Xeo_Nespydonum Posted December 9, 2014 Share Posted December 9, 2014 I don't have a problem with anything except the Tar Moas; as far as I know they cans till 1 shot players and being slow is kinda the opposite of being more mobile >_> Swarm moas are fine though, anything to encourage more melee. Link to comment Share on other sites More sharing options...
MissFairy Posted December 9, 2014 Share Posted December 9, 2014 I love it ^^, Link to comment Share on other sites More sharing options...
Nalinaa Posted December 9, 2014 Share Posted December 9, 2014 Finally? Link to comment Share on other sites More sharing options...
KingTaro Posted December 9, 2014 Share Posted December 9, 2014 ... Enemy accurracy affect by our movement. ... From my experience so far, it felt like this change didn't really take place, even though it was listed. Been moving around at pretty much max speed possible and have been taking the same ammount of damage. Especially if I'm the host. Anyway, so far, I've been liking pretty much every update/change DE have put out. The only thing that still bothers me to this day, is the Kubrow Stasis time. Link to comment Share on other sites More sharing options...
jfhsanseiIII Posted December 9, 2014 Share Posted December 9, 2014 I'm on the love train as well. Instead of just more damage they made a more thoughtful look at it. Link to comment Share on other sites More sharing options...
Flaming_Snake Posted December 9, 2014 Share Posted December 9, 2014 (edited) I love it. ^ Because I can now have a challenge for once. These. It's amazing. Edited December 9, 2014 by Flaming_Snake Link to comment Share on other sites More sharing options...
MihawkDulacr1 Posted December 9, 2014 Share Posted December 9, 2014 I love it personally as well and im usure thats just the teaser for movement and parkour 2.0 next year :3, the units now finally give a reason to be quick and agile, and the first time in a while i was actually scared from the infested Link to comment Share on other sites More sharing options...
Cybernetix Posted December 9, 2014 Share Posted December 9, 2014 I'm all for more mobile gameplay. Just let us farm efficiently while being mobile. I'd love to run and gun and rake in my daily rep cap in a reasonable amount of time but as it stands, mindless ult spam is the most efficient way to do things. It's not fun but it gets the job done. Link to comment Share on other sites More sharing options...
RogatienMERC Posted December 9, 2014 Share Posted December 9, 2014 Next stop... syndicate standing gains tied to mission objectives rather than affinity ;-) Link to comment Share on other sites More sharing options...
Elenortirie Posted December 9, 2014 Share Posted December 9, 2014 Next stop... syndicate standing gains tied to mission objectives rather than affinity ;-) that'd be actualy great change imo :P Link to comment Share on other sites More sharing options...
OmegaDas Posted December 9, 2014 Share Posted December 9, 2014 LOSE SOME WEIGHT TUBS! Link to comment Share on other sites More sharing options...
Seraphyx Posted December 9, 2014 Share Posted December 9, 2014 (edited) I like it. As much as people complain about the tar moas, I find them to be far less of a problem and annoying than the stupid swarm ones. You shouldn't be able to play the game standing still. You still can do that to some extent but if you do, don't complain when you get nuked by a tar moa. Same with nullifiers, you can either power your way through their shields or go in and melee them. All the new units add a lot more variety to fights. The new infested units can also be incredibly annoying with all the CC they have which make for some hectic fights as well. Get hit by swarm, knocked down, spit on with tar, then get knocked down again and pulled through it by an ancient. Was considering some knockdown resist on a few of the frames I'm playing because of this. Edited December 9, 2014 by Seraphyx Link to comment Share on other sites More sharing options...
Jin_Kazama Posted December 9, 2014 Share Posted December 9, 2014 DE LOGIC.Wants us to not stand still and kill everything by introducing units that attack from afar.Infroduces a warframe that stand still and kills everything from afar. Link to comment Share on other sites More sharing options...
