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Thanks For Watching Devstream #26


[DE]Rebecca
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After watching the DevStream and seeing the massive content in it, I totally understand why you delayed it. I hold no grudges and I am not even angry anymore. Actually I feel happy! The update will be clearly game changing and no game-breaking bugs are allowed. I hope for a smooth deployment of the best update on Warframe yet!

 

Awesome work guys. I am rooting for you!

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I just watched the stream (again) and I'm really excited about this! When I saw the new dojo rooms I felt genuine joy. This looks sooooo great. Melee 2.0 will change the way we play this game even more than the damage rework did.

 

Can't wait to see all the new stuff ingame.

 

 

(Did I see a Kubrow in the Orokin research room? :D )

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i am sry but the details in spoiler is in black color. mainly the summary as i meant.

 

might as well white it up. 

 

Summary:

 

DEVSTREAM #26 – SUMMARY


 

The usual gang of Rebecca, Scott, Steve, Geoff and Sheldon say their hello’s and jump right into Update 13 content!

DOJO ADDITIONS

http://youtu.be/THYFOn4hHdI?t=1m26s

GARDENS:

http://youtu.be/THYFOn4hHdI?t=2m34s

http://youtu.be/THYFOn4hHdI?t=4m44s

Rebecca: There are 7 new Gardens being added.

TROPHY ROOM:

http://youtu.be/THYFOn4hHdI?t=2m55s

Rebecca: You can come to this two-storey elevator room and put all your trophies out. If you have active competitions going on in your Clan the winning player Warframe will be displayed in the middle in trophy form.

OBSERVATORY:

http://youtu.be/THYFOn4hHdI?t=5m10s

Rebecca: A lot of players have been saying that what their Dojo is missing is Space.

Steve: This is going to be part of the HUBS. It’s sort of an area where players can congregate; there will be transmissions and incoming information in the middle console.  

OROKIN LAB:

http://youtu.be/THYFOn4hHdI?t=7m1s

Steve: This is the Orokin research room. This is where you’re Clans will participate in the new Badlands gameplay, which are Clans and alliances being able to claim ownerships. You can build your own Solar Rails and settle areas that have never been reached before. Those areas will have superior resources and finds. When building a Solar Rail, the resource costs won’t scale because of an alliance of small clans can work together and challenge a single Moon clan. So they need to be on equal resource costs.

The loading screen pulls a random Codex entry.

The transitions into really large Dojos used to take 20 seconds, but Glen has optimized the Dojo layout codes so now it happens really quickly.

ALLIANCES

http://youtu.be/THYFOn4hHdI?t=12m23s

Rebecca: When I opened my inbox this morning I had an Alliance invite! We’ve had a lot of long term clans that have heard about Alliances but have never seen it until now.

This is the UI we teased on the UI Livestream, it’s been a longtime coming for Clan members.

SOLAR RAIL NODES

http://youtu.be/THYFOn4hHdI?t=13m58s

Scott: So Clans can put their own messages in here and Clan logos are displayed.

Steve: They’ll have battle pay offers and contributions you have to pay to their Clan that goes in their Vault so they can build more Solar Rails.

They’ll be using a mix of Tilesets. Might be some missed Factions in them too.

There is a lot of time that happens between the phases where you can’t deploy and take that location right away. If you deploy a challenge it’s not a sudden conflict. We’re doing that so other clans and alliances can build up their forces.

When you play Badlands and pick a tower, you don’t directly attack that Clan. You’re attacking the base that they’ve built. You run a mission against the defense that the tower has built. If you challenge with your tower and you’re just doing to block someone, the other tower will win automatically after a couple days. You have to be serious when you build and attack.

The total population of an Alliance is 3000.

NEW WARFRAME/CARRIER SKIN

http://youtu.be/THYFOn4hHdI?t=22m22s

Scott: Hydroid is water themed but instead of going pure water we hybridized it and it turned out water/pirate.

