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The Truth About Fusion Cores


Mudfam
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Ok, first of all, if your reaction to this post even existing is "yet another core post, who cares" then just go away, some people do care. If you're not going to just go away then actually listen to what I have to say rather than make some generic pointless reactionary post. I'm sick of people telling me I want to max my mods instantly or that I want to make plat or whatever else. None of it is even remotely true so ST.. This is actually not about how long it takes to rank mods. I'm actually beggining to think it may not take longer now. My problem is that it's no fun anymore. Don't jump to conclusions, listen please.

 

Oh, I know some of you are still thinking "What's the rush to rank mods? Take it easy, do something else." Well, go take a long walk on a short plank. I'm not in a rush, it would literally take years to max my mods even if I play a few hours every day. That is a fact and I accept it. I'm still a long way from ranking even my non primed mods and yet I have everything else I need and I've formad everything I want up to 5 times. There is nothing else productive to do in this game past a certain point and you must know that. Sure, you do other stuff but seeing as this game is largely about completing missions to get rewards you kind of want rewards that are actually worth something to you. That's the whole point, right? Really, yes, it is. Go figure.

 

Does this mean farming cores non stop? No, it doesn't. Ever fused a mod? It actually mostly means getting credits.

 

So, the current situation is that the best thing you can do to get cores is 10 minutes of dark sector survival, again and again. Doing just dark infested maps sucks, doing just 10 minutes sucks. Because this also gives you lots of credits, you don't need to also do any other content to get credits for fusion.

 

So, current way to rank mods:

 

1) Do 10 minutes of dark sector survival.

2) Wait... There is no 2, do 1 again.

 

Previous method of ranking mods:

 

1) Farm a T4S key

2) Socialise and find a group to run it with

3) Pimp out your loadout, assemble the avengers and see how far you can go in T4S

4) You got a few cores. Now you need a LOT of credits

5) Do alerts, all mission types, all over the startchart

6) Do invasions, also a good source of credits

7) Do dark sectors, another good source of credits

8) If you can, do some TxC or TxE, good for credits

 

For every hour you did in T4S you had to do at least 10 high credit starchart missions just to cover fusion costs, in practice you had to do more for various reasons and I estimate I was doing at least double that. So, I was all over the starchart AND in the void.

 

This was actually all rather fun. I enjoyed doing whatever alerts and invasions came up, it felt spontaneous and rewarding because I needed the credits. I really enjoyed doing T4S. I didn't camp, I would just pick up some people from my clan and recruiting, everyone took whatetever frame they wanted (usually went without even a nekros) and we'd just see how far we could go. It actually gets challenging and I enjoy that. It also gave me something hard to try different builds on, and some reason to rank those damned mods in the first place.

 

So, yeah, this recent change has completely ruined the game for me. Now T4S is basically pointless (and getting 3x orokin cells makes me want to insta quit) and getting cores has become this extremely boring, easy, repetitive and awful experience that nobody bothers putting a group together for. You're better off going solo because you never know what people in a random public survival will do.

 

Yuck. But why? I think the previous system was very well balanced, it worked, it was fun and it still took absolutely forever to rank mods, primed or not. Why destroy it? So far the reasons I've heard are only random speculations that make absolutely no sense, and then we get this horrendous thing in its place.

 

It seems to me that this change was made on the spur of the moment without any understanding of its implications. In fact, going by the release notes it actually looks like it was done almost by accident. This does not look like part of any kind of plan, look at what has been put in its place, it's just awful!

 

Once again, if you're some kind of weirdo who doesn't care about ranking mods in a game about ranking mods then just go away please. You need not post here. Everything I've said here is true, if you're too lazy to think about it or you somehow think it doesn't matter it then you're wasting everyone's time with your lazy careless retorts. Plus, everyone I've ever played with cares, who are you people anyway?

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gotta love someone who gets thoughts in their head and assumes most every one else thinks like they do and isn't willing to listen to people who disagree with them

 

And yet you fail to make an actual point. Just another completely pointless reactionary post. +1

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I did  a t4 today lasting some time, sadly i got only only stack of r5 cores.... for the same time I'd have now 8 stacks of r5 cores. I will keep playing, but as I've mentioned before, not everyone in this game can sends more then 3 hours a everyday. I am lucky if I have the time for even 2...

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honestly, its a real shame that DE took a sledgehammer and swung it at T4S' table legs. 

 

but I've woe-fully accepted that this is what DE wants, no amount of player feedback is gonna change this. although I did grow tired of going to the void, it was a favorable place to rake in cores, now? its just infested with orokin cells that the all mighty sheldon claims to be "intentional".

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Actually due to the over abundance of t4 keys due to them beinag available through the syndicates in packs of five for a while, the most efficient way to farm cores was to do a t4 survival mission for 10 minutes and then extract. Sound familiar?

