carbine7 Posted May 22, 2014 Share Posted May 22, 2014 (edited) I've most consistently had the issue with Chargers, and it was happening before 13.4. I now have 64/30 Charger scans -__-. I've also noticed while playing single player Void runs that Helios likes to fixate on a target that he does not actually have Line of Sight to, and remains focused on it until I finally give him direct LoS and he scans it. This is particularly bad with the Orokin crates, as afaik they don't have a codex entry, so Helios goes to town on them. Haven't yet tried this since yesterday (pre-13.4) but as no direct changes to Helios scanning were mentioned in the notes it is likely still the case. Will try to confirm later. edit: upon further reflection, could be an issue with either Void tile geometry or a flaw in how Helios determines LoS; possibly even a combination of both. Edited May 22, 2014 by carbine7 Link to comment Share on other sites More sharing options...
LGear Posted May 22, 2014 Share Posted May 22, 2014 It does seem like the recent patch kinda undid the Codex Scanner fix before. I'm now able to scan enemies I know I've already completed codex entries for, which means that the Helios is likely going to want to scan everything now. Worst off is that the supposed green color highlight for completed entries doesn't show because none of the units appear to register as complete while ingame, thus the reason you can still scan them. Link to comment Share on other sites More sharing options...
NoSpax Posted May 22, 2014 Share Posted May 22, 2014 (edited) Helios uses Scanners, which supply the Scan and their mechanisms. Since we are now able to scan what couldn't be scanned anymore, this feature also applies to Helios, causing this bug (rescans). Basically said, Helios right now uses the same code as the scanner and this must be detached. Helios needs his own scanner code, but uses our scanners as ammo. Fixing only the Scanner or Helios will break the other one vice-versa. Edited May 22, 2014 by Sypheal Link to comment Share on other sites More sharing options...
ArkNeither Posted May 22, 2014 Share Posted May 22, 2014 (edited) Um, before this update, my codex scanner would highlight all objects and targets especially enemies with a blinking orange outline which worked through walls and obstacles.... Kinda like an Alien movie scanner, or sonar, with that bleep bleep sound... Now my codex acts like regular binoculars and doesn't highlight enemies at all... I relied alot on my codex (i set my codex to a special hotkey to access it quickly) when i wanted to have fun doing stealth missions, I could layout a room with some fun high tech goggles, now they don't show me anything anymore :( (side note: when they added the female rescue target voices, is that Megan or Rebecca, it's absolutely adorable... "I'VE GOT SOME SCORES TO SETTLE!") Edited May 22, 2014 by Tyrannawn Link to comment Share on other sites More sharing options...
-CM-Tiffany Posted May 22, 2014 Share Posted May 22, 2014 This has to do with the EU Parliament. I know it. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 22, 2014 Share Posted May 22, 2014 Apparently it's bugged right now, if anything I think they meant to implement a green highlight for enemies you finished scanning, which I assume means we'll be able to see them through walls again once they fix it (yay). Link to comment Share on other sites More sharing options...
Tulzscha Posted May 22, 2014 Share Posted May 22, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Thrackrum Posted May 22, 2014 Share Posted May 22, 2014 The new green halo thing isn't appearing when I zoom while using the scanner. On two related notes I seem to be able to scan enemies I have already fully scanned into the codex again and when I scan them it registers the scan (with appropriate XP floater) but doesn't use up any scanner charges. Link to comment Share on other sites More sharing options...
DeMeritus Posted May 22, 2014 Share Posted May 22, 2014 Supposedly this is getting rectified in the next hotfix. Link to comment Share on other sites More sharing options...
Severuslanskerr Posted May 22, 2014 Share Posted May 22, 2014 i have the same error i noticed it too late and lost about 46 scanners in a single session (were only the usual infested which i have scanned already) at first i though: Jay hes finally scanning fast enough! but then: wait a minute .... Link to comment Share on other sites More sharing options...
Norifur Posted May 22, 2014 Share Posted May 22, 2014 (edited) Even normal scanner is gone bonkers ... the scanner sound plays in a loop ... it's driving me crazy ... I also haven't seen the "already done"-glow effect ...: - equip scanner using quick inventory key ... this provokes a weird scanner-animation on any surface your looking at this moment - scan something ... sound goes in a loop the loop can sometimes be avoided through this: - equip scanner using fast-key (animation on a surface visible) - unequip scanner using fast-key - equip scanner using fast-key (no animation on a surface visible) - scan with no sound at all .. Edited May 22, 2014 by Norifur Link to comment Share on other sites More sharing options...
tveeggad Posted May 22, 2014 Share Posted May 22, 2014 Investigating this! I can't be the only one who understood that pun. Heheheh. Link to comment Share on other sites More sharing options...