ALT HELMET: http://youtu.be/THYFOn4hHdI?t=23m35s

PARROT: http://youtu.be/THYFOn4hHdI?t=23m51s

Scott: Basically this is a skin for your Carrier Sentinel; we’ll be starting to introduce skins for Sentinels in the future.

Currently I think he fits a Hydroid type, he’s an all-around kind of guy.

SHIPYARD TILE SET SNEAK: http://youtu.be/THYFOn4hHdI?t=27m36s

1ST POWER: http://youtu.be/THYFOn4hHdI?t=28m44s

Scott: It’s a long ranged cannon barrage that as it level ups up the duration and damage will increase.

2ND POWER: http://youtu.be/THYFOn4hHdI?t=29m17s

Scott: You basically turn into a Tidal Wave. It pushes the AI together, knocks them down and damages them over time.

3RD POWER: http://youtu.be/THYFOn4hHdI?t=29m49s

Scott: This started out as a joke. Basically you turn into a puddle. You can’t be detected by AI and if they walk over the puddle you can hide enemies in the puddle and take damage over time. It’s really good for stealth so you can strategically place yourself or hide.

4TH POWER: http://youtu.be/THYFOn4hHdI?t=31m13s

Geoff: This one is still a work in progress.

Scott: Basically it spawns the Kraken. The tentacles will grab AI and fling them around.

MELEE 2.0

Scott: I think Melee 2.0 is the biggest reason for the delay. The amount of time and polishing that it’s taking to organize all of the animation assets and creating fun combos with a reason to exist.

Basically we’ve added Stance slots to all of the Melee weapons. The Stance is created as Mods cards that you will find in the game as drops. Every weapon comes with a default basic stance that doesn’t include the combos. When you find the one you prefer you equip it and level it up. The Stances are what unlocks the Combos for you. They work like an Aura slot as well. The button underneath the Stace Mod shows you all the possible combos to show players how to do this. You can access this in-game too if you need some help.

Steve: I think a training mode for this would be nice. There’s now a level of skill required for Melee instead of just mashing.

Scott: When you have your primary weapon equipped you can still quick strike. Basically BLOCK is now your AIM button.

CRONUS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=37m15s

Geoff: You can now strafe and dodge as well when you parry.

Steve: Parrying is now pretty inexpensive and not on the AIM button when you’ve got the melee weapon equipped.

BO STAFF GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=40m19s

Scott: That kick at the end of the combo opens up a finisher.

FURAS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=43m41s

Scott: This combo set has a forking branch in it. At a certain point in the animation you can decide whether you’re going to hold or pause and does a fast/heavy strike to knock enemies back.

MELEE CHANNELING: http://youtu.be/THYFOn4hHdI?t=45m22s

Steve: When you are equipped in Melee mode, you’re FIRE button changes into this channeling where you channel your energy into your weapon. This is a kind of mutation of the charge attack system. There’s no charge attacks anymore, just melee channeling. Now the blade has Warframe energy in it that pulls from your energy pool.

Geoff: Because he was using his channeling and parrying a physical attack at the same time he opened up a finisher opportunity.

Steve: We’re going to be shipping with half a dozen Channeling mods.

Scott: We have status, fire rate, melee swing, damage, life steal, and stamina increase mods.

Steve: Every hit is 5 energy by default. You can get a channeling mod to help with that.

Scott: You can do channeling mid-combo and time it correctly in a particular attack animation.

COMBO COUNTER: http://youtu.be/THYFOn4hHdI?t=52m51s

Steve: This is a way that melee will scale with incredibly powerfully enemies because there is now a hit counter that will introduce a damage multiplier that goes across all your weapons/mods.

CUTLASS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=57m17s


TENNO PRIMARY CROSSBOW: http://youtu.be/THYFOn4hHdI?t=58m59s


LENS SYSTEM

Steve: Lens System is for (likely) Update 14 and ties into the Focus system, you’re getting a preview here.

MELEE 2.0 AND VALKYR

Geoff: We will address it but it won’t be part of Update 13.

