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Thank You For Choosing Pluto First


Kartumterek
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Uhhh...I'm not sure what the actual complaint is here.

 

Is there something wrong with Sechura?

 

Apparently the plat credits (sorry, I only see plat now) is too easy. :3

Edited by Sibarian
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I fail to see how it isnt working, they pay us to play there and ask nothing in return, it doesnt hurt the devs that we can make easy money there it only hurts those in the alliance. why would they and how could they nerf it?

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Who said anything about a nerf? The only mention of Pluto was in the video with Vor at the end of the Devstream, and that spoke more to the fact that planets like Pluto have been largely ignored, despite the fact that they're a large part of the game's lore (ie: shenanigans with Terminus). It has nothing to do with the solar rails or Sechura, which will remain as they are.

 

This thread has the worst miscommunication that I've seen in a good long while.

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Who said anything about a nerf? The only mention of Pluto was in the video with Vor at the end of the Devstream, and that spoke more to the fact that planets like Pluto have been largely ignored, despite the fact that they're a large part of the game's lore (ie: shenanigans with Terminus). It has nothing to do with the solar rails or Sechura, which will remain as they are.

 

This thread has the worst miscommunication that I've seen in a good long while.

Because this thread is full of morons(or clowns).

Edited by SirAuron
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in hindsight it may be related to the Vors prize (newbie quests) but im still hoping its the Grineer raping the Dark Sectors

 

Pluto is the perfect example of Dark Sectors failing

 

I would say Pluto is the perfect example , where the noobs can't be tricked since they don't have access to this area 

 

No credit scamme , No one that would run to get 10 k to lose even more with taxe , just the brainless guys cannot join this node yet and this is fine

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In the devstream 2 weeks ago they talked about sechura being an issue with people getting to many credits.

At the end of the stream this week they showed a video of vor being told by the queens to take the rails of pluto as he owns them now.

 

we shall see what this means :)

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In the devstream 2 weeks ago they talked about sechura being an issue with people getting to many credits.

At the end of the stream this week they showed a video of vor being told by the queens to take the rails of pluto as he owns them now.

 

we shall see what this means :)

 

The devs are truly ridiculous if they believe that 23k credits every 10 or so minutes is "too many credits" since it takes bloody 1 million or so to max out a common rank 10 mod.  That's just 1 mod, so lets say you wan to do that twice, Vitality and Redirection.

 

87 Sechura runs required to make 2 million credits

 

Which in turn is 870 minutes farming Sechura.

 

Which in turn is 14.5 hours farming to get only the credits required to get 2 mods maxed.  You still need fusion fodder (which is prety easy now with the generous fusion core drops in t4 survival.

 

The devs should be happy that people are actually willing to play the same crappy 5 waves over and over again just to get precious credits.  There's no sense at all in trying to reduce the income potential of Sechura.  The game needs more avenues to reduce the grind not less.

Edited by Joocyfroot
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Pluto is the perfect example of Dark Sectors failing

 

Kinda sorta? Though as DE keeps telling us, the existing dark sectors mechanic is basically just a placeholder for the far more involved stuff coming down the pipe.

 

The only mention of Pluto was in the video with Vor at the end of the Devstream

 

Notice how Vor is not cut in half and manically wielding a flaming void key?   Yeah.  That video is in "the past" to support the new player experience.  Ya'll need to chillax.

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The Dark Sectors are only "too easy" because they're copy-and-pasted from other missions.

 

They need their own missions.  They need their own rules.

 

They need their own Tile Sets, filled with mean terrain where nowhere is safe, choke-points are in very short supply, and the enemy has the high ground.  We need lone outposts, derelicts, overrun mines.  Places that were abandoned.  Places that were lost.

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The Dark Sectors are only "too easy" because they're copy-and-pasted from other missions.

 

They need their own missions.  They need their own rules.

 

They need their own Tile Sets, filled with mean terrain where nowhere is safe, choke-points are in very short supply, and the enemy has the high ground.  We need lone outposts, derelicts, overrun mines.  Places that were abandoned.  Places that were lost.

this is the right idea.
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