Sebastianx Posted July 23, 2014 Share Posted July 23, 2014 Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons. Wait wait wait...let me stop you right there. So you're telling me that it was a bug? and the clones are not intended to use the EXACT same weapon with the EXACT same mods as you are? Well that kinda makes the skill useless...RIP Mirage. Link to comment Share on other sites More sharing options...
Rhancid Posted July 23, 2014 Share Posted July 23, 2014 And don't you think not being able to loot anywhere or obtain Uranus Nav segment , preventing us from advancing isn't something that should have been fixed assap? After so many hotfixes it should have been fixed already, its really "game-breaking" for us "new" / new accounts , and more when update 14 was mainly done for new people! Link to comment Share on other sites More sharing options...
Saryn Posted July 23, 2014 Share Posted July 23, 2014 R.I.P. Mirage's damage bug... Looks like my Amprex won't be dealing one million+ damage anymore. She's still an amazing frame either way. Link to comment Share on other sites More sharing options...
Flarestar Posted July 23, 2014 Share Posted July 23, 2014 (edited) Wait wait wait...let me stop you right there. So you're telling me that it was a bug? and the clones are not intended to use the EXACT same weapon with the EXACT same mods as you are? Well that kinda makes the skill useless...RIP Mirage. Well, no. Not useless. It's still a great defensive ability, and while it isn't hilariously OP like it was before it's actually moderately in line with the other 1 abilities now overall. I mean seriously, did you really expect a 1 ability to intentionally give you that much more firepower? Even at reduced damage percentages, with mods applying to our weapons it'd still be an absurd damage increase. Edited July 23, 2014 by Flarestar Link to comment Share on other sites More sharing options...
Suweeka Posted July 23, 2014 Share Posted July 23, 2014 (edited) Wait wait wait...let me stop you right there. So you're telling me that it was a bug? and the clones are not intended to use the EXACT same weapon with the EXACT same mods as you are? Well that kinda makes the skill useless...RIP Mirage. The bug mentioned it applying all equipped mods applying to all equipped weapons. That probably means the mods you equipped on your primary would apply to your secondary and melee, and so on. In which case I'm guessing the clones will now only use the respective mods equipped for their respective weapons. Edited July 23, 2014 by Suweeka Link to comment Share on other sites More sharing options...
Saryn Posted July 23, 2014 Share Posted July 23, 2014 The bug mentioned it applying all equipped mods applying to all equipped weapons. That probably means the mods you equipped on your primary would apply to your secondary and melee, and so on. In which case I'm guessing the clones will now only use the respective mods equipped for their respective weapons. I believe the bug harbored the ability for each modded weapon equipped to stack with how ever many clones (counting yourself) there were. For example, if you had a maxed Hall of Mirrors and a Boltor Prime with serration, that serration would stack with all the other serrations present during Hall of Mirrors, potentially allowing for indiscriminately high damage. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted July 23, 2014 Share Posted July 23, 2014 The health bar of DAMNATIO clan's solar rail on their invasion of Hieracon (Pluto) has been replaced by a bar representing the amount of time left in the conflict. Link to comment Share on other sites More sharing options...
Monsterwithin Posted July 23, 2014 Share Posted July 23, 2014 Oh bite Link to comment Share on other sites More sharing options...
SpatialParadox Posted July 23, 2014 Share Posted July 23, 2014 I wish Bite was a nightmare mod so it wouldn't be so hard to get. the kubrow already don't drop mods that often and it is one of 9 rare mods that they can drop. plus it has two effects so it could be a nightmare mod. Link to comment Share on other sites More sharing options...
-RAW-Old-Wolf Posted July 23, 2014 Share Posted July 23, 2014 thank you de Link to comment Share on other sites More sharing options...
La6yrinth Posted July 23, 2014 Share Posted July 23, 2014 An extra row on the bottom of the Mod screens has been added to ensure they full collection is shown on screen. The* full collection. Sorry! Had to fix it! Link to comment Share on other sites More sharing options...
aaron940 Posted July 23, 2014 Share Posted July 23, 2014 And don't you think not being able to loot anywhere or obtain Uranus Nav segment , preventing us from advancing isn't something that should have been fixed assap? After so many hotfixes it should have been fixed already, its really "game-breaking" for us "new" / new accounts , and more when update 14 was mainly done for new people! I've been reporting this ever since I found out about it. It's very frustrating for me, even though I'm not a new player. I never got to unlock Uranus prior to the update and now I can't even think about doing it until it's fixed. I want to progress but I cannot. It's even worse because all of the planets beyond Uranus require Uranus to be unlocked first. This is essentially locking us out of a lot of content. Link to comment Share on other sites More sharing options...
