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Stoi84
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Burston Prime stats in-game are that of a single bullet but it fires in a three round burst.  The builder lists the damage of a burst of three shots.  The status chance of 38.5% is the chance that at least one of the three shots procs.  Individual shots each have a 15% status chance.  The stats aren't wrong per se, they are just showing a different thing.

 

Did not know that, thanks for clarifying. 

Does your keyboard have a 'Print Screen' button?  Press that, open Paint, paste, save.  Unless your computer is set up differently to every computer I have ever used, Print Screen will copy what is currently on screen to your clipboard ready to be pasted into any image software, even plain and simple Paint.

I use Jetscreenshot for those kinds of things, but it would be a nice thing to have added in at some point. 

Edited by DecapitatingJim
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Saving as an image is something I can put on the bottom of the to-do list as some kind of learning feature to me, but if you read the last 3 pages here, you'll see that I already have a lot of work with the new features coming, so it won't be implemented in the near future. Don't lose hope, but don't expect this option anytime soon :D

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Rending Strike (Mele) is giving not +60 Charge Damage: its giving +74%

 

um, its giving +60% just fine for me. If you're calculating from the base charge damage remember you have to remove the extra 60% Puncture added first.

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Hey there I just passed this build for Phage to another person and he make me the comment about Toxic Barrage not affecting the Status chance.

 

http://goo.gl/4oofmz

Do you know how status / sec works with a shotgun. You have 7 pellets with the Phage, and 15% status / sec. Is it 15% per pellet or 15% overall ? Should be easy to test by the way, if you can see only 1 or 2 status effect in 10s it's 15% overal, 6 or 7 in 10 seconds it's 15% per pellet.

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Do you know how status / sec works with a shotgun. You have 7 pellets with the Phage, and 15% status / sec. Is it 15% per pellet or 15% overall ? Should be easy to test by the way, if you can see only 1 or 2 status effect in 10s it's 15% overal, 6 or 7 in 10 seconds it's 15% per pellet.

I can't test it personally right now due to not being home. But it should be overal as the statuses do not proc as often as say ~6 times in ten seconds.

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I can't test it personally right now due to not being home. But it should be overal as the statuses do not proc as often as say ~6 times in ten seconds.

i'm not in a hurry, I'll only publish the next update at the end of the week if I can finish the coding. If you can get more informations in the meantime, let me know.

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Do you know how status / sec works with a shotgun. You have 7 pellets with the Phage, and 15% status / sec. Is it 15% per pellet or 15% overall ? Should be easy to test by the way, if you can see only 1 or 2 status effect in 10s it's 15% overal, 6 or 7 in 10 seconds it's 15% per pellet.

 

If the numbers in the Arsenal are correct it is 15% overall.

 

15% means 85% chance of all 7 failing to proc.

7 root of 0.85 is 0.9770504506623949323697253806394 (chance of a single shot failing to proc)

1-0.9770504506623949323697253806394=0.0229495493376050676302746193606 (chance of single shot succeeding to proc)

0.0229495493376050676302746193606*1.3=0.02983441413888658791935700516877 (chance of single shot succeeding with maxed Shotgun Savvy for +30% Status)

1-0.02983441413888658791935700516877=0.97016558586111341208064299483123 (chance of single shot failing to proc with Shotgun Savvy)

0.97016558586111341208064299483123 to power of 7 is 0.80894883808124398019126327339051 (chance of all 7 failing to proc with Shotgun Savvy)

1-0.80894883808124398019126327339051=0.19105116191875601980873672660949 (chance of at least one shot succeeding to proc with Shotgun Savvy)

 

Status for Phage with Shotgun Savvy according to Arsenal 19.1%

 

(I find it easier to work with the chance of failure since there is less complex sums for all coming up the same opposed to at least one result but taking the chance of all failing away from 100% gives the chance of at least one succeding because either they all fail or at least one succeeds)

 

Edit: If it was 15% per pellet then Shotgun Savvy would give 19.5%

Edited by Katinka
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The problem is that I have difficulties to trust the game stats. Your maths seem good to me, so I'll use a 15% overall chance for the fix, but if someone can do some tests to really see the effect, that would be good too.

 

I also added the new mods and I'm still working on the save/browse build features, I hope I can release it at the end of the week.

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Fist off I would like to say thanks for all the work you put into this great tool. I just thought I would give you a heads up on the Flux Rifle. The critical stats are swapped and says 5x and 2% instead of 2x and 5% and again thanks.

Edited by xSLUGSLINGERx
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Fist off I would like to say thatnks for all the work you put into this great tool. I just thought I would give you a heads up on the Flux Rifle. The critical stats are swapped and says 5x and 2% instead of 2x and 5% and again thanks.

Fixed.

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Found another 'something weird'.

 

Adding Infected Clip to Ignis:

Pics:

BeforeGas.jpgAfterGas.jpg

Gas should be 211.89, not 162.99.

 

The really weird thing is it works fine if the magnetic isn't in front of it.

 

Happens with and without the polarity. Happens with Malignant Force. For some reason Gas just gets a 76.9% multiplier.

 

 

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