DAFIRE Posted May 22, 2014 Share Posted May 22, 2014 I can't be the only one who understood that pun. Heheheh. investigator mod for helios,and she says "investigating" xD Link to comment Share on other sites More sharing options...
Yezzik Posted May 22, 2014 Share Posted May 22, 2014 I can't be the only one who understood that pun. Heheheh. Oh God, I only just noticed. Link to comment Share on other sites More sharing options...
DJ_Space_Ninja Posted May 22, 2014 Share Posted May 22, 2014 In addition to the bugs mentioned by Thrackrum, there is is also an issue with the scanner that causes both the primary and secondary weapons, and under some conditions the melee weapon to become unusable. The condition for this to happen is simply to zoom in using the scanner. The locked down weapons may be made usable again by equiping the scanner again and then simply switching to any weapon. Link to comment Share on other sites More sharing options...
Coatduck Posted May 22, 2014 Share Posted May 22, 2014 Investigating this! HEH HEHEH I have a deep and possibly profound appreciation for puns. Link to comment Share on other sites More sharing options...
DocBlood Posted May 22, 2014 Share Posted May 22, 2014 The new green halo thing isn't appearing when I zoom while using the scanner. On two related notes I seem to be able to scan enemies I have already fully scanned into the codex again and when I scan them it registers the scan (with appropriate XP floater) but doesn't use up any scanner charges. Also scans not producing resources from the various Earth plants. Link to comment Share on other sites More sharing options...
DocBlood Posted May 22, 2014 Share Posted May 22, 2014 In addition to the bugs mentioned by Thrackrum, there is is also an issue with the scanner that causes both the primary and secondary weapons, and under some conditions the melee weapon to become unusable. The condition for this to happen is simply to zoom in using the scanner. The locked down weapons may be made usable again by equiping the scanner again and then simply switching to any weapon. Happened to me this AM. Also one of the scan sounds gets stuck playing over and over even when scanner not equipped. Link to comment Share on other sites More sharing options...
Mogwhi Posted May 22, 2014 Share Posted May 22, 2014 I have been scanning in Jupiter Gas Cities and sometimes when I am scanning enemies, I get a blue ghosting holographics layout of the complete tileset on my screen which does not disappear when I stop using the scanner. it then makes that room unplayable because its hard to see enemies to where I need to go. Link to comment Share on other sites More sharing options...
coldone007 Posted May 22, 2014 Share Posted May 22, 2014 (edited) Happened me as well. And after scan Image: Edited May 22, 2014 by coldone007 Link to comment Share on other sites More sharing options...
GeneralReisen Posted May 22, 2014 Share Posted May 22, 2014 In addition to the bugs mentioned by Thrackrum, there is is also an issue with the scanner that causes both the primary and secondary weapons, and under some conditions the melee weapon to become unusable. The condition for this to happen is simply to zoom in using the scanner. The locked down weapons may be made usable again by equiping the scanner again and then simply switching to any weapon. same problem, that and no green glow on already fully scanned enemies Link to comment Share on other sites More sharing options...
ByJove Posted May 22, 2014 Share Posted May 22, 2014 I mentioned this in another thred. If you want your weapons back go back to the wheel and click the scanner icon again and you should be able to get them from there as long as you don't zoom again(until this gets fixed anyhow). Also thought the new highlight was meant to be blue? I'm getting pieces of scenery(and floor) being highlighted blue when i activate the scanner. Link to comment Share on other sites More sharing options...
MFDelta Posted May 22, 2014 Share Posted May 22, 2014 I feel I should report the following things about 13.4.0: * The bug of Helios repeatedly scanning plants full in the codex without reward SEEMS to be fixed, but I don't know if that's only because nothing counts as full in the codex anymore. * Helios still profits off of you falling off cliffs * Helios seems to be attacking enemies again. He seemed to have stopped once I put Investigator on, and I wasn't sure enough that he wasn't attacking to report it. Thank you! Link to comment Share on other sites More sharing options...
[DE]Megan Posted May 22, 2014 Share Posted May 22, 2014 Scanner sound infinitely looping, ability to scan enemies you've already fully scanned, and the scanning post process effect(blue holographic) have all been logged for testing. Thanks! Link to comment Share on other sites More sharing options...
magalor Posted May 22, 2014 Share Posted May 22, 2014 They should really just make it so you can't scan stuff once you have fully scanned stuff in the codex. would make me use helios alot more for sure since the dumb thing thinks i need 100 scans of infested chargers Link to comment Share on other sites More sharing options...
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