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Thanks For Watching Devstream #26


[DE]Rebecca
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The Platinum Winners

Lordmistik

 

 

You should've seen my face when i first heard the name. It went from "What, did I REALLY WIN?" to total disapointement.

My twitch alias is the same as my Warframe, for those of you who don't get it.

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Missed many parts because of events getting me off the screen, gonna rewatch it later.

 

My impression from what i got.

 

So that's the result of all that time working on the new system?

You know. You could have allready drastically improved melee by ramping up the damage ages ago. It was a complainment i saw since last April when i joined. There was a pile of melee weapons but only heavy and dual weapons were worth using thanks to charge attacks.

The main issue with melee was that you were hacking away on enemies for ages without effect, all while you had a gun that did more damage on a safe range. By increasing melee damage enough that you would actualy do more damage up close than on range, it would have both improved as emergency action and as high risk high reward tactic. Which is usualy how a quick melee works in most shooters, a popular example being Halo were the melee could kill most enemies in 1 or 2 hits, but which was quite risky.

Would have been better as a foundation for the new changes, than putting everything on one card with the new system which might still backfire by simply being not powerfull enough to actualy justify using it over good old shooting.

Reducing the quick melee to a can opener might bring the negative effect of fooling the muscle memory of many players who are used to quick melee actualy getting them out of an issue.

 

As for the new Warframe, his abilities are rather unimpressive in terms of effect. I guess people will still love him as sidegrade to existing Warframes, but i don't see myself prefering him over the tried and true models i'm using for some time now.

 

But that's just my opinion so far. Maybe the new melee will look more compelling when i saw all.

Edited by Othergrunty
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Most frames have simple names that explain exactly what they are without badly combining two words together. Frost (ice), Ember (fire), Saryn (is a type of toxin = toxic), Mag (magnetic), etc. etc.

 

 Hydroid sounds bad, like a kid named a water robot or something.

The best names in the game are usually not direct explanations of the powers, but references that often go back to our history, which is Warframe's history's history's history^2.

Vauban, Zephyr, Oberon. All of these are indirect yet unique, they cause tangential learning which is always a huge plus, and frankly they're just not the kind of thing you see in every game.

 

Then when you strap a frame called Vauban with two abilities called "Tesla" and "Bastille", you get something truly special.

(Unlike "Frost" and "Ice Wave"...)

 

I don't think that this excuses Hydroid though. Pirate and Water-related myths and history are filled with extremely interesting detail, and both his abilities and warframe name could have reflected them better.

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Yes to everything...

 

 

...but the name. Hydroid...'cmon now.

 

The best names in the game are usually not direct explanations of the powers, but references that often go back to our history, which is Warframe's history's history's history^2.

Vauban, Zephyr, Oberon. All of these are indirect yet unique, they cause tangential learning which is always a huge plus, and frankly they're just not the kind of thing you see in every game.

 

Then when you strap a frame called Vauban with two abilities called "Tesla" and "Bastille", you get something truly special.

(Unlike "Frost" and "Ice Wave"...)

 

I don't think that this excuses Hydroid though. Pirate and Water-related myths and history are filled with extremely interesting detail, and both his abilities and warframe name could have reflected them better.

 

 Amen!

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For a second there, I was actually afraid you had removed charge attacks from the game all together.  From the Glaive footage, this is not the case, but still, you guys scared me.  That being said, thanks for a great stream, and best of luck with the update.  Last Wednesday's fiasco is forgiven.

 

Regards,

Temperance000

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Nice stream, alot of info, but HYDROID... Dagon, Poseidon, Nemo, Kraken (rename the gun currently called Kraken into something else, noone cares), any other water spirit from any country's mythology, or even Davy, Eddie, Sam or Steve. Sounds like 'jewdroid' from some episode of South Park lol.

 

Anyway this name is completely out of mood, make a vote at least.

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Honestly, still have some questions.

#1 Why is this delayed (the actual reason for the original delay was never elaborated on).
#2 Why badlands is ready when according to a previous stream the focus system was the closest to being done?

#3 The advantage of playing an actual badlands mission versus the control and contesting control payouts?

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I love what they have done, but i think they could have done a bit more. From what i currently can see is each stance has everything we can do now (ala e-e-e, jump e, slide e, etc) and then one SINGLE pause combo. Like what happened to the fire button on the mouse being a heavy attack? Is channeling also gonna ba a heavy attack to go more into combos? I went into this thinking "wow ill be able to do so many combos in one stance and intertwine them to make my own!" I just think right now its a little lack luster. Does anyone else think this? Maybe they will add more combos to stances as time goes on. I can only hope. But i still can't wait :D

Edited by Brawleee
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I love what they have done, but i think they could have done a bit more. From what i currently can see is each stance has everything we can do now (ala e-e-e, jump e, slide e, etc) and then one SINGLE pause combo. Like what happened to the fire button on the mouse being a heavy attack? Is channeling also gonna ba a heavy attack to go more into combos? I went into this thinking "wow ill be able to do so many combos in one stance and intertwine them to make my own!" I just think right now its a little lack luster. Does anyone else think this? Maybe they will add more combos to stances as time goes on. I can only hope. But i still can't wait :D

.......First, your text is gray. Second they showed us the Basic Stance, they said that more Stance mods will drop from enemies (more farming.....) we will have more Combos as we level the mod(?). So far we have seen 1 of the combos here, there will be more dont worry, but if you are concerned that we will only have 1 combo per Stance...... I am too.

Edited by Kao-Snake
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Thanks for the quick upload to Youtube.

 

Okay, watched the whole thing. So here are my full impressions.

 

- Had to imagine little Steve sitting on a playground proclaiming "I am the Pirate king!" like Ike in The Stick of Truth.