 

Katana, Tenno Crossbow, Cutlass & Dagger

PS4 Controller and Melee 2.0: http://youtu.be/THYFOn4hHdI?t=59m44s

Team: “It plays really well on a controller!”


How to get Hydroid when the Update ships? http://youtu.be/THYFOn4hHdI?t=1h24s

Steve: Did you really think it’d be this easy?

Well, when the Update goes out the hunt for Vay Hek begins! He will have the parts, but you’ll have to find him first!

Steve: Vay Hek has gone into hiding, but you’ll be facing his personal guard at first (maybe MELEE dudes?). Overall, sorry for being evasive and sorry we didn’t make it this week for the Update.


Melee 2.0 Hammer Gameplay: http://youtu.be/THYFOn4hHdI?t=1h1m40s

Dev and team get ready to show off the Hammer, not sure if it’s going to work… BUT! Scott looks at the combo screen and goes to town!

 

Steve: We’re going to Ship this out this Wednesday. http://youtu.be/THYFOn4hHdI?t=1h2m51s

We got a lot of comments/tweets about the teaser site. We didn’t want to do a countdown to a countdown. We apologize and hope the ambitiousness of this update makes up for it. We were as disappointed as the players. We were very upset. The way we (the devs), approached this was almost like making a subgame, but if you still wanna rock your Soma go for it. And if you want The Sword Alone, now you can. It takes practice, have patience with the Update, and learn it.


THE GLAIVE AND MELEE 2.0? http://youtu.be/THYFOn4hHdI?t=1h4m56s


Yes, it is the exception and it will maintain its charge attack.

Scott: Its combos are out of control.

Rebecca: Can you show it?

Scott: *goes ahead and gets Glaive ready to showoff* Real magic begins: http://youtu.be/THYFOn4hHdI?t=1h7m39s


HIJACK MISSION?

Still need to confirm if it’s coming to U13 as a permanent mission.


Closing Melee 2.0 thoughts:http://youtu.be/THYFOn4hHdI?t=1h11m13s

Scott: I am looking forward to 4 player melee only playthroughs. I totally think it’s viable. Even defense and survival, I was testing Defense, I could defend by myself.

Geoff: I think it’ll be cool to see how stuns/finishers are cooperated between players.

Scott: Melee only four player group, high level, is a viable strategy.


The Ninja is brought back to Warframe.


Thanks for watching!

hate to say but this is all i can make it clear to read :P

Edited by IIRodimusprimeII
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Hydriod (a name change is hopefully in order :) has rather generic abilities. I was hoping it would be more original and involves synchronization between abilities :/ Still at least we have melee 2.0 to look forward to :] which btw what is going to happen to the Melee Channel mod? o.o

 

My suggestions for a waterframe: https://forums.warframe.com/index.php?/topic/203604-water-frame-ability-suggestions/#entry2369307

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i am sry but the details in spoiler is in black color. mainly the summary as i meant.

 

might as well white it up. 

 

-snip-
 

hate to say but this is all i can make it clear to read :P

 

Copied it into MS Word and coloured it white in there and copied it back to forums, seems fine on my end now.

 

Summary:

 

DEVSTREAM #26 – SUMMARY

 

The usual gang of Rebecca, Scott, Steve, Geoff and Sheldon say their hello’s and jump right into Update 13 content!

DOJO ADDITIONS

http://youtu.be/THYFOn4hHdI?t=1m26s

GARDENS:

http://youtu.be/THYFOn4hHdI?t=2m34s

http://youtu.be/THYFOn4hHdI?t=4m44s

Rebecca: There are 7 new Gardens being added.

TROPHY ROOM:

http://youtu.be/THYFOn4hHdI?t=2m55s

Rebecca: You can come to this two-storey elevator room and put all your trophies out. If you have active competitions going on in your Clan the winning player Warframe will be displayed in the middle in trophy form.