NoSpax Posted July 23, 2014 Share Posted July 23, 2014 I believe the bug harbored the ability for each modded weapon equipped to stack with how ever many clones (counting yourself) there were. For example, if you had a maxed Hall of Mirrors and a Boltor Prime with serration, that serration would stack with all the other serrations present during Hall of Mirrors, potentially allowing for indiscriminately high damage. This is one of the things, DE should explain to us.. How do they work now and why did they have this behavior? Developer Trivia, please. I don't want to scrap this ability, it's fun. :( Link to comment Share on other sites More sharing options...
KrAyZy Posted July 23, 2014 Share Posted July 23, 2014 Thank you! Link to comment Share on other sites More sharing options...
NoeleVeerod Posted July 23, 2014 Share Posted July 23, 2014 What the hell is the Rai-jin cannon? Link to comment Share on other sites More sharing options...
stpwncold Posted July 23, 2014 Share Posted July 23, 2014 So what's the ETA on changing my Kubrow's colors again? I missed that window! Link to comment Share on other sites More sharing options...
-Mekanic- Posted July 23, 2014 Share Posted July 23, 2014 Still waiting for nightmare mode to actually give mods :( Link to comment Share on other sites More sharing options...
RogatienMERC Posted July 23, 2014 Share Posted July 23, 2014 Playing on a decent two-year-old laptop: Issue: My laptop is running a lot hotter during gameplay since 14 dropped, even at lowest settings. Issue: Nearly every menu that tilts and is half covered by my warframe HAS to go. This includes the market, mods, foundry, etc. The writing pixelates and looks like garbage. My warframe covers up 20% of the menu no matter what position i am in before i open it. This means when I scroll I have to constantly move my mouse to the left and right to ensure I see all the mods or whatever. SUPER inconvenient. Give us an option to prevent menu "tilt" and just open it up over everything so my warframe doesn't block it. Issue: Still getting a permanent freeze of the mod menu (ie cannot make it go away) when I upgrade a mod that results in that mod having to be removed from an item. Happens about 25-50% of the time I do this. This predates Update 14. Issue: The intro missions did not seem to be synced up properly. I had to run one mission twice for no apparent reason even though I had just installed the segment or the lotus/ordis dialogue seemed to be stuck on the last mission a couple times. It was confusing. Link to comment Share on other sites More sharing options...
OldCrono Posted July 23, 2014 Share Posted July 23, 2014 awesome fixes and adds, but there is still one thing that bothers a lot, and this thing is that I pet the kubrow a lot of times its been 3 days now, and he still hates me. and the slender kubrows are a little too slender don't u guys think?Nice work btw, love the game ^^ Link to comment Share on other sites More sharing options...
Nervara Posted July 23, 2014 Share Posted July 23, 2014 It's torture not having a gaming pc while all this fun content is being released. Then again I will have lots to do when I get back. Link to comment Share on other sites More sharing options...
BananaMoo Posted July 23, 2014 Share Posted July 23, 2014 Could the devs pls have a look at the Progress bug? I Still have this Problem that i can't unlock new missions. Only when i play alone or when i act as host the mission gets completed and the blinking Frame goes away. Link to comment Share on other sites More sharing options...
Kratos Posted July 23, 2014 Share Posted July 23, 2014 (edited) Fixed an issue with client Hall of Mirror clones having all equipped Mods apply to all equipped weapons. Oh happy days! I can finally use Mirage as intended! Edited July 23, 2014 by Rarityframe Link to comment Share on other sites More sharing options...
DrThunder Posted July 23, 2014 Share Posted July 23, 2014 constant improvement. love it. Link to comment Share on other sites More sharing options...
GamingSlayerHD Posted July 23, 2014 Share Posted July 23, 2014 Issue: Grammar Error, Inside the ship At the Codex near navigational systems, Entering Quests Then Vor's Prize, It says as follows: You survived Vor's plan but with the power of the Janus key... could Vor could rise again? Link to comment Share on other sites More sharing options...
YourMoms Posted July 23, 2014 Share Posted July 23, 2014 Keep moving, DE! You've shoveled so much so far, and the community appreciates it very much, DO belive me! Link to comment Share on other sites More sharing options...
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