KaynArgyr Posted December 9, 2014 Share Posted December 9, 2014 You know, I love the analogy... Especially because it allows me to point out that, contrarily to what most people believe, isn't just a sedentary life that makes people fat and isn't just exercise that makes people lose weight. We had abused of things like Grindburgers and RNG Fries until we had fattened up, ending up accepting the unhealthy food and thinking that Homer's Drinking Bird was our solution. IF DE really wants to bring us fatties in shape, it's not just a matter of putting us on the Nullifier Bicycle and have us burn calories. They need to bring healthier food on the table, otherwise once done the daily exercises, we'll get back to Burgers and Fries without making any difference. And this comes from someone that spent a week at Mc Warframe, farming for effectively 12 hours each day, only to get 1 - 2 Tethra Mods each day and no sign of High Noon. Link to comment Share on other sites More sharing options...
Lucky_Miss Posted December 9, 2014 Share Posted December 9, 2014 Wait, the enemy accuracy affected by my movements? Volt + Loki on team, max rush, Shield Flux, Marathon, whatever there isGOTTA GO FAAAAAASTYO EXCAL GET HERE TOO WE WANNA PIGGYBACK AND SLASH DASH Link to comment Share on other sites More sharing options...
LadyScootaloo Posted December 9, 2014 Share Posted December 9, 2014 Challenge? All they did was make it slightly harder. Challenging? nawh. Link to comment Share on other sites More sharing options...
RextintorZ Posted December 9, 2014 Share Posted December 9, 2014 (edited) Looking at the recent changes. Enemy accurracy affect by our movement. The new ranged infested unit. The corpus nullifier. They all discourage us to stand still and spam abilities. It seems that DE decide to focus on encourage us to be more mobile. Any thoughts on that? Loving it. The game needs more challenge. It's depressing to see people just standing still and pressing 4 non-stop. Edited December 9, 2014 by RextintorZ Link to comment Share on other sites More sharing options...
Morec0 Posted December 9, 2014 Share Posted December 9, 2014 I don't see this thread ending well... Valid points rarely do. Link to comment Share on other sites More sharing options...
FATEdPondera Posted December 9, 2014 Share Posted December 9, 2014 I've been trying some new things in regards to the new movement speed = enemy inaccuracy concept. Making a flip jump and then transitioning into a slide, and still having the accuracy to headshot enemies is extremely hard to do.... but it is possible with practice. And doing this means enemy accuracy goes right out the window. And...here's the important part. It makes you feel like a BADASS. Link to comment Share on other sites More sharing options...
VocalMagic Posted December 9, 2014 Share Posted December 9, 2014 I've been trying some new things in regards to the new movement speed = enemy inaccuracy concept. Making a flip jump and then transitioning into a slide, and still having the accuracy to headshot enemies is extremely hard to do.... but it is possible with practice. And doing this means enemy accuracy goes right out the window. And...here's the important part. It makes you feel like a BADASS. I've actually been jumping and aiming, so I do that Matrix style aim leap. I like it. Link to comment Share on other sites More sharing options...
Dis_conected Posted December 9, 2014 Share Posted December 9, 2014 the name of this thread.... Link to comment Share on other sites More sharing options...
VocalMagic Posted December 9, 2014 Share Posted December 9, 2014 the name of this thread.... Truth hurts. Link to comment Share on other sites More sharing options...
Bobtm Posted December 9, 2014 Share Posted December 9, 2014 The only part I'm not necessarily super fond of is the way in which Nullifier shielding works, rendering some weapons as being directly better at destroying them in an odd manner. Even that though isn't a major negative as compared to the amount of positive goodness that is these changes listed. I've always been running around like a whackjob though, so these changes haven't really bothered me at all... well except for having to stop and revive people even more often than I used to. But given what's going on in other threads I've got a feeling that Tar MOAs will end up being nerfed heavily in the near future. Link to comment Share on other sites More sharing options...
VanguardT-EN- Posted December 9, 2014 Share Posted December 9, 2014 Totally agree with DE, we are ninjas after all. But i think that the nulifiers need some few tweaks, for example: allowing only 1 or 2 nulifiers at the same time in the same room, because i seen 3 or 4 in a small room, and that's not good. Link to comment Share on other sites More sharing options...
Xaturas Posted December 9, 2014 Share Posted December 9, 2014 To be frank I don't see much difference between standing and coptering around be it sliding rolling running in enemy accuracy. It might be there but the difference is so small you might as well just stand RMB aim and shoot stuff and get same results. Link to comment Share on other sites More sharing options...
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