DeiUmbrarum Posted July 29, 2014 Share Posted July 29, 2014 Alright, so, on my system when another player is using Mirage's clones at some point in the lifetime they end up stuck, they're still animated and mirror the players movement, but they just hang around in one spot for potentially the whole mission. This hasn't caused any problems for me performance wise, or so I thought. Apparently the short duration of the regular missions I'd seen mirage in prevented a build up of copies because I just ran a T4 survival that started out fine and ended up at almost a frame per second. Here's a pic in which you will notice, in order, mirage clones hanging about, my minimap on which each of those blue ally dots is a mirage clone hanging around using system resources, and my fps which is tanked so far into the red the party I was hosting for were actually having fun because it made the mission so ridiculous. Does anyone else have this problem and is there a fix? Please halp. Link to comment Share on other sites More sharing options...
Sni7ch Posted July 29, 2014 Share Posted July 29, 2014 Was running Xini the other day and the Mirage had 8 clones out. Normal my fps is around 30, it tanked to 5. It is a huge problem. Link to comment Share on other sites More sharing options...
T.Emberlily Posted July 29, 2014 Share Posted July 29, 2014 I have this same issue. Can't play any survival or defense missions due to the number of clones 5 minutes into either. It seems to be on my end, as no one else can see them in my games, but they see the effects of them (enemies paying attention to them, leading to enemies just standing around). It seems to happen if I lag at all when a HoM is used, which then leads to more lag and then more sets of clones. No idea what causes it, but I'd really like to be able to queue for a match without having to worry about grouping with a Mirage. Link to comment Share on other sites More sharing options...
LeugimDeTrini Posted July 29, 2014 Share Posted July 29, 2014 Same here, just did one and oh lord thought my pc was gonna blow up. Link to comment Share on other sites More sharing options...
EroticCakes Posted July 30, 2014 Share Posted July 30, 2014 Experiencing this problem frequently, it's better if they would just change the animation of HoM just like Loki's decoy. Link to comment Share on other sites More sharing options...
Little-Cunny Posted August 1, 2014 Share Posted August 1, 2014 Was running Xini the other day and the Mirage had 8 clones out. Normal my fps is around 30, it tanked to 5. It is a huge problem. Same here. Eventually, all the players quit because of sheer lag. I was the only one yet the clones stayed too... Link to comment Share on other sites More sharing options...
eraze93 Posted August 7, 2014 Share Posted August 7, 2014 Mirage has performance issues, please fix this. always drop my fps when she is in my squad. i have i5 3300 w7 gtx 650 4 ram Link to comment Share on other sites More sharing options...
[DE]Linkski Posted August 20, 2014 Share Posted August 20, 2014 Has anyone had this issue occur while playing as Mirage? Were you able to spawn and control 5+ of your own clones or is this something that is only seen when other players cast Hall of Mirrors? We are having some difficulty reproducing this issue on our end so any additional information would be greatly appreciated. E.g. Warframe mods used, # of players in mission, region selected, connection quality, who was host / who was client, etc. Link to comment Share on other sites More sharing options...
xAzazyel Posted August 20, 2014 Share Posted August 20, 2014 Well my friends always complain about this issue its seems something about performance, one of my friends even says that "he refuses to play with another mirage" because one time his pc almost crash due to 50+ mirages clones lol Link to comment Share on other sites More sharing options...
Llyssa Posted August 20, 2014 Share Posted August 20, 2014 I'd note that none of them have the energy blur on them. That's kind of odd. Link to comment Share on other sites More sharing options...
tcooc Posted August 20, 2014 Share Posted August 20, 2014 Has anyone had this issue occur while playing as Mirage? Were you able to spawn and control 5+ of your own clones or is this something that is only seen when other players cast Hall of Mirrors? We are having some difficulty reproducing this issue on our end so any additional information would be greatly appreciated. E.g. Warframe mods used, # of players in mission, region selected, connection quality, who was host / who was client, etc. I've had this issue 2 times. Both times: 1. Neither of us (me and the mirage player) were the host. 2. I was suffering from pretty serious frame rate lag (staying around 0.5 to 10 fps) due to mirage. 3. There was some network lag (it was taking between 1 to 3 seconds for a door to open, etc.). The mirage clones, instead of disappearing when the skill runs out, simply stopped following the player. The player can then cast more clones, effectively creating permanent clones. the permanent clones don't do damage but they still mimic the original's animations exactly (but don't move from their position). This can happen multiple times, seriously decreasing my frame rate each time. Link to comment Share on other sites More sharing options...