OBSERVATORY:

http://youtu.be/THYFOn4hHdI?t=5m10s

Rebecca: A lot of players have been saying that what their Dojo is missing is Space.

Steve: This is going to be part of the HUBS. It’s sort of an area where players can congregate; there will be transmissions and incoming information in the middle console.  

OROKIN LAB:

http://youtu.be/THYFOn4hHdI?t=7m1s

Steve: This is the Orokin research room. This is where you’re Clans will participate in the new Badlands gameplay, which are Clans and alliances being able to claim ownerships. You can build your own Solar Rails and settle areas that have never been reached before. Those areas will have superior resources and finds. When building a Solar Rail, the resource costs won’t scale because of an alliance of small clans can work together and challenge a single Moon clan. So they need to be on equal resource costs.

The loading screen pulls a random Codex entry.

The transitions into really large Dojos used to take 20 seconds, but Glen has optimized the Dojo layout codes so now it happens really quickly.

ALLIANCES

http://youtu.be/THYFOn4hHdI?t=12m23s

Rebecca: When I opened my inbox this morning I had an Alliance invite! We’ve had a lot of long term clans that have heard about Alliances but have never seen it until now.

This is the UI we teased on the UI Livestream, it’s been a longtime coming for Clan members.

SOLAR RAIL NODES

http://youtu.be/THYFOn4hHdI?t=13m58s

Scott: So Clans can put their own messages in here and Clan logos are displayed.

Steve: They’ll have battle pay offers and contributions you have to pay to their Clan that goes in their Vault so they can build more Solar Rails.

They’ll be using a mix of Tilesets. Might be some missed Factions in them too.

There is a lot of time that happens between the phases where you can’t deploy and take that location right away. If you deploy a challenge it’s not a sudden conflict. We’re doing that so other clans and alliances can build up their forces.

When you play Badlands and pick a tower, you don’t directly attack that Clan. You’re attacking the base that they’ve built. You run a mission against the defense that the tower has built. If you challenge with your tower and you’re just doing to block someone, the other tower will win automatically after a couple days. You have to be serious when you build and attack.

The total population of an Alliance is 3000.

NEW WARFRAME/CARRIER SKIN

http://youtu.be/THYFOn4hHdI?t=22m22s

Scott: Hydroid is water themed but instead of going pure water we hybridized it and it turned out water/pirate.

ALT HELMET: http://youtu.be/THYFOn4hHdI?t=23m35s

PARROT: http://youtu.be/THYFOn4hHdI?t=23m51s

Scott: Basically this is a skin for your Carrier Sentinel; we’ll be starting to introduce skins for Sentinels in the future.

Currently I think he fits a Hydroid type, he’s an all-around kind of guy.

SHIPYARD TILE SET SNEAK: http://youtu.be/THYFOn4hHdI?t=27m36s

1ST POWER: http://youtu.be/THYFOn4hHdI?t=28m44s

Scott: It’s a long ranged cannon barrage that as it level ups up the duration and damage will increase.

2ND POWER: http://youtu.be/THYFOn4hHdI?t=29m17s

Scott: You basically turn into a Tidal Wave. It pushes the AI together, knocks them down and damages them over time.

3RD POWER: http://youtu.be/THYFOn4hHdI?t=29m49s

Scott: This started out as a joke. Basically you turn into a puddle. You can’t be detected by AI and if they walk over the puddle you can hide enemies in the puddle and take damage over time. It’s really good for stealth so you can strategically place yourself or hide.

4TH POWER: http://youtu.be/THYFOn4hHdI?t=31m13s

Geoff: This one is still a work in progress.

Scott: Basically it spawns the Kraken. The tentacles will grab AI and fling them around.

MELEE 2.0

Scott: I think Melee 2.0 is the biggest reason for the delay. The amount of time and polishing that it’s taking to organize all of the animation assets and creating fun combos with a reason to exist.

