MegpoidBeetle Posted January 21, 2015 Share Posted January 21, 2015 ASHGNSAOUIGJOIASJGNOIANHOIAWFNONFG FINALLY I LOVE YOU Link to comment Share on other sites More sharing options...
(PSN)gangsterworld309 Posted January 21, 2015 Share Posted January 21, 2015 Yay! Now some love for accelerate and fireball would be sweet too. This is totally DE on the right track. <3 Link to comment Share on other sites More sharing options...
low1991 Posted January 21, 2015 Share Posted January 21, 2015 (edited) Ability Changes: - World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain energy over time as well as consider your power duration (affected by mods). - World on Fire has had its casting time reduced. As usual... this is all subject to change, this is just a quick look at what the plans are. Must ember's ulti be world on fire? not others? Likes global meltdown, increase damage intake for all enemy affected, fire-element aspect of all weapons only. (like +150% fire dmg to affected enemies) An additional fire damage bonus applied if affected enemy is infested-faction related (like, + additional 200% fire dmg on top of the +150% to affected enemy) inb4 QQ on not reading *didnt read all post* Edited January 21, 2015 by low1991 Link to comment Share on other sites More sharing options...
Agent-KI7KO Posted January 21, 2015 Share Posted January 21, 2015 (edited) Having dusted off Ember, i have decided that these changes basically gives her the tools she needs to close in and survive close combat. Theorycrafting: Toggle WoF, run in, Accelerant, reapply when the enemy unstaggers, Fire Blast if things get dicey. The added run speed and armor is appreciated. The only way this could have gone much better short of giving back Overheat is for Accelerant to give the ability for Fire damage to ignore % of armor, scalable by power strength, maybe capped at 75% (or 90%). Fireball is still kinda just there, but still plenty useful since chances are you already have something hit with accelerant and it will hurt. Edited January 21, 2015 by KI7KO Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 21, 2015 Share Posted January 21, 2015 Accelerant stuns though. It would be kinda op for it to continuously stun, unless you mean remove the stun for the ability to toggle it and move around while it's on. I think her current accelerant is ok where it's at but maybe allow us to move while casting it? That way it would still synergize with WoF like your suggestion while keeping it balanced. Silence stuns too and i see no problem in it, nor being OP They enter in range, they get stunned, they recover from stun and retain the fire dmg vulnerability, that's it Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted January 21, 2015 Share Posted January 21, 2015 - World On Fire is now a toggle ability... Link to comment Share on other sites More sharing options...
CTanGod Posted January 21, 2015 Share Posted January 21, 2015 Silence stuns too and i see no problem in it, nor being OP They enter in range, they get stunned, they recover from stun and retain the fire dmg vulnerability, that's it Accelerant can Perma Stun if spammed, Silence cannot unless built for minimum duration which ruins everything else or minimum range which also ruins everything. Accelerant is fine as it is, learn to bloody use it. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 21, 2015 Share Posted January 21, 2015 Accelerant can Perma Stun if spammed, Silence cannot unless built for minimum duration which ruins everything else or minimum range which also ruins everything. Accelerant is fine as it is, learn to bloody use it. ofc since it's not a single cast spam anymore it would stun only on 1st contact and that's it -.- keep ur "bloody" comment for urself. Link to comment Share on other sites More sharing options...
tehgreg Posted January 21, 2015 Share Posted January 21, 2015 - World On Fire is now a toggle ability with a 50 Energy cost on cast. It will drain energy over time as well as consider your power duration (affected by mods). Is it going to be like 1. Toggle WoF 2. Timer starts 3. Timer ends OR you can turn it off before the timer ends? If that's the case then I see this as a downgrade rather than an upgrade. I would consider this an upgrade if power duration wasn't taken into consideration and it would be active as long as you have energy on you. Link to comment Share on other sites More sharing options...
Xtenz Posted January 21, 2015 Share Posted January 21, 2015 ofc since it's not a single cast spam anymore it would stun only on 1st contact and that's it -.- keep ur "bloody" comment for urself. Anyway your idea is terrible . It just shows your experience on this particular frame . (no offense please ) Link to comment Share on other sites More sharing options...
Metacilla Posted January 21, 2015 Share Posted January 21, 2015 hell yeah, fire fire fire!!! the most hated frame, ' too squishy' they say. shut their mouth with FIRE FIRE FIRE Link to comment Share on other sites More sharing options...