xoLunaox Posted August 20, 2014 Share Posted August 20, 2014 Has anyone had this issue occur while playing as Mirage? Were you able to spawn and control 5+ of your own clones or is this something that is only seen when other players cast Hall of Mirrors? We are having some difficulty reproducing this issue on our end so any additional information would be greatly appreciated. E.g. Warframe mods used, # of players in mission, region selected, connection quality, who was host / who was client, etc. So far I've only had this happen to me once and it was a while ago. One of my friends was playing Mirage, I was not. We were on Sechura and I cant say what mods he was using, but there were four of us in the mission. I don't believe I was host cant remember. When hall of mirrors stuck around, the clones remained animated in one place. They still did all the actions the player was making, only they stayed where they were and did no damage. He could not see the clones only us, the other players, could. Link to comment Share on other sites More sharing options...
Scr4mp Posted August 20, 2014 Share Posted August 20, 2014 The mirage clones, instead of disappearing when the skill runs out, simply stopped following the player. The player can then cast more clones, effectively creating permanent clones. the permanent clones don't do damage but they still mimic the original's animations exactly (but don't move from their position). This can happen multiple times, seriously decreasing my frame rate each time. Not to mention that in a survival thses clones attract the enemies like a light attracts flies in the dark... and therefor breaks survivals more than the messed up spawnrates we have in T1-4 survivals atm are breaking it. Link to comment Share on other sites More sharing options...
AandOE Posted August 20, 2014 Share Posted August 20, 2014 Hosting - Not me, as I joined a group. # of players - 4 Region - Phobos, during a 10 wave defense alert Connection quality - Slightly laggy, even more so when they started to remain around. Occurred just after the U14 drop, about mid-week, if I remember correctly. Additional details - The caster was able to move around with their default 4, and the 'extras' infinitely sat at their place of inception, still copying all other actions. 16+ Mirages all fired 1 clip towards the defense pod at one point, annihilating everything in a single super laggy motion. They ended up performing nothing but melee after that, until the 10 rounds' alert hit ~9th round, when it all crashed to desktop. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted August 20, 2014 Share Posted August 20, 2014 Hosting - Not me, as I joined a group. # of players - 4 Region - Phobos, during a 10 wave defense alert Connection quality - Slightly laggy, even more so when they started to remain around. Occurred just after the U14 drop, about mid-week, if I remember correctly. Additional details - The caster was able to move around with their default 4, and the 'extras' infinitely sat at their place of inception, still copying all other actions. 16+ Mirages all fired 1 clip towards the defense pod at one point, annihilating everything in a single super laggy motion. They ended up performing nothing but melee after that, until the 10 rounds' alert hit ~9th round, when it all crashed to desktop. Yes exactly the kinds of things I've been experiencing. I made a post about Mirage earlier today. I thought it was my computer, but I've tried playing mirage and playing in general with other player playing mirage on 2 different machines, only to get similar problems. My other post is here: https://forums.warframe.com/index.php?/topic/289825-short-freeze-when-casting-hall-of-mirrors-mirage/?p=3357944 Somethings definitely up with hall of mirrors and it's really annoying to play in fear of crashing when a mirage is present in squad as host or client. Link to comment Share on other sites More sharing options...
meIody- Posted August 20, 2014 Share Posted August 20, 2014 Has anyone had this issue occur while playing as Mirage? Were you able to spawn and control 5+ of your own clones or is this something that is only seen when other players cast Hall of Mirrors? We are having some difficulty reproducing this issue on our end so any additional information would be greatly appreciated. E.g. Warframe mods used, # of players in mission, region selected, connection quality, who was host / who was client, etc. I HAVE PICS. http://cloud-4.steampowered.com/ugc/570022771323910509/42E2A6F301C7F6D0BA9BEE9B4638BAC82116BCDD/ Link to comment Share on other sites More sharing options...