Basically we’ve added Stance slots to all of the Melee weapons. The Stance is created as Mods cards that you will find in the game as drops. Every weapon comes with a default basic stance that doesn’t include the combos. When you find the one you prefer you equip it and level it up. The Stances are what unlocks the Combos for you. They work like an Aura slot as well. The button underneath the Stace Mod shows you all the possible combos to show players how to do this. You can access this in-game too if you need some help.

Steve: I think a training mode for this would be nice. There’s now a level of skill required for Melee instead of just mashing.

Scott: When you have your primary weapon equipped you can still quick strike. Basically BLOCK is now your AIM button.

CRONUS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=37m15s

Geoff: You can now strafe and dodge as well when you parry.

Steve: Parrying is now pretty inexpensive and not on the AIM button when you’ve got the melee weapon equipped.

BO STAFF GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=40m19s

Scott: That kick at the end of the combo opens up a finisher.

FURAS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=43m41s

Scott: This combo set has a forking branch in it. At a certain point in the animation you can decide whether you’re going to hold or pause and does a fast/heavy strike to knock enemies back.

MELEE CHANNELING: http://youtu.be/THYFOn4hHdI?t=45m22s

Steve: When you are equipped in Melee mode, you’re FIRE button changes into this channeling where you channel your energy into your weapon. This is a kind of mutation of the charge attack system. There’s no charge attacks anymore, just melee channeling. Now the blade has Warframe energy in it that pulls from your energy pool.

Geoff: Because he was using his channeling and parrying a physical attack at the same time he opened up a finisher opportunity.

Steve: We’re going to be shipping with half a dozen Channeling mods.

Scott: We have status, fire rate, melee swing, damage, life steal, and stamina increase mods.

Steve: Every hit is 5 energy by default. You can get a channeling mod to help with that.

Scott: You can do channeling mid-combo and time it correctly in a particular attack animation.

COMBO COUNTER: http://youtu.be/THYFOn4hHdI?t=52m51s

Steve: This is a way that melee will scale with incredibly powerfully enemies because there is now a hit counter that will introduce a damage multiplier that goes across all your weapons/mods.

CUTLASS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=57m17s

TENNO PRIMARY CROSSBOW: http://youtu.be/THYFOn4hHdI?t=58m59s

LENS SYSTEM

Steve: Lens System is for (likely) Update 14 and ties into the Focus system, you’re getting a preview here.

MELEE 2.0 AND VALKYR

Geoff: We will address it but it won’t be part of Update 13.

 

Katana, Tenno Crossbow, Cutlass & Dagger

PS4 Controller and Melee 2.0: http://youtu.be/THYFOn4hHdI?t=59m44s

Team: “It plays really well on a controller!”

How to get Hydroid when the Update ships? http://youtu.be/THYFOn4hHdI?t=1h24s

Steve: Did you really think it’d be this easy?

Well, when the Update goes out the hunt for Vay Hek begins! He will have the parts, but you’ll have to find him first!

Steve: Vay Hek has gone into hiding, but you’ll be facing his personal guard at first (maybe MELEE dudes?). Overall, sorry for being evasive and sorry we didn’t make it this week for the Update.

Melee 2.0 Hammer Gameplay: http://youtu.be/THYFOn4hHdI?t=1h1m40s

Dev and team get ready to show off the Hammer, not sure if it’s going to work… BUT! Scott looks at the combo screen and goes to town!

 

Steve: We’re going to Ship this out this Wednesday. http://youtu.be/THYFOn4hHdI?t=1h2m51s

We got a lot of comments/tweets about the teaser site. We didn’t want to do a countdown to a countdown. We apologize and hope the ambitiousness of this update makes up for it. We were as disappointed as the players. We were very upset. The way we (the devs), approached this was almost like making a subgame, but if you still wanna rock your Soma go for it. And if you want The Sword Alone, now you can. It takes practice, have patience with the Update, and learn it.

THE GLAIVE AND MELEE 2.0? http://youtu.be/THYFOn4hHdI?t=1h4m56s

Yes, it is the exception and it will maintain its charge attack.