 

The truth is that the droprates have been nerfed, the method of farming has changed, although not particularly drastically. and no longer requires a key.

 

I said this in another thread too. I don't believe DE's intention was to improve the life of the veterans. This change has increased pretty dramatically the amount of cores someone working their way through the starchart will receive. It sucks for us, but should ease progression for newer players, and will not force them into the void immediately.

Edited by xRufus7x
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i'd much rather have Players be able to do much anything they want, and work towards their goals.

i was not very thrilled that Survival IV was pretty much the only thing people wanted to play with me.

no variety, just one Mission. no spur of the moment 'i feel like doing this'.

the answer should be for Players to be able to choose to do whatever it is that they like, of the Defense, Survival, Interception, and Excavation Endless Gamemodes - and work towards their goals.

no one answer, a wide myriad of them.

yeah, so going to Recruiting Chat would be more difficult because everyone isn't following some Sheep Meta train for just one Mission (even though they still would be, some random yahoo will say this or that Mission is the easiest one to play for Fusion Cores, and then Recruiting Chat will only want to play that - le sigh), but Players will (hopefully) be choosing to do whatever it is that they enjoy doing.

this is not to say that the Solar Map should be 'equal' to Key based Missions, but specific Key Based Missions shouldn't be the only good option for some goals. (save for Prime Equipment or other Void specific Resources)

just like there's quite a few options for getting Credits (even if some of them, like Dark Sectors, is just a joke of a suggestion, but if people like snooze festing in Dark Sectors... go ahead as long as i don't need to play with you), there should be a good choice for other things that Players want.

doing anything else only really achieves stifling Players. and that's not what Video Games are about.

Edited by taiiat
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You know, back in my day we walked up hill in both directions.  The plethora of methods to obtain cores wasn't available. I could be mistaken, but getting legendary mod to max rank now is nearly like getting serration to max rank back in the day (well, credit wise it was way easier).

 

 

Now with that said, getting legendary mods to max rank is like getting to lvl 99 when you beat the game at 68.  If you complain about the journey to reach that goal than simply put it isn't meant for you. It is meant for those who have maxed everything else and needs something to do.

 

Now with that said... if DE deicides to lower the bar and make everything ezmode I have no issues with that. I'm not saying I enjoy having ridiculous grinding tasks ahead of me but recognize why they're put in place.

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i detect some agression aganinst DE here.

 

1st. what happened to "why the void has to have it all?" concept that pretty much all of us aproved at some point?

 

2nd. other high tier survival also reward r5x5, not only dark sectors.

 

3rd. t4 missions rewards over 25.000 credits each. thats 100.000 for 4 runs at a T4 survival that used to also give about 15 cores for a 30-40 mins run.

 

4th. i hate the orokin cells in t4s as much as anyone else and i´d like em romved form that drop table.

 

5th. If you really, truly think that DE made this changes blindly, think again. They are working around this and looking for a solution. you can wait and see or keep crying. up to you. (this does not mean we should just shut up and take whatever they give us. we made our point and they know we dont like the changes.)

 

6th. You can socialize and make groups to play regular survivals the same way you would for a void mission. you are not forced to play with extrangers.

 

7th. T4survial is not as rewarding as it used to. that is true, would be stupid to deny it. but now start chart survivals are rewarding, when they werent. (is still hate orokin cells in t4s)

 

8th, and adopting your own method i quote "Everything I've said here is true, if you're too lazy to think about it or you somehow think it doesn't matter then you're wasting everyone's time"

 

... how does it feel to be on the other side of that phrase?

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locojuan, on 15 Feb 2015 - 12:48 AM, said:

i detect some agression aganinst DE here.

 

1st. what happened to "why the void has to have it all?" concept that pretty much all of us aproved at some point?

 

2nd. other high tier survival also reward r5x5, not only dark sectors.

 

3rd. t4 missions rewards over 25.000 credits each. thats 100.000 for 4 runs at a T4 survival that used to also give about 15 cores for a 30-40 mins run.

 

4th. i hate the orokin cells in t4s as much as anyone else and i´d like em romved form that drop table.

 

5th. If you really, truly think that DE made this changes blindly, think again. They are working around this and looking for a solution. you can wait and see or keep crying. up to you. (this does not mean we should just shut up and take whatever they give us. we made our point and they know we dont like the changes.)

 

6th. You can socialize and make groups to play regular survivals the same way you would for a void mission. you are not forced to play with extrangers.

 

7th. T4survial is not as rewarding as it used to. that is true, would be stupid to deny it. but now start chart survivals are rewarding, when they werent. (is still hate orokin cells in t4s)

 

8th, and adopting your own method i quote "Everything I've said here is true, if you're too lazy to think about it or you somehow think it doesn't matter then you're wasting everyone's time"

 

... how does it feel to be on the other side of that phrase?

