-CM-Crazy Posted April 5, 2014 Share Posted April 5, 2014 Maybe it will be like what happened to the acrid in the transition to damage 2.0 Link to comment Share on other sites More sharing options...
se05239 Posted April 5, 2014 Share Posted April 5, 2014 they will stay and affect charge attacks... The charge attacks will not exist soon, you know. Link to comment Share on other sites More sharing options...
Seasonsofclarity Posted April 5, 2014 Share Posted April 5, 2014 The charge attacks will not exist soon, you know. I believe they mean Channeled Attacks. Link to comment Share on other sites More sharing options...
Venarge Posted April 5, 2014 Share Posted April 5, 2014 The charge attacks will not exist soon, you know. so what exactly is the glaive throw from yesterday? Oh right, it was a charged attack..... Link to comment Share on other sites More sharing options...
se05239 Posted April 5, 2014 Share Posted April 5, 2014 so what exactly is the glaive throw from yesterday? Oh right, it was a charged attack..... So all our current charge mods will be for Glaive only, is that what you say? Link to comment Share on other sites More sharing options...
LGear Posted April 5, 2014 Share Posted April 5, 2014 Finally saw the latest devstream off youtube, and I'm loving what I see of Melee 2.0. If what they said about going through Pluto using only a Skana is true, it may just make melee a force to be reckoned with. However, one controversial area in the stream is the apparent removal of Charged attacks, which will instead be supplanted by the Melee Channeling system. While the Melee Channeling system looks awesome, there's still the question of what these changes will mean for certain weapons. And the weapon I'm most interested at is the Galatine. The Galatine of course is our favorite oversized zweihander that holds the distinction of having the highest charged attack damage at the cost of normal damage. This is a weapon that uses its charged attack as its signature move, cleaving multiple enemies in a single strike. With Melee 2.0 and the removal of charged attacks though, I'm wondering just how the Galatine will be balanced, and how it fits into the overall scheme of Melee 2.0. Will it get a buff to its normal attack to compensate for no longer being king of charged attacks now? Link to comment Share on other sites More sharing options...
Casardis Posted April 5, 2014 Share Posted April 5, 2014 They did say they had to rebalance weapons so I'm sure Galatine was a priority on that, due to its features. Link to comment Share on other sites More sharing options...
LGear Posted April 5, 2014 Share Posted April 5, 2014 FInally saw the devstream, and melee 2.0 looks JAWESOME. And... did I just hear them say LIFESTEAL?!?!?! Link to comment Share on other sites More sharing options...
(PSN)The_Moustache Posted April 5, 2014 Share Posted April 5, 2014 So all our current charge mods will be for Glaive only, is that what you say? No, I think charging is still possible, just not when you have your melee equipped. Link to comment Share on other sites More sharing options...
Zoliru Posted April 5, 2014 Share Posted April 5, 2014 FInally saw the devstream, and melee 2.0 looks JAWESOME. And... did I just hear them say LIFESTEAL?!?!?! yep melee lifesteal mod GET READY TO FARM AND PRAY FOR THE RNG GODS !!!!! Link to comment Share on other sites More sharing options...
Mystokai Posted April 5, 2014 Share Posted April 5, 2014 I think it will stay the same... That Normal attacks in Stance are normal attacks, and Charge attacks in stance are charge attacks... And like they said ...this is a ''Dev Build'' But from what i understood... Melee 2.0 will be involved more into ''normal attacks'' rather than ''i use this melee cuz of its charge attack'' Just wait for release. Link to comment Share on other sites More sharing options...
Skynin Posted April 5, 2014 Share Posted April 5, 2014 Charge attacks replaced now with combos as i know, and Melee Channel system. Don't worry, every weapon is about to become much more usable, and nothing but that. Link to comment Share on other sites More sharing options...
Deidaku Posted April 5, 2014 Share Posted April 5, 2014 Link to comment Share on other sites More sharing options...
xoxcloudxox Posted April 5, 2014 Share Posted April 5, 2014 It gets turned into a primed chamber. Link to comment Share on other sites More sharing options...
SALE94 Posted April 5, 2014 Share Posted April 5, 2014 Additional boost? Link to comment Share on other sites More sharing options...
DJ_Redwire Posted April 5, 2014 Share Posted April 5, 2014 It gets turned into a primed chamber. /thread See you guys tomorrow. Link to comment Share on other sites More sharing options...
PenutReaper Posted April 5, 2014 Share Posted April 5, 2014 I hope it stays, I like it. It's useful because I use lower damage but faster attacking weapons more often than not, and I play caster style for pretty much every frame. Link to comment Share on other sites More sharing options...
RyojinOrion Posted April 5, 2014 Share Posted April 5, 2014 Nothing happens to it. Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted April 5, 2014 Share Posted April 5, 2014 Charge attacks replaced now with combos as i know, and Melee Channel system. Don't worry, every weapon is about to become much more usable, and nothing but that. Agreed, but I think a lot of standard current builds are going out the Window lol Link to comment Share on other sites More sharing options...
Ellysium Posted April 5, 2014 Share Posted April 5, 2014 They still have the quick Melee (current melee) when you gun is equipped as usual right? I figured they meant no charge attacks when your blade is equipped. Link to comment Share on other sites More sharing options...
yuio678 Posted April 5, 2014 Share Posted April 5, 2014 the answer is simple really: *reaction of all people owning Melee Channel upon Update 13 launch* Link to comment Share on other sites More sharing options...
KingTaro Posted April 5, 2014 Share Posted April 5, 2014 Galatine is probably going to get one hell of a damage boost from the Melee Channeling. Link to comment Share on other sites More sharing options...
VK4502b Posted April 5, 2014 Share Posted April 5, 2014 I'm pretty sure they will keep the Galatine is a slow beast, or buff it. In a earlier Devstream, I cannot remember which, we saw animations for the Galatine, probely one of the first they fixed for Melee 2.0, so it aint forgotten. Link to comment Share on other sites More sharing options...
IamSalva Posted April 5, 2014 Share Posted April 5, 2014 Why should anything happen with this? Its utter crap now and will still be utter crap with Melee 2.0... Link to comment Share on other sites More sharing options...
Morwyn Posted April 5, 2014 Share Posted April 5, 2014 Ok, who started this silly rumor? Link to comment Share on other sites More sharing options...
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