Scott: Its combos are out of control.

Rebecca: Can you show it?

Scott: *goes ahead and gets Glaive ready to showoff* Real magic begins: http://youtu.be/THYFOn4hHdI?t=1h7m39s

HIJACK MISSION?

Still need to confirm if it’s coming to U13 as a permanent mission.

Closing Melee 2.0 thoughts:http://youtu.be/THYFOn4hHdI?t=1h11m13s

Scott: I am looking forward to 4 player melee only playthroughs. I totally think it’s viable. Even defense and survival, I was testing Defense, I could defend by myself.

Geoff: I think it’ll be cool to see how stuns/finishers are cooperated between players.

Scott: Melee only four player group, high level, is a viable strategy.

The Ninja is brought back to Warframe.

Thanks for watching!

 

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I don't know what I have done to deserve a shout out.... but I'm gobsmacked in awe. This update is so amazing DE... just wow. Thanks for making the dreams of the community a reality. I will look through all my posts now, aim to refine my core method of expression and deliver what best feedback and suggestions I can... not sure what else to say... cheers!

I loved seeing Scott play through by the way.. he really lit up in-game. You could really tell he was both in his element and that he was really looking forward to content release..

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Copied it into MS Word and coloured it white in there and copied it back to forums, seems fine on my end now.

 

Summary:

 

DEVSTREAM #26 – SUMMARY

 

The usual gang of Rebecca, Scott, Steve, Geoff and Sheldon say their hello’s and jump right into Update 13 content!

DOJO ADDITIONS

http://youtu.be/THYFOn4hHdI?t=1m26s

GARDENS:

http://youtu.be/THYFOn4hHdI?t=2m34s

http://youtu.be/THYFOn4hHdI?t=4m44s

Rebecca: There are 7 new Gardens being added.

TROPHY ROOM:

http://youtu.be/THYFOn4hHdI?t=2m55s

Rebecca: You can come to this two-storey elevator room and put all your trophies out. If you have active competitions going on in your Clan the winning player Warframe will be displayed in the middle in trophy form.

OBSERVATORY:

http://youtu.be/THYFOn4hHdI?t=5m10s

Rebecca: A lot of players have been saying that what their Dojo is missing is Space.

Steve: This is going to be part of the HUBS. It’s sort of an area where players can congregate; there will be transmissions and incoming information in the middle console.  

OROKIN LAB:

http://youtu.be/THYFOn4hHdI?t=7m1s

Steve: This is the Orokin research room. This is where you’re Clans will participate in the new Badlands gameplay, which are Clans and alliances being able to claim ownerships. You can build your own Solar Rails and settle areas that have never been reached before. Those areas will have superior resources and finds. When building a Solar Rail, the resource costs won’t scale because of an alliance of small clans can work together and challenge a single Moon clan. So they need to be on equal resource costs.

The loading screen pulls a random Codex entry.

The transitions into really large Dojos used to take 20 seconds, but Glen has optimized the Dojo layout codes so now it happens really quickly.

ALLIANCES

http://youtu.be/THYFOn4hHdI?t=12m23s

Rebecca: When I opened my inbox this morning I had an Alliance invite! We’ve had a lot of long term clans that have heard about Alliances but have never seen it until now.

This is the UI we teased on the UI Livestream, it’s been a longtime coming for Clan members.

SOLAR RAIL NODES

http://youtu.be/THYFOn4hHdI?t=13m58s

Scott: So Clans can put their own messages in here and Clan logos are displayed.

Steve: They’ll have battle pay offers and contributions you have to pay to their Clan that goes in their Vault so they can build more Solar Rails.

They’ll be using a mix of Tilesets. Might be some missed Factions in them too.

There is a lot of time that happens between the phases where you can’t deploy and take that location right away. If you deploy a challenge it’s not a sudden conflict. We’re doing that so other clans and alliances can build up their forces.

