blackflashcannon Posted May 14, 2014 Share Posted May 14, 2014 i try to scan with the codex, and when i successfully scan an enemy, it goes on a scanning spree, scanning walls and floors and everything i aim at. it wastes the charges on them too Link to comment Share on other sites More sharing options...
Seto-san Posted May 14, 2014 Share Posted May 14, 2014 is there a helios involved? Link to comment Share on other sites More sharing options...
blackflashcannon Posted May 14, 2014 Author Share Posted May 14, 2014 (edited) it does the same with helios and my scanner. helios isnt a factor because the same thing happens when i have my carrier equipped and i am using the scanner, but helios does scan the floor and walls will test out with carrier Edited May 14, 2014 by blackflashcannon Link to comment Share on other sites More sharing options...
blackflashcannon Posted May 14, 2014 Author Share Posted May 14, 2014 confirmed, same thing happens when i have carrier Link to comment Share on other sites More sharing options...
MFDelta Posted May 15, 2014 Share Posted May 15, 2014 (edited) Helios scans plants on Earth, which would be nice except for the following problems: * No bonus affinity or extract items are rewarded * Helios will, if left to its own devices, continue scanning the same plant over and over again, consuming multiple codex scanner charges It would be fine if Helios didn't automatically harvest materials for the player, but in that case he shouldn't be allowed to spend charges scanning plants that are already full in the codex. He's proven to be too irresponsible to do that. Edit: Helios will stop scanning a plant if you scan it yourself. Edit 2: If Helios encounters a plant NOT totally filled out in your Codex, he will scan it normally, awarding bonus affinity and the proper extract. It seems as if this bug is related to plants having all their scans. Edited May 15, 2014 by MFDelta Link to comment Share on other sites More sharing options...
Allenaattori Posted May 15, 2014 Share Posted May 15, 2014 To add to this, Helios does NOT scan when you are not the host. I can comfirm it, I've tested it many times. Please fix it. D: Link to comment Share on other sites More sharing options...
Hadronox Posted May 15, 2014 Share Posted May 15, 2014 (edited) I've been on a scanning spree for days and I noticed a few glitches with Scanning & Helios Sentinel. (1) Permanent Structure Bug: Sometimes Helios likes to scan structures which in itself is a small bug, but when I was on Jupiter, Elara that bug lead to the whole screen bugging out permanently into that blue framework. It looked like this everywhere I moved, and it lasted until I exited the mission: (2) Death/Revive Reset: When I die and revive, I am able to scan "already" scanned mobs (i.e. mobs that I normally cannot scan anymore), as if the whole database is temporarily reset after death. This mean that Helios starts to scan everything and all the mobs which were already completed. EDIT (24 May 2014): I had the Structure Bug issue again in another Coprus map. This time I was switching to the scanner and did not actually scan anything!! As to the Death/Revive Reset bug, I asked several people and they all confirmed it was happening to them as well. I also read other posts on the forum about it happening to others. Edited May 24, 2014 by Hadronox Link to comment Share on other sites More sharing options...
YourBusDriver Posted May 15, 2014 Share Posted May 15, 2014 I've been on a scanning spree for days and I noticed a few glitches with Scanning & Helios Sentinel. (1) Permanent Structure Bug: Sometimes Helios likes to scan structures which in itself is a small bug, but when I was on Jupiter, Elara that bug lead to the whole screen bugging out permanently into that blue framework. It looked like this everywhere I moved: http://i.imgur.com/DWl9dXC.jpg (2) Death/Revive Reset: When I die and revive, I am able to scan "already" scanned mobs (i.e. mobs that I normally cannot scan anymore), as if the whole database is temporarily reset after death. This mean that Helios starts to scan everything and all the mobs which were already completed. Issue a support ticket. Link to comment Share on other sites More sharing options...
Hadronox Posted May 15, 2014 Share Posted May 15, 2014 You mean no one else has these bugs? Link to comment Share on other sites More sharing options...
MFDelta Posted May 15, 2014 Share Posted May 15, 2014 I guess I might as well add here that if you jump into a pit while Helios has the Investigator precept installed, for some reason it gets 100 affinity for "Power" activation several times over. Link to comment Share on other sites More sharing options...
YourBusDriver Posted May 16, 2014 Share Posted May 16, 2014 They may, but they are too lazy to do anything about it. Link to comment Share on other sites More sharing options...
Hadronox Posted May 16, 2014 Share Posted May 16, 2014 Le bump .. it is quite le annoying issue :( Link to comment Share on other sites More sharing options...