Keiiken Posted August 20, 2014 Share Posted August 20, 2014 I have had plenty of complaints from others when I play as mirage and several times when someone else played as mirage. I have never seen it playing as mirage or with another mirage. Link to comment Share on other sites More sharing options...
TheGuyver Posted August 20, 2014 Share Posted August 20, 2014 I've never once had any issues playing with/as mirage hosting or anything. Link to comment Share on other sites More sharing options...
SoulEchelon Posted August 20, 2014 Share Posted August 20, 2014 (edited) Has anyone had this issue occur while playing as Mirage? Were you able to spawn and control 5+ of your own clones or is this something that is only seen when other players cast Hall of Mirrors? We are having some difficulty reproducing this issue on our end so any additional information would be greatly appreciated. E.g. Warframe mods used, # of players in mission, region selected, connection quality, who was host / who was client, etc. https://forums.warframe.com/index.php?/topic/269396-hall-of-mirrors-clones-persisting-causing-huge-lag/#entry3120102 This was my problem as well. and derp, forgot I cleaned out my photobucket. I'll see if I can fix that picture. edit: fixed it. Also, my post at #4 on that link explains everything: It's not "full time" hall of mirrors. It's Hall of Mirrors clones staying persistant even when they should've disappeared. Example: Someone on my team uses Hall of Mirrors. Their timer depletes normally...but when the timer depletes, the clones simply freeze in time and stay in the level. That person uses Hall of Mirrors again, and creates Another Set of clones...who also freeze in place when they should have disappeared too. Now multiply that by 3 other players doing Hall of Mirrors almost constantly throughout a Mobile Defense mission. that's what you see on my minimap in my first post. So yeah, a stronger rig might handle it better, but it's still a huge and glaring glitch; and even the strongest rig will probably start taking huge hits FPS-wise and Warframe will inevitably crash like it did for me. I want to also add, that these persistent clones seem to happen only to me - the host - and no one else on the team. double edit: I haven't had this odd problem since then, by the way. Happened only once, and then never again. Edited August 20, 2014 by SoulEchelon Link to comment Share on other sites More sharing options...
Rydian Posted August 20, 2014 Share Posted August 20, 2014 Count me in as another person that's played as mirage and with mirage for a while and I've never seen this. It may be related to low performance machines. Link to comment Share on other sites More sharing options...
(PSN)Crackle2012 Posted August 21, 2014 Share Posted August 21, 2014 I've never seen it either-- at all. Or heard of anyone complain about it in a public or private game on PC. Link to comment Share on other sites More sharing options...
Virt Posted August 21, 2014 Share Posted August 21, 2014 I've had this issue. Absolutely horrifying, especially when someone's using explosives. Link to comment Share on other sites More sharing options...
Redhux Posted August 21, 2014 Share Posted August 21, 2014 I've had this issue. Absolutely horrifying, especially when someone's using explosives. Unfortunately none use explosive anymore... Exception done about the Attica and ThunderBolt. Link to comment Share on other sites More sharing options...
kubbi Posted August 21, 2014 Share Posted August 21, 2014 (edited) I too have been experiencing this often. I reported it on the U14 thread. What I noticed is that it happens when Mirage uses explosive weaponry like the penta, ogris, thunderbolt etc. As time progresses the fps drops really low to even 1fps and it becomes unplayable. Edited August 21, 2014 by kubbi Link to comment Share on other sites More sharing options...
Rhekinos Posted August 21, 2014 Share Posted August 21, 2014 It seems to only occur when you're hosting (at least for me). It makes the game unplayable after a few waves. http://imgur.com/6e1Bi0O http://imgur.com/CcVggPp http://imgur.com/JUe1kt2 http://imgur.com/SLEuaGX Link to comment Share on other sites More sharing options...
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