Buzkyl Posted November 13, 2014 Share Posted November 13, 2014 Since 15.2.0 came to play, DE is implementing more and more LoS restrictions on Warframes. Well time for the same to come to enemies as well, i mean it only makes sense right? They wouldn't just be nerfing us, deliberately......right? A few proposed changes, these ofcourse are give and take. We nerf thier abilities, but compensate with something else 1. -Eximus Auras now need LoS to work/ The Eximus must have seen the tenno for it to work + To compensate (because balance is give and take), AoE of auras have been buffed 5M-10M. 2. -Knockdowns Eximus FireBlast no longer apply knockdown once target is behind cover +Speed at which fireblast expands has been slightly increase, giving incentive to take cover for impending blast. 3. -Radial Blast (i.e Grinner heavy's slam), no longer knockdowns target flying over the head of heavy, as well as behind cover +To compensate, those who fail to dodge are ofcourse, knockdown. And a puncture proc is placed on them. 4. -Damage from enemy Ogris Rockets are reduce by 40%-80% (depending on thickness of wall, else a flat 65% reduction) if the target is behind cover, ofcourse it wouldn't knoc you down +To compensate, rocket flight speed has been buffed. Nowhere near Tenno's Ogris Level. But a slight increase So, thoughts? Link to comment Share on other sites More sharing options...
TotallyLagging Posted November 13, 2014 Share Posted November 13, 2014 YES. What about venom Eximus though? Link to comment Share on other sites More sharing options...
R34LM Posted November 13, 2014 Share Posted November 13, 2014 Not going to argue with that. Link to comment Share on other sites More sharing options...
Elvang Posted November 13, 2014 Share Posted November 13, 2014 Might as well, if we're bringing logic into how space magic abilities work, only makes sense that its consistent. Link to comment Share on other sites More sharing options...
vaelamin Posted November 13, 2014 Share Posted November 13, 2014 Logic always kills games. But if DE is gonna stick with this then its only fair to do the OP's idea aswell. Link to comment Share on other sites More sharing options...
Buzkyl Posted November 13, 2014 Author Share Posted November 13, 2014 YES. What about venom Eximus though? Abit tricky as the poison damage can scale to the point where frames without vitality can die in second but i'll try my best -Toxin Aura Requires LoS to work, i.e Tenno behind cover/the Ancient has not seen, will not be be affected. + Proc duration has been buffed to 11 seconds (up from 8) Link to comment Share on other sites More sharing options...
(PSN)iBoiz Posted November 13, 2014 Share Posted November 13, 2014 (edited) Mag's Shield Polarize: magnetic force is stopped by a thin wall/object. Physics A+ Line of sight makes sense in some abilities but it doesn't make sense in others. Good idea on bringing this to enemies as well Edited November 13, 2014 by (PS4)iBoiz Link to comment Share on other sites More sharing options...
Cheridan Posted November 13, 2014 Share Posted November 13, 2014 Hehehe. Heat Eximi have a better Fire Blast than Ember, Cold Eximi have a better Snowglobe than Frost. When do I get to trash my old, nerfed Warframes and get to be an Eximus? Link to comment Share on other sites More sharing options...
Scryed Posted November 13, 2014 Share Posted November 13, 2014 THIS 100 PERCENT, NERF MY RADIAL JAVELIN, NERF THAT EXIMUS AURA TOO! Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted November 13, 2014 Share Posted November 13, 2014 game is turning into a cover shooter, sooo sad :( Link to comment Share on other sites More sharing options...
Buzkyl Posted November 13, 2014 Author Share Posted November 13, 2014 game is turning into a cover shooter, sooo sad :( No, it just punishes players for fighting "supposedly" difficult mobs head on. Which is something all games do. You don't have to take cover, you can just pakour away. Link to comment Share on other sites More sharing options...
fatpig84 Posted November 13, 2014 Share Posted November 13, 2014 No, it just punishes players for fighting "supposedly" difficult mobs head on. Which is something all games do. You don't have to take cover, you can just pakour away. No ! You have the option to CC them behind cover like a super hero Spess ninja ! Oh wait RB is nerfed. Soon Chaos and co will follow. Forget it. Link to comment Share on other sites More sharing options...
