victor_victory Posted December 9, 2014 Share Posted December 9, 2014 Looking at the recent changes. Enemy accurracy affect by our movement. The new ranged infested unit. The corpus nullifier. They all discourage us to stand still and spam abilities. It seems that DE decide to focus on encourage us to be more mobile. Any thoughts on that? Link to comment Share on other sites More sharing options...
Gemellus Posted December 9, 2014 Share Posted December 9, 2014 I love it. Link to comment Share on other sites More sharing options...
infrno40 Posted December 9, 2014 Share Posted December 9, 2014 I love it. ^ Because I can now have a challenge for once. Link to comment Share on other sites More sharing options...
Tali Posted December 9, 2014 Share Posted December 9, 2014 "Gotta go fast" i like the idea of the new units but some just need some tweaking Link to comment Share on other sites More sharing options...
Zareek Posted December 9, 2014 Share Posted December 9, 2014 Exactly what I had wished for. Thanks DE! Link to comment Share on other sites More sharing options...
TheGlade Posted December 9, 2014 Share Posted December 9, 2014 I like it was well. But my dear Cerberus...how will I ever farm now? :3 Link to comment Share on other sites More sharing options...
Yazeth Posted December 9, 2014 Share Posted December 9, 2014 I definitely accept anything that would liven up gameplay. My only issue right niw is that the Tar MOAs are still hitting hard for the squishier frames, and the Nullifiers' barrier is not taken down through dmg but by shots. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted December 9, 2014 Share Posted December 9, 2014 While I think the new infested are annoying and in need of serious balancing, I don't mind changes that make people want to move more instead of spamming. But I do that anyway, because I'm not boring like those people who sit there and spam 4. Link to comment Share on other sites More sharing options...
-GG-KHAOS-PROTOGENOI Posted December 9, 2014 Share Posted December 9, 2014 (edited) Never was a player that could sit and press 1 button to play. I like to be in the heat of battle not hiding in a corner pressing 4 4 4 4 4 like some players do, ie Ash. The changes however are a welcome addition as it changes game play and dose force players to keep on their toes now. The infested got the biggest change for the better IMO. The Nullifier is a major pain in the frame !, but as is not impossible to deal with. Edited December 9, 2014 by L8T3R Link to comment Share on other sites More sharing options...
Zareek Posted December 9, 2014 Share Posted December 9, 2014 I definitely accept anything that would liven up gameplay. My only issue right niw is that the Tar MOAs are still hitting hard for the squishier frames, and the Nullifiers' barrier is not taken down through dmg but by shots. There has to be some "hard hitters" for all factions. Their projectiles are quite slow, so they are easy to avoid. If all enemies were set to do "ok" damage on squishy frames, then none squishy frames wont get a challenge at all. Tar Moas are fine as they are, and if DE decides to nerf them Im gonna cry like a b*tch. Link to comment Share on other sites More sharing options...
fatpig84 Posted December 9, 2014 Share Posted December 9, 2014 (edited) I absolutely love the changes to the infested. In fact I don't have much issues with new Moas. But I severely disagree with DE trying to punish slow firing weapons with Nullifiers. If you are going to set the shield to take Z hits before breaking. You also need to set another condition where X damage exceeds Y threshold then reduce shield radius by X%. Edited December 9, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
Somedude1000 Posted December 9, 2014 Share Posted December 9, 2014 (edited) Hopefully some people spamming abilities does not convince DE to make line of sight a thing I like the changes, but I believe tweaks need to be made here and there for a few things Edited December 9, 2014 by Somedude1000 Link to comment Share on other sites More sharing options...
EetNotErn Posted December 9, 2014 Share Posted December 9, 2014 I love it. The spoiled fat kids hate it though. Link to comment Share on other sites More sharing options...
taiiat Posted December 9, 2014 Share Posted December 9, 2014 well it's certainly more interesting than standing still and semi-AFK'ing, that's for sure. because that isn't interesting or fun gameplay. Link to comment Share on other sites More sharing options...
Imaru Posted December 9, 2014 Share Posted December 9, 2014 I don't see this thread ending well... Link to comment Share on other sites More sharing options...
LethalRayne Posted December 9, 2014 Share Posted December 9, 2014 I like it for the most part. EXCEPT that swarm moa flies can be looped from player to player. Thats a pain in the &#!. Link to comment Share on other sites More sharing options...
d3me Posted December 9, 2014 Share Posted December 9, 2014 Well, we used to stand high on Sechura and nuke the hordes of infested with launchers like there is no tomorrow, but now a single Tar-Mutalist MOA can wipe the whole party who use this tactics. Now you need to think of new ways to avoid that crap puddles. Like getting even higher ^_^ Link to comment Share on other sites More sharing options...
Archeyef Posted December 9, 2014 Share Posted December 9, 2014 (edited) I prefer support/squishy frames and enjoy melee. I'm already mobile out of necessity. So I've had pretty much no problem adjusting to these new enemies. One of my favorite things is to slide attack through a knot of enemies, and the Nullifiers in particular are very susceptible to that tactic. Your title is maybe a little too provocative for my tastes, though. Edit because I'm a horrible typist. Edited December 9, 2014 by Archeyef Link to comment Share on other sites More sharing options...
undernown Posted December 9, 2014 Share Posted December 9, 2014 FYI, the movement bonus against enemy accuracy is either bugged or hardly noticeable. Nulifiers will be fine once they remove the bullet shield, gives snipers more incentive. I also don't get the tar mutalist insta kill rage, i can usually see them fire way ahead of time, even with full-on chaos around my screen. I'd have to put in actual effort to get hit by them. Link to comment Share on other sites More sharing options...
Brimir Posted December 9, 2014 Share Posted December 9, 2014 Running? These guns run from nothing! *flexes* They should encourage us to lift, not... Urgh... Cardio. Link to comment Share on other sites More sharing options...
TheErebus. Posted December 9, 2014 Share Posted December 9, 2014 Running? These guns run from nothing! *flexes* They should encourage us to lift, not... Urgh... Cardio. #Neverskiplegday Link to comment Share on other sites More sharing options...
Dawn11715 Posted December 9, 2014 Share Posted December 9, 2014 I like the idea behind it and mostly how they did it by now. They are good to challange high-level frames, but a little too powerfull on low levels. The moas actually ffeel like minibosses, if you cant instakill them. While thats fine, and im loving it, they should get reduced spawn rates on low levels, or better an Health-only nerf. Link to comment Share on other sites More sharing options...
DJ_Redwire Posted December 9, 2014 Share Posted December 9, 2014 Nulifiers will be fine once they remove the bullet shield, gives snipers more incentive. Hahahahahaha Link to comment Share on other sites More sharing options...
Brimir Posted December 9, 2014 Share Posted December 9, 2014 #Neverskiplegday Legday I can do, brah. But cardio be damned! Link to comment Share on other sites More sharing options...
yarash2110 Posted December 9, 2014 Share Posted December 9, 2014 not all of them make sense, i don't like the infested units, they have a massive area of effect and they are able to do massive damage and cc for a long period of time, which is barely avoidable, i do like units that encourage playing normally and require skill to deal with, but stuff like ancients with their BS auras and seekers and ballistas with massive damage oneshots, those should be fixed, i have no problem with aura enemies, as long as their effect isn't something like "now you can't kill anything" or "now no ability works anymore", and if it is one of those those enemies should be rare, and not spawn every 2 seconds, talking about infested healers and disrupters. Link to comment Share on other sites More sharing options...
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