 

- So the trick you used to create a giant statue of Excal Prime in the derelict vaults can now be used to create a giant statue in the dojo? Well some people have to stroke their ego somehow i guess.

 

- The dojo expansion and observatory make me wonder, if we all have our dojo in the same large structure or if each clan is supposed to have their own structure with their dojo inside?

 

- I guess the large solar rail you can see from the orokin research lab points towards individual structures for each clan.

 

- Actualy the observatory and the orokin research lab make me wonder, aren't you guys concerned that players will easily create something that breaks logic? Like creating a u-shape dojo which will have the observator and orokin research lab face each other but both having completely different giant space views? We allready have missions where you have a u-shape on a Corpus ship with two windows technically facing each other but showing only completely empty space outside.

 

- "There are dudes outside building the thing." Again Steve, please finaly introduce civilian factions!

 

- Still not sure about the whole clan conflict/Alliance thing. Is it really smart to establish that the Tenno actualy have a large amount of infight among their larger inner factions? Makes them look rather flawed and unfocused. Protectors of balance or saviours of mankind sounds different. The whole idea makes sense for a multiplayer game focused on PvP conflict. But in this game, which was created around PvE, with the player characters as mysterious heros of the solar system, it kind of condradicts the story.

 

- Hydroid? Well i agree with others who say the name sounds rather awkward.

 

- "He is so dangly". Personaly i'm not a fan of too many dangly bits. I'm actualy not a fan of too many dangly bits. It's why i also appriciate the old frames, especialy Loki, Volt and Rhino who have a nice detailed appearance without uncessary stuff cluttering it up. Just my personal preference though. Some dangly stuff is not bad. I love the Swindle helmet for example.

 

- So he is hybrid with Stealth abilities? He looks rather bloated for a stealth character.

- Barrage reminds me of Frost's ice wave attack. So we have a weak small AEO ability. Also 50 energy for a "1" ability?

 

- Second is a Slash Dash/Rhino Charge attack with some pull effect? Okay, usefull.

 

- Third is the ability to dissapear into a puddle. For some reason i didn't found that particular funny. Maybe it's just because it reminded me of the T-1000 from the second Terminator movie. Nice effect. The strategic value is kind of lost on me given that your team mates normaly just run in like a bunch of barbarians and slaugther everything in sight and even if you make stealth more usefull, the enemies will still be mostly too stupid to even react to their dead team mates unless they turn around and see the corpse. But by the time they might do that the corpse has long dissapeared, so they won't react to it. Which in turn means there is absolutly no need to have an ability that hides corpses. Even then, good old invisibility will remain more usefull. Also if you force people into stealth too much they will just straight dodge it, just like how most people try to dodge the escort and spy missions. Overall with a cost of only 25 energy however i can see that as a very usefull survival skill, to allow you to dodge fire and regain some health. Also being able to remove heavier enemies from the play for a short while, can be very usefull.

 

- The fourth ability reminds me to the rift gun from Ratchet and Clank. Nice, but other Warframes have instant working abilities which will remain more usefull. Maybe you should have the tentacles ensnare the enemies damaging them in the process. If the ability itself will not kill them, it can give team mates an increased chance to kill them while they are helpless.

 

- Overall as i thought before. He looks good, but his abilities in their function are okay at best, nothing impressive or truely new.

 

- The pirate jokes are getting old fast.

 

- Combos. Okay. Could be nice.

 

- As i said before, i hope quick strikes will also benefit from the new melee system either in terms of larger damage or at least helping you against enemies up close, like stunning them for a short while. Otherwise players might reflexivily mash it and be annoyed if it doesn't help them in need.

 

- Damage on the enemies looked good for an unleveled Cronus against armored enemies. Just hope it holds up to the later game enemies with the right builds. Block finaly being usefull against bullet at least sounds good. Still time will tell if this is going to be a true alternative to shooting or if it will remain just a plaything for players. The bo didn't seem overpowered against LEVEL 1 Grineer. I hope that Bo animation will be the same for the Orthos.

 

- Stamina build on our Warframes? I'm sorry Steve but how many times have we allready pointed out that we don't have enough space on our mod slots to create exotic builds and use them seriously, because most will prefer using "essential" mods in order to stay relevant in the game. Though because of the stamina reduction some month ago i mostly run around with Quick Rest anyway. But let's see if Scotts claim will be true and the melee builds will be suitable for late game.

However i'm rather concerned what ever they will work in the game modes which center around throwing hundreds of enemies at us, which sadly seems to be every second mode these days (Defence, Mobile Defence, Survival, Interception).

Let's see if the fancy new staff weapon combo will help when you are turned into swiss cheese by 10 Elite Crewmen with perfect auto aim or getting knocked on your back by heavy Grineer while napalms roast you and those friendly eviscrators just put 3 bleed procs on you.

 

- It remains to be seen how the whole thing will work in combination with other players. We allready have the problem that missions can quickly break down in a competition between players in order to get kills before the other simply because they feel like not getting much action themself.

 

- I had to laugh when Scott got knocked on his back so many times. Why do you guys still don't see anything wrong with the amount of enemies who can do that to you so many times in a row? Every normal player would have been dead multiple times and Scott used a build with a lot of health and shield.

 

- Wait the challening button is the left mouse (trigger) key? So to melee in melee mode i need to keep hitting "E" like in that combo list? Wouldn't it make more sense to put the normal attack on the trigger key and the challening on "E"? Will i be able to switch that in the menu without switching firing and quick melee in gun mode?

 

- I notice Scott is cheating a lot with the health in the higher level gameplay. Not a good sign.

 

- The glaive combo did impress me i must say. Glad i still have my potatoed one.

 

- Overall though it looks very good, the game is certainly better off with it and it shows you guys put a lot of work into it. Great work to the job so far.

Edited by Othergrunty
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