Buzkyl Posted November 13, 2014 Author Share Posted November 13, 2014 No ! You have the option to CC them behind cover like a super hero Spess ninja ! Oh wait RB is nerfed. Soon Chaos and co will follow. Forget it. I fully accept that happening if means we get smooth parkour to help us escape our doom. Chaos requiring LoS is dumb, Nyx enters people minds, what will sight do? Then again, i never heard of magnetism not working because the poles can't see each other. Link to comment Share on other sites More sharing options...
fatpig84 Posted November 13, 2014 Share Posted November 13, 2014 I fully accept that happening if means we get smooth parkour to help us escape our doom. Chaos requiring LoS is dumb, Nyx enters people minds, what will sight do? Then again, i never heard of magnetism not working because the poles can't see each other. DE logic my friends ! Link to comment Share on other sites More sharing options...
Buzkyl Posted November 13, 2014 Author Share Posted November 13, 2014 DE logic my friends ! There's a dev stream this week, hopefully we can get DE to adress it, and maybe implement it. Link to comment Share on other sites More sharing options...
Chroia Posted November 13, 2014 Share Posted November 13, 2014 +1 Turn and turn about is fair play. [size=2]Assuming that anyone cares about fair ofc...[/size] Link to comment Share on other sites More sharing options...
HAYABU5A Posted November 13, 2014 Share Posted November 13, 2014 YES MAKE EVERYTHING LINE OF SIGHT hell might as well make life support line of sight too , if your not in line of sight negative atmosphere or infected air it doesnt do anything yay magical line of sight land Link to comment Share on other sites More sharing options...
VYR3 Posted November 13, 2014 Share Posted November 13, 2014 +1. nerf frames nerf mobs. Link to comment Share on other sites More sharing options...
Cradicias Posted November 13, 2014 Share Posted November 13, 2014 Since 15.2.0 came to play, DE is implementing more and more LoS restrictions on Warframes. Well time for the same to come to enemies as well, i mean it only makes sense right? They wouldn't just be nerfing us, deliberately......right? A few proposed changes, these ofcourse are give and take. We nerf thier abilities, but compensate with something else 1. -Eximus Auras now need LoS to work/ The Eximus must have seen the tenno for it to work + To compensate (because balance is give and take), AoE of auras have been buffed 5M-10M. 2. -Knockdowns Eximus FireBlast no longer apply knockdown once target is behind cover +Speed at which fireblast expands has been slightly increase, giving incentive to take cover for impending blast. 3. -Radial Blast (i.e Grinner heavy's slam), no longer knockdowns target flying over the head of heavy, as well as behind cover +To compensate, those who fail to dodge are ofcourse, knockdown. And a puncture proc is placed on them. 4. -Damage from enemy Ogris Rockets are reduce by 40%-80% (depending on thickness of wall, else a flat 65% reduction) if the target is behind cover, ofcourse it wouldn't knoc you down +To compensate, rocket flight speed has been buffed. Nowhere near Tenno's Ogris Level. But a slight increase So, thoughts? Actually, that fire eximus one is already in there. Cover DOES prevent its knockdown. Link to comment Share on other sites More sharing options...
shut Posted November 13, 2014 Share Posted November 13, 2014 Since 15.2.0 came to play, DE is implementing more and more LoS restrictions on Warframes. Well time for the same to come to enemies as well, i mean it only makes sense right? They wouldn't just be nerfing us, deliberately......right? A few proposed changes, these ofcourse are give and take. We nerf thier abilities, but compensate with something else 1. -Eximus Auras now need LoS to work/ The Eximus must have seen the tenno for it to work + To compensate (because balance is give and take), AoE of auras have been buffed 5M-10M. 2. -Knockdowns Eximus FireBlast no longer apply knockdown once target is behind cover +Speed at which fireblast expands has been slightly increase, giving incentive to take cover for impending blast. 3. -Radial Blast (i.e Grinner heavy's slam), no longer knockdowns target flying over the head of heavy, as well as behind cover +To compensate, those who fail to dodge are ofcourse, knockdown. And a puncture proc is placed on them. 4. -Damage from enemy Ogris Rockets are reduce by 40%-80% (depending on thickness of wall, else a flat 65% reduction) if the target is behind cover, ofcourse it wouldn't knoc you down +To compensate, rocket flight speed has been buffed. Nowhere near Tenno's Ogris Level. But a slight increase So, thoughts? One major problem: unlike the changes to Mag's skills, your suggestions make physical sense. Link to comment Share on other sites More sharing options...
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