When you play Badlands and pick a tower, you don’t directly attack that Clan. You’re attacking the base that they’ve built. You run a mission against the defense that the tower has built. If you challenge with your tower and you’re just doing to block someone, the other tower will win automatically after a couple days. You have to be serious when you build and attack.

The total population of an Alliance is 3000.

NEW WARFRAME/CARRIER SKIN

http://youtu.be/THYFOn4hHdI?t=22m22s

Scott: Hydroid is water themed but instead of going pure water we hybridized it and it turned out water/pirate.

ALT HELMET: http://youtu.be/THYFOn4hHdI?t=23m35s

PARROT: http://youtu.be/THYFOn4hHdI?t=23m51s

Scott: Basically this is a skin for your Carrier Sentinel; we’ll be starting to introduce skins for Sentinels in the future.

Currently I think he fits a Hydroid type, he’s an all-around kind of guy.

SHIPYARD TILE SET SNEAK: http://youtu.be/THYFOn4hHdI?t=27m36s

1ST POWER: http://youtu.be/THYFOn4hHdI?t=28m44s

Scott: It’s a long ranged cannon barrage that as it level ups up the duration and damage will increase.

2ND POWER: http://youtu.be/THYFOn4hHdI?t=29m17s

Scott: You basically turn into a Tidal Wave. It pushes the AI together, knocks them down and damages them over time.

3RD POWER: http://youtu.be/THYFOn4hHdI?t=29m49s

Scott: This started out as a joke. Basically you turn into a puddle. You can’t be detected by AI and if they walk over the puddle you can hide enemies in the puddle and take damage over time. It’s really good for stealth so you can strategically place yourself or hide.

4TH POWER: http://youtu.be/THYFOn4hHdI?t=31m13s

Geoff: This one is still a work in progress.

Scott: Basically it spawns the Kraken. The tentacles will grab AI and fling them around.

MELEE 2.0

Scott: I think Melee 2.0 is the biggest reason for the delay. The amount of time and polishing that it’s taking to organize all of the animation assets and creating fun combos with a reason to exist.

Basically we’ve added Stance slots to all of the Melee weapons. The Stance is created as Mods cards that you will find in the game as drops. Every weapon comes with a default basic stance that doesn’t include the combos. When you find the one you prefer you equip it and level it up. The Stances are what unlocks the Combos for you. They work like an Aura slot as well. The button underneath the Stace Mod shows you all the possible combos to show players how to do this. You can access this in-game too if you need some help.

Steve: I think a training mode for this would be nice. There’s now a level of skill required for Melee instead of just mashing.

Scott: When you have your primary weapon equipped you can still quick strike. Basically BLOCK is now your AIM button.

CRONUS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=37m15s

Geoff: You can now strafe and dodge as well when you parry.

Steve: Parrying is now pretty inexpensive and not on the AIM button when you’ve got the melee weapon equipped.

BO STAFF GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=40m19s

Scott: That kick at the end of the combo opens up a finisher.

FURAS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=43m41s

Scott: This combo set has a forking branch in it. At a certain point in the animation you can decide whether you’re going to hold or pause and does a fast/heavy strike to knock enemies back.

MELEE CHANNELING: http://youtu.be/THYFOn4hHdI?t=45m22s

Steve: When you are equipped in Melee mode, you’re FIRE button changes into this channeling where you channel your energy into your weapon. This is a kind of mutation of the charge attack system. There’s no charge attacks anymore, just melee channeling. Now the blade has Warframe energy in it that pulls from your energy pool.

Geoff: Because he was using his channeling and parrying a physical attack at the same time he opened up a finisher opportunity.

Steve: We’re going to be shipping with half a dozen Channeling mods.

Scott: We have status, fire rate, melee swing, damage, life steal, and stamina increase mods.

Steve: Every hit is 5 energy by default. You can get a channeling mod to help with that.

Scott: You can do channeling mid-combo and time it correctly in a particular attack animation.