TentownsRaid Posted January 21, 2015 Share Posted January 21, 2015 A few ideas for Embers ult is to increase the duration by half, have the combined energy cost be the same or slightly more, and increase the range slightly. Link to comment Share on other sites More sharing options...
TruthfulTravesty Posted January 22, 2015 Share Posted January 22, 2015 It's happening! Link to comment Share on other sites More sharing options...
Halser Posted January 22, 2015 Share Posted January 22, 2015 (edited) ember's 4 now requires both channeling and duration to function. You also cannot get energy while it's on. Basically a nerf, I'm speechless. Edited January 22, 2015 by Halser Link to comment Share on other sites More sharing options...
tehgreg Posted January 22, 2015 Share Posted January 22, 2015 ember's 4 now requires both channeling and duration to function. You also cannot get energy while it's on. Basically a nerf, I'm speechless. Is this going to be a new trend along with Trinity? "Better nerf Trinity AND Ember" Link to comment Share on other sites More sharing options...
jennibear Posted January 22, 2015 Share Posted January 22, 2015 this should be interesting...... i probably won't like it will i? :( Link to comment Share on other sites More sharing options...
HonorGuard2074 Posted January 22, 2015 Share Posted January 22, 2015 Take the duration off WOF Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 22, 2015 Share Posted January 22, 2015 Ember survived the winter... but got a cancer Link to comment Share on other sites More sharing options...
EmptyDevil Posted January 22, 2015 Share Posted January 22, 2015 Duration on WoF should be removed. Maybe give it the same property as Mesa's Peacemaker and disable energy siphon and trinity's EV but allow orb pickup? Link to comment Share on other sites More sharing options...
AlexanderDarko Posted January 22, 2015 Share Posted January 22, 2015 It is nice and good.. also cool.Ember is my Primary WF .. i formatted "Her" 7 times from the first time i crafted "her"."Her" survivability is much better..BUT.. only 1 problem i have. World on Fire ability can have only 3 target at once and low damage for this change.. it is like Mirrage's Prism.. but prism is a real multitarget ability + blind and deals much more damage in long-long distances, so it is even useful with 5-10 sec duration.WoF used 125 energy to me.. now 295/1 full duration... it is ... I think to high for 1 use. Link to comment Share on other sites More sharing options...
Phoenix86 Posted January 22, 2015 Share Posted January 22, 2015 IF PRISM CAN HIT UNLIMITED TARGETS THEN ALSO WORLD ON FIRE HAS TO! Come on do it! Restore World on Fire as it was in the good old days! When it was truly setting THE WORLD on fire! And add goddamn Blast procs, we set up 3-4 explosions/sec for 10 secs... 30-40 explosions and not a single Blast status?! That's ridicolous Link to comment Share on other sites More sharing options...
jennibear Posted January 22, 2015 Share Posted January 22, 2015 yep I love the other changes except WOF.. I don't see the reasoning behind it. she is my favorite frame at the moment and I have only been using my first, second and third ability since the change. I honestly think WOF was good the way it was, maybe tweak it in some other way? take the duration completely off of it and have it toggleable I say. Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 22, 2015 Share Posted January 22, 2015 WoF was nerfed. Before the nerf: 100 energy per cast regardless of how long it lasts. After the nerf: Per cast, 50 energy + x seconds * 5 energy / second. For the same 10 second duration as the original it costs 100 energy. But, any length of time longer than that will cost you more where as before it didn't. It's. A. Nerf. I tested it in game and yes, we are paying for duration mods now where as we didn't before update 15.11 and I'm always out of energy when I use WoF. It's. A. Nerf. Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 23, 2015 Share Posted January 23, 2015 IF PRISM CAN HIT UNLIMITED TARGETS THEN ALSO WORLD ON FIRE HAS TO! Come on do it! Restore World on Fire as it was in the good old days! When it was truly setting THE WORLD on fire! And add goddamn Blast procs, we set up 3-4 explosions/sec for 10 secs... 30-40 explosions and not a single Blast status?! That's ridicolous Prism has LOS, doesnt? WOF doesnt, it just explodes under any target it selects. Link to comment Share on other sites More sharing options...
RealPandemonium Posted January 23, 2015 Share Posted January 23, 2015 Prism has LOS, doesnt? WOF doesnt, it just explodes under any target it selects. Prism also makes the game a joke with its huge damage, range, and enemy lockdown. It's like a radial nuke but better, with only the cast time as a (minor) drawback. Link to comment Share on other sites More sharing options...
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