PhireWuffie Posted May 16, 2014 Share Posted May 16, 2014 My Helios can scan an Earth plant multiple times, but it doesn't give me any extracts and it's wasting my scanners Link to comment Share on other sites More sharing options...
Yezzik Posted May 21, 2014 Share Posted May 21, 2014 And I don't just mean after I revive mid-mission. Right from the very start of the mission, he's scanning everything in sight--things I know for a fact he wasn't scanning twenty minutes ago. This suggests that either Helios and/or the Codex are broken somehow. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted May 21, 2014 Share Posted May 21, 2014 Investigating this! Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted May 21, 2014 Share Posted May 21, 2014 It seems that the player is able to scan things even if they completed the codex entry for the specific enemy. This seems to register with Helios, thus causing him to go mental. Link to comment Share on other sites More sharing options...
Zurakci Posted May 21, 2014 Share Posted May 21, 2014 So I played today before the new patch with the SERRO and the new Syandana, Though I would use Helios see if he was fixed, and he was. Fantastic. Fast scan, and only scans targets that is not scanned. WONDERFUL! Then the 13.4.0 comes out, aaaaaand once more, this sentinel is back to the start of being useless. Now, he scans everything, non discriminating and uses up all the codex scanners ONCE MORE. Just faster than when he was before good fix. Can we please go back to the old codex thingy, where stuff that are done and fully scanned CANNOT be scanned again? Really helps me and Helios NOT using up codex scanners on normal soldiers when we ment to be scanning rare stuff. Link to comment Share on other sites More sharing options...
Captain_Crack Posted May 21, 2014 Share Posted May 21, 2014 My Helios seems to scan EVERYTHING, even when Codex says they are fully maxed in scanning. In doing all this scanning it uses all my scans up and then has none for the things it should be scanning. Is there a way of stopping it doing this on my side or would it have to be a DE game fix? Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted May 21, 2014 Share Posted May 21, 2014 It seems that the player is able to scan things even if they completed the codex entry for the specific enemy. This seems to register with Helios, thus causing him to go mental. Replying to my own post FTW. Anyway, this seems to be a side-effect of the new addition of having enemies highlighted through the Codex Scanner. Also of note... enemies are not highlighted through the Codex Scanner, in direct relation with this bug that makes enemies able to be scanned, and thus registered as uncompleted in the Codex while in-mission. Link to comment Share on other sites More sharing options...
Carl_Bar Posted May 21, 2014 Share Posted May 21, 2014 I also got a bug where if i manually equipped my scanner it would fail to switch back to the weapon properly. The display in the bottom left would display the weapon but no attack or aiming would take place on button presses, even quick melee via E key was broken. Link to comment Share on other sites More sharing options...
Marthrym Posted May 21, 2014 Share Posted May 21, 2014 Yeah apparently poor Helios has gone bonkers. Scanning Rampage ahoy! Link to comment Share on other sites More sharing options...
DietEbolaCola Posted May 22, 2014 Share Posted May 22, 2014 I also got a bug where if i manually equipped my scanner it would fail to switch back to the weapon properly. The display in the bottom left would display the weapon but no attack or aiming would take place on button presses, even quick melee via E key was broken. I posted this to the bug section of the forums as well. If you zoom in with your scanner it disables your ability to aim or fire. You have to hit your Scanner again to be able to fire again, instead of F to switch weapons. Link to comment Share on other sites More sharing options...
Irorone Posted May 22, 2014 Share Posted May 22, 2014 Honestly it might have something to do with the possibility of overscanning an enemy to complete the codex (won't stop players from scanning more enemies than necessary to complete the codex entry mid-mission so the codex can read something like 24/20 scans more or less screwing with what is considered complete) or DE's planning a secondary function to scanned enemies idk. Link to comment Share on other sites More sharing options...
Yezzik Posted May 22, 2014 Share Posted May 22, 2014 I think it stems from whatever change DE made to implement the green "fully scanned" glow. I didn't see that glow when I tried to scan a wall of Chargers and Runners despite knowing I had more than enough scans of each. Link to comment Share on other sites More sharing options...
Balduron04 Posted May 22, 2014 Share Posted May 22, 2014 I've never seen the green "fully scanned" glow. In fact, when my helios was scanning things, they'd glow orange again. He'd go after containers and explosive barrels especially, and I'm up to almost 100/20. I stopped scanning those a LONG time ago, and every time i see him start a scan, i run around a corner as fast as possible. I usually buy up to 500 scanners, and today I realized my helios has me down to 31. Between Grates, things that don't show up in the codex, and eximus, helios has eaten over 500 scans. I might have to bench him again until this can be reliably sorted. Link to comment Share on other sites More sharing options...
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