TMHowler Posted July 29, 2014 Share Posted July 29, 2014 DE should work on their connection stability. Being rolled back few times in a row and having to level up the same gear again and again ain't fun. At all! Link to comment Share on other sites More sharing options...
MSD3000 Posted July 29, 2014 Share Posted July 29, 2014 Sniper rifle buffs and bug fixes please Link to comment Share on other sites More sharing options...
Lord.Finster Posted July 29, 2014 Share Posted July 29, 2014 Implementing all the new enemy types and weapons voted for by the design council. We desperately need more enemy variety! Also incoming: New iceworld tileset, new Golem boss Link to comment Share on other sites More sharing options...
Heptimus Posted July 29, 2014 Share Posted July 29, 2014 Focus system - Soon Link to comment Share on other sites More sharing options...
CeePee Posted July 29, 2014 Share Posted July 29, 2014 Focus and more storyline, it's getting there slowly. Link to comment Share on other sites More sharing options...
derfringer Posted July 29, 2014 Share Posted July 29, 2014 They should focus more on the bugs and Connection issues :/ those post a huge problem Link to comment Share on other sites More sharing options...
MeduSalem Posted July 30, 2014 Share Posted July 30, 2014 (edited) UI rework. no. No? Are you serious? RoboDoge is right. Currently the UI is not much more than a nice gimmicky mess. It has some good "foundations" (especially in the design language and the playership), but they really need to consider the feedback provided in their official UI 14 feedback thread. Otherwise the UI is not really useable on longterm. People will get sick of running everywhere (if some of them not already are sick of it because everything takes like 3 times as long which just slows things down in a Space Ninja Game) and there's literally no shortcuts around that because the main menu is just ridiculous and implemented in a fashion that encourages players to run everywhere because it takes longer to navigate the actual "shortcuts". They said in advance there would be something like shortcuts for those who wanted them. That was a flat out bullcrap or something they forgot about when they were all on the "cool & awesome"-hype-trip during the Devstream because Pablo himself stated that they don't give a sh*t about usability rather than immersion in the thread found here: https://forums.warframe.com/index.php?/topic/263785-new-ui-feedback-from-uiux-designer-visually-nicer-slower-to-use-more-clicks-to-do-the-same-task/page-11#entry3089833 And that is in my opinion just wrong from every viewpoint an UI designer could probably have. So UI needs a rework... I don't say "remove the immersion" because the immersion works on its own perfectly for those who like that kind of stuff, but at least they could try and add some usabillity, for example a "Quick Access"-bar on top of each menu the way we had it Pre-U14 as well instead of just saying "f*ck that, who needs usabillity when it looks cool." which is also far fetched considering the menu-sway causes eyestrain and motionsickness. It's like designing a fancy car without steering wheel and gas pedal and then say "Looks cool to us, but functionality? Meh. Just ship it as it is." Wonder how many people would buy that and be happy with it. Seems like nowadays developers have forgotten about one basic rule: "Form follows function" and not the other way around. Edited July 30, 2014 by MeduSalem Link to comment Share on other sites More sharing options...
KiteoHatto Posted July 30, 2014 Share Posted July 30, 2014 Hopefully DS and the way they work Link to comment Share on other sites More sharing options...
ONiMETSU_Z Posted July 30, 2014 Share Posted July 30, 2014 No? Are you serious? RoboDoge is right. Currently the UI is not much more than a nice gimmicky mess. It has some good "foundations" (especially in the design language and the playership), but they really need to consider the feedback provided in their official UI 14 feedback thread. Otherwise the UI is not really useable on longterm. People will get sick of running everywhere (if some of them not already are sick of it because everything takes like 3 times as long which just slows things down in a Space Ninja Game) and there's literally no shortcuts around that because the main menu is just ridiculous and implemented in a fashion that encourages players to run everywhere because it takes longer to navigate the actual "shortcuts". They said in advance there would be something like shortcuts for those who wanted them. That was a flat out bullcrap or something they forgot about when they were all on the "cool & awesome"-hype-trip during the Devstream because Pablo himself stated that they don't give a sh*t about usability rather than immersion in the thread found here: https://forums.warframe.com/index.php?/topic/263785-new-ui-feedback-from-uiux-designer-visually-nicer-slower-to-use-more-clicks-to-do-the-same-task/page-11#entry3089833 And that is in my opinion just wrong from every viewpoint an UI designer could probably have. So UI needs a rework... I don't say "remove the immersion" because the immersion works on its own perfectly for those who like that kind of stuff, but at least they could try and add some usabillity, for example a "Quick Access"-bar on top of each menu the way we had it Pre-U14 as well instead of just saying "f*ck that, who needs usabillity when it looks cool." which is also far fetched considering the menu-sway causes eyestrain and motionsickness. It's like designing a fancy car without steering wheel and gas pedal and then say "Looks cool to us, but functionality? Meh. Just ship it as it is." Wonder how many people would buy that and be happy with it. Seems like nowadays developers have forgotten about one basic rule: "Form follows function" and not the other way around. I don't understand what you are ranting about. I don't know how you got your irate response out of what [DE] Pablo said either. The new UI is perfectly functional, aside from bugs, and you all complaining about it are doing absolutely nothing constructive at all and instead making these useless posts that basically just paint out your inability to deal with change. I've been playing since open beta, and I've never been more comfortable with the UI in it's many revisions. The quick menu is much faster than you make it out to be, it is along with many of the other complaints of the UI you've made immensely over exaggerated. If one is so inclined to use the quick menu, you are given a very obvious overview of where everything is and how to get to it, and it takes no more than an extra click, which you were fairly warned about in Devstreams describing the new UI. This constant *@##$ing about U14 needs to stop. It's not constructive feedback, it's just complaining about you wanting everything to be hand fed to you the way you want it fed to you and you don't know how to start using eating utensils, even though it's the same food, but with more season. Link to comment Share on other sites More sharing options...