COMBO COUNTER: http://youtu.be/THYFOn4hHdI?t=52m51s

Steve: This is a way that melee will scale with incredibly powerfully enemies because there is now a hit counter that will introduce a damage multiplier that goes across all your weapons/mods.

CUTLASS GAMEPLAY: http://youtu.be/THYFOn4hHdI?t=57m17s

TENNO PRIMARY CROSSBOW: http://youtu.be/THYFOn4hHdI?t=58m59s

LENS SYSTEM

Steve: Lens System is for (likely) Update 14 and ties into the Focus system, you’re getting a preview here.

MELEE 2.0 AND VALKYR

Geoff: We will address it but it won’t be part of Update 13.

 

Katana, Tenno Crossbow, Cutlass & Dagger

PS4 Controller and Melee 2.0: http://youtu.be/THYFOn4hHdI?t=59m44s

Team: “It plays really well on a controller!”

How to get Hydroid when the Update ships? http://youtu.be/THYFOn4hHdI?t=1h24s

Steve: Did you really think it’d be this easy?

Well, when the Update goes out the hunt for Vay Hek begins! He will have the parts, but you’ll have to find him first!

Steve: Vay Hek has gone into hiding, but you’ll be facing his personal guard at first (maybe MELEE dudes?). Overall, sorry for being evasive and sorry we didn’t make it this week for the Update.

Melee 2.0 Hammer Gameplay: http://youtu.be/THYFOn4hHdI?t=1h1m40s

Dev and team get ready to show off the Hammer, not sure if it’s going to work… BUT! Scott looks at the combo screen and goes to town!

 

Steve: We’re going to Ship this out this Wednesday. http://youtu.be/THYFOn4hHdI?t=1h2m51s

We got a lot of comments/tweets about the teaser site. We didn’t want to do a countdown to a countdown. We apologize and hope the ambitiousness of this update makes up for it. We were as disappointed as the players. We were very upset. The way we (the devs), approached this was almost like making a subgame, but if you still wanna rock your Soma go for it. And if you want The Sword Alone, now you can. It takes practice, have patience with the Update, and learn it.

THE GLAIVE AND MELEE 2.0? http://youtu.be/THYFOn4hHdI?t=1h4m56s

Yes, it is the exception and it will maintain its charge attack.

Scott: Its combos are out of control.

Rebecca: Can you show it?

Scott: *goes ahead and gets Glaive ready to showoff* Real magic begins: http://youtu.be/THYFOn4hHdI?t=1h7m39s

HIJACK MISSION?

Still need to confirm if it’s coming to U13 as a permanent mission.

Closing Melee 2.0 thoughts:http://youtu.be/THYFOn4hHdI?t=1h11m13s

Scott: I am looking forward to 4 player melee only playthroughs. I totally think it’s viable. Even defense and survival, I was testing Defense, I could defend by myself.

Geoff: I think it’ll be cool to see how stuns/finishers are cooperated between players.

Scott: Melee only four player group, high level, is a viable strategy.

The Ninja is brought back to Warframe.

Thanks for watching!

 

looks better in this one, now only if DEMegan adds this to her OP, to edit those dark texts in summary.

Edited by IIRodimusprimeII
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Really impressed by what I saw of melee 2.0.  What will happen with all our charge damage/speed mods?  Will they be changed to channeling?  That was not clear to me.  The mention that some melee weapons are being buffed like the bo make me really happy.   I hope the reaper prime was on that list as well.  

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Thank you for letting us know about Badlands ahead of time it is giving my clan time to prepare and plan for war.

(P.S) Can you please do something about the Stalkers drop rates? I have killed him 20+ times and still nothing execpt Despair

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Question about melee channeling:

 

So I notice that this MAY make contagion a little bit redundant because apart from the toxin damage boost, they're virtually identical: any tweaks for that ability in consideration?

 

Also, does melee channeling change parrying behaviour?

But then you can melee channel your glaive pop contagion and if melee channel still exist use that, then chop a ship in half

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