MechaTails Posted September 1, 2014 Share Posted September 1, 2014 (edited) The answer is clearly yes, because giant enemies are awesome, but I'm sure some totally lame and cowardly Tenno may disagree. B) I can't help but notice some of the levels are perfect for fighting a giant boss-type enemy. This for example: I think it would be totally radical if there were like a 5% chance that a giant enemy would spawn in certain wide open tilesets. Or maybe if you kill enough Infested, they send one of these big baddies after you. For this map in particular, the giant Infested could have these kind of attacks: Sweep Attack Uses an arm to sweep an entire floor. The way to avoid it is by either sliding under it or by being above or below the floor it's sweeping. Stomp Getting close to it will cause it to stomp the ground, causing a damaging earthquake that knocks down all the Tenno. Gas It can pollute a large section of the platforms with gas, forcing the Tenno to keep moving. Minions Can release infested to harass the Tenno on the platforms. Strategy for defeating it is: •There are gas sacks on its torso that must all be ruptured. Destroying them all releases all the gas and it forms a giant cloud in one section of the level, it will slowly dissipate. The Giant can no longer use gas attacks. •There are tendons on the feet that must all be severed to knock down the Giant. Once it's knocked down, it exposes glowing weakspots where it takes lots of damage. After a while it heals the legs and gets back up. Repeat until it's dead So yeah, how can we, and should we, introduce giant enemies into Warframe? Edited September 1, 2014 by DarkTails Link to comment Share on other sites More sharing options...
Rakshal Posted September 1, 2014 Share Posted September 1, 2014 Indeed we do need more huge bosses. :D Link to comment Share on other sites More sharing options...
BrotherIcarus Posted September 1, 2014 Share Posted September 1, 2014 Yes more stuff like Lephantis. Link to comment Share on other sites More sharing options...
AnOldAlias Posted September 1, 2014 Share Posted September 1, 2014 I uh. I'd love gamemodes like this. +1, cause this sounds sort of fun. Link to comment Share on other sites More sharing options...
Aerothorn01 Posted September 1, 2014 Share Posted September 1, 2014 I would love giant bosses that used the same concept of the new Vay Hekk map. You don't just go straight to them, you have to find them (like the beacons, but less annoying then they once were) then fight them over the course of the map rather then just run to up and kill him/her. but yes. More larger bosses and longer boss battles. Link to comment Share on other sites More sharing options...
Temperance000 Posted September 1, 2014 Share Posted September 1, 2014 It is not a terrible idea, and it would add a nice change of pace. However, I do not think it should be a priority. DE should focus more of its attention on standard mobs and core gameplay elements. Also, your blanket labeling of all nay-sayers as "misguided" is very rude. In the future, you should avoid insulting the opposition when making an argument. Link to comment Share on other sites More sharing options...
Aroran_Svitskna Posted September 1, 2014 Share Posted September 1, 2014 yes.... WE NEED GIANTS Link to comment Share on other sites More sharing options...
Owlrrex Posted September 1, 2014 Share Posted September 1, 2014 Totally badass. Hope to see it soon. Imagine swarming a giant Battleship with the Archwings in a multi-stage-battle like you described... Link to comment Share on other sites More sharing options...
Yazeth Posted September 1, 2014 Share Posted September 1, 2014 MORE BAMS!!! (Big @ss Monsters) Link to comment Share on other sites More sharing options...
TrinityPrime Posted September 1, 2014 Share Posted September 1, 2014 (edited) Ordis: Operator, I've detected an enemy beyond your current capabilities, shall I deploy the Archwing? Edited September 1, 2014 by KnotOfMetal Link to comment Share on other sites More sharing options...
legendarysidekicksteve Posted September 1, 2014 Share Posted September 1, 2014 They mentioned in the latest livestream that J-3 golem would be coming back and that the whole level would be the boss. Perhaps J-3 is so big he becomes the map itself? Link to comment Share on other sites More sharing options...
MasterYip Posted September 1, 2014 Share Posted September 1, 2014 If they have unique rare drops, say a weapon? then yes. if they have cores & measly 100 credits? then no. Link to comment Share on other sites More sharing options...
Burufokkusu Posted September 1, 2014 Share Posted September 1, 2014 (edited) Good lord for some reason when I looked at the image it originally looked like the first encounter with the Scarab from the first Halo. Looked area that it took place in too. On topic: It would be quite fun to have larger more difficult enemies such as this, though I don't really know how one would go about creating a giant Corpus, or Grineer Edited September 1, 2014 by Burufokkusu Link to comment Share on other sites More sharing options...
ElHefe Posted September 1, 2014 Share Posted September 1, 2014 (edited) I agree ... this business of whether it's Grineer season or Corpus season is wearing thin http://youtu.be/17ocaZb-bGg Edited September 1, 2014 by ElHefe Link to comment Share on other sites More sharing options...
don231 Posted September 1, 2014 Share Posted September 1, 2014 but wouldn't balancing it be really bad? Link to comment Share on other sites More sharing options...
Jahadaya Posted September 1, 2014 Share Posted September 1, 2014 Absolutely amazing Link to comment Share on other sites More sharing options...
Alphafox Posted September 1, 2014 Share Posted September 1, 2014 but wouldn't balancing it be really bad? The size of a enemy has nothing to do with balancing.. Link to comment Share on other sites More sharing options...
sneakatone Posted September 1, 2014 Share Posted September 1, 2014 would be cool , super boss battle Link to comment Share on other sites More sharing options...
jennibear Posted September 1, 2014 Share Posted September 1, 2014 awesome!!!!! Link to comment Share on other sites More sharing options...
KirukaChan Posted September 1, 2014 Share Posted September 1, 2014 I'd support this as long as we can climb onto the giant boss a la Shadow of the Colossus. Link to comment Share on other sites More sharing options...
d1sc1p1e Posted September 1, 2014 Share Posted September 1, 2014 i don't think they'd be able to balance extended boss battles, not enough energy, ammo etc. it'd literally be an open field with a floor made of containers and a giant standing in the middle. OR add waves of enemies, which would then make it a T4 surv at 40 mins lol. Link to comment Share on other sites More sharing options...
Sovamorne Posted September 1, 2014 Share Posted September 1, 2014 Attack on Warframe then? Sign me up. Link to comment Share on other sites More sharing options...
zerogear5 Posted September 1, 2014 Share Posted September 1, 2014 The only way this would work is if it was a ship or huge mobile weapon of some sort(not a gundam type). This kind of enemy alone would make all abilities useless. Link to comment Share on other sites More sharing options...
Dangerousnub Posted September 1, 2014 Share Posted September 1, 2014 (edited) I totally agree. Lephantis is plenty fun, but a game type that gives us more of a chalenge like that would be great. warframe sometimes doesn't seem really challenging, larger and tougher enemies always are welcome. although from a DE point of view, it would take alot of time to make just one. and they are busy with update 15, they really do work hard for us. Edited September 1, 2014 by timothy498 Link to comment Share on other sites More sharing options...
Xandis Posted September 1, 2014 Share Posted September 1, 2014 Ordis: Operator, I've detected an enemy beyond your current capabilities, shall I deploy the Archwing? Now let's all imagine a squad of Archwing Tenno circling a massive Infested growth, tentacles flailing and poisonous globs flying everywhere. If you've played Dead Space, think this: Link to comment Share on other sites More sharing options...
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