WERElektro Posted July 30, 2014 Share Posted July 30, 2014 I just want more quests... n lore. And Events... along with the crashed ship map. But I guess It will be more fixes for now. The next big thing will be Focus I think. Link to comment Share on other sites More sharing options...
Sebastianx Posted July 30, 2014 Share Posted July 30, 2014 Punny title..."what will DE shift their FOCUS..." hehe... Focus. Link to comment Share on other sites More sharing options...
MeduSalem Posted July 30, 2014 Share Posted July 30, 2014 (edited) I don't understand what you are ranting about. I don't know how you got your irate response out of what [DE] Pablo said either. The new UI is perfectly functional, aside from bugs, and you all complaining about it are doing absolutely nothing constructive at all and instead making these useless posts that basically just paint out your inability to deal with change. I've been playing since open beta, and I've never been more comfortable with the UI in it's many revisions. The quick menu is much faster than you make it out to be, it is along with many of the other complaints of the UI you've made immensely over exaggerated. If one is so inclined to use the quick menu, you are given a very obvious overview of where everything is and how to get to it, and it takes no more than an extra click, which you were fairly warned about in Devstreams describing the new UI. This constant *@##$ing about U14 needs to stop. It's not constructive feedback, it's just complaining about you wanting everything to be hand fed to you the way you want it fed to you and you don't know how to start using eating utensils, even though it's the same food, but with more season. "Immersion is king". Pretty much enough said, okay? How is that thing not to be interpreted as "f*ck usability". The simple blind pride in which he has written it out is disgusting enough in that sense. Nonetheless I've still given pretty much constructive feedback, because I suggest you looking at this: https://forums.warframe.com/index.php?/topic/268583-u14-ui-feedback/page-7#entry3114878 I've made a perfectly overlong post of feedback on the official UI feedback thread that I either think could be improved or hundreds of players have complained about all over the place in the forum. How much more constructive do I or anybody else need to get before any of the feedback is considered? Stop your White Knighting because there are flaws to the this iteration of the UI. If you don't have any problems good for you but I'd also suggest taking a look into the UI feedback subsection and scroll down a few pages and tell me again that there are no problems. Have a nice day, good sir. Edited July 30, 2014 by MeduSalem Link to comment Share on other sites More sharing options...
IronWolfSaber Posted July 30, 2014 Share Posted July 30, 2014 (edited) Open World to be announced at GDC. Edited July 30, 2014 by IronWolfSaber Link to comment Share on other sites More sharing options...
Mazrim Posted July 30, 2014 Share Posted July 30, 2014 I just want buffed Clantech weapons. Many a clantech weapon nobody uses because haha why? I for one, would LOVE a buffed Flux Rifle, Dera and Spectra. Link to comment Share on other sites More sharing options...
(PSN)CrossAirs Posted July 30, 2014 Share Posted July 30, 2014 Still fixing U14 for PC and getting it onto PS4 first. After that, I'd like to see another faction or two (along with new weapons and items). I love the currect enemies, but constantly fighting the same three factions is getting a little old. The galaxy is a big place, can't we have some fresh blood to hunt down? Link to comment Share on other sites More sharing options...
sDivinity Posted July 30, 2014 Share Posted July 30, 2014 Fixing bugs still. Crashed out must be 20 times today. Link to comment Share on other sites More sharing options...
IIPREDATORII Posted July 31, 2014 Share Posted July 31, 2014 I would like to see some more improvements on the AI for everything, but I'm sure they're doing that anyway. Link to comment Share on other sites More sharing options...
PachTrick Posted July 31, 2014 Share Posted July 31, 2014 I guess the answer is: DDoS Link to comment Share on other sites More sharing options...
Innocent_Flower Posted July 31, 2014 Share Posted July 31, 2014 Mod ballance Weapon ballance Enemy changes. Link to comment Share on other sites More sharing options...
Els236 Posted July 31, 2014 Share Posted July 31, 2014 Search toolbar for mods. That is a MUST, especially for traders/merchants, hell, even for mod fusion it'd be hella' useful. Other than that: - Kubrow pathing needs fixing - DNA stabilizers rework - Removing 95% of the RNG on Kubrow imprints (2 imprints with Lotus face should give Lotus face, not a sack of potatoes) - I'd like to see the "D" polarity changed on a lot of melee weapons (I mean, it's only useful for Status Chance and Freeze mod. [status chance mod max = 12.5% ((sh*t))]) - Vauban made more accessible (through clan would be a good idea) Link to comment Share on other sites More sharing options...
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