of RNG even worse than the worst prime gear by far. At the verry least you should make his spawn more reliable How I would do it Killing a boss give a Deathmark Killing X00 corpus give an harvestermark Start of the mission two randomized timer between 30 and 240 sec. When timer 1 expireTest 2.5% for Stalker spawn. If its withing 2.5% then check if there's a valid target and chose one at random When timer 2 expire test X percent for Harvester Spawn. Then same drill That way we can even (in theory) get both of them at the same time which would be awesomely fun btw. The ongoing continous hiding of information and not making information avaliable for example no indication if you did get Stalker or Harvester after killing a boss. Just "Oh well, I hope the Stalker or Harvester shows up." Not even a UI indication -- it's very poor form. Edited January 13, 2014 by Kinjeto Link to comment Share on other sites More sharing options...
Volume Posted January 13, 2014 Share Posted January 13, 2014 It still has plenty of ammo. Link to comment Share on other sites More sharing options...
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