 

1st. Sure. But that's supposed to be an improvement, not just remove the void. The game is currently structured around the void being the end game. You can't just flush it down the toilet and put us all in a dark sector instead. I eagerly await more things to do, not just have the current ones taken away.

 

2nd. Yeah, but dark sectors are generally better in terms of rewards. I can't help mostly choosing missions with better rewards, the game is grindy and I only have so much time to play so I use it efficiently.

 

3rd. You do realise T4S keys are now a rare miraculous gifts from RNGesus? I'm talking about the current situation, not what it was. Even then I couldn't imagine doing T4S for credits and my T4S runs were always much longer than that. I've always done 90% credits, 10% T4.

 

5th. Yeah, I truly do. Maybe that's why people give imbecilic angry replies, because they're offended by that. Well known fact: developers don't actually know what it's like to play their games because they don't really play them. They theorise but they can't be in the player's shoes and they're almost always way off the mark. Good games are made more by chance than design. It's normal, it's obvious and it's nothing to be offended by.

 

6th. Have you tried that? I've had no luck finding people to do DSS with. And sadly almost everyone I played with has stopped playing altogether since this latest grind wall was erected. Like I said, it's not even necessarily longer, but if feels waaaaaay more grindy.

 

7th. Yeah, actually more rewarding in practice, and also just tedious and easy. I liked having a reason to do something hard.

 

8th. There's absolutely no need to be on the other side of that phrase. I've seen a lot of well thought out feedback on this topic and a lot of mocking dismissive replies that don't contribute to the argument but just try to undermine it. If someone is somehow not affected and doesn't actually have anything resembling a point to make then what are they doing? Yeah, just don't please. Personally I'm not interested in communicating unless to have a meaningful exchange that is grounded in reality. I appreciate you took the time to read and understand my post. If you disagree and give me an actual valid reason, that's great! I kind of want to be convinced otherwise because I really like this game. Literally just pretending I don't have a point doesn't help.

 

Every thread on this topic has just turned into an idiotic flame war. I think there's still no awareness of the issue, just more and more people being misinformed into thinking that T4S was some kind of greedy repetitive hardcore grind for people who want to max primed mods in an instant. What?! Nonsense! Lies! It was fun, it felt rewarding and in my opinion was the very best and most dynamic thing this game had to offer. Could there be something better? I guess so but currently I'm quite worried because what we have now is far, far worse. We don't really get to make suggestions so this is what we do, feeback.

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Actually due to the over abundance of t4 keys due to them beinag available through the syndicates in packs of five for a while, the most efficient way to farm cores was to do a t4 survival mission for 10 minutes and then extract. [1] Sound familiar?

 

The truth is that the [2] droprates have been nerfed, the method of farming has changed, although not particularly [2a] drastically. and no longer requires a key.

 

I said this in another thread too. I don't believe DE's intention was to improve the life of the veterans [3]. This change has increased pretty dramatically the amount of cores someone working their way through the starchart will receive. It sucks for us, but should ease progression for newer players, and will not force them into the void immediately.

 

1. Nope. Never do this and actually don't see the point. I dont wanna grind. I wanna play and get reward. Sometimes it almost the same, yeah. But i try it only once and never goes to Surv less then 30 min.

Suddenly there is no changes in this. Only worst, becouse i think no one goes starchart "just for fun".  So, it became 10 min self-abuse/masturbation (we call it so, don't know have english same euphemism for something useless and tedious). No exception.

 

2. This a loop-de-loop of gamedesign.

They put cores in Void, they give keys for void, so all was good couse actually noobs don't need much cores. One 10/10 it is 4 8/10 in cores amount. So it allways was design for hi-level amusement.

 

Unless someone decide "they have to much keys".

So, now we have no keys, no cores and no abisement. And the last one is most regretfully.

 

 

3. p.s.

In very other game (it was World of Tanks) producer called "veterans" (more than 10000 battles) non-priority. Naturally this has generated a massive butthurt, and even became a meme. And even a countable number - twice non-priority (20k battles). Because these players are often the most active part of the community.

Only with time I realized that if it was not an insult, and the maximum of truth to which he was capable.

Never in any game, no one will endeavour for lower its parts. Just look at statistics of Steam achievements to penetrate deeply into the true state of affairs.

So yes, pretty oblivois it all about new players.

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Once again, if you're some kind of weirdo who doesn't care about ranking mods in a game about ranking mods then just go away please. You need not post here. Everything I've said here is true, if you're too lazy to think about it or you somehow think it doesn't matter it then you're wasting everyone's time with your lazy careless retorts. Plus, everyone I've ever played with cares, who are you people anyway?

 

"All I want is an echo chamber of people that agree with me so that we can brow-beat a game developer into making a game easy for us to max out everything in. Then once that happens, we'll switch gears to complaining about how easy everything is for us to max out and that DE isn't hurrying up with more content that we can also complain about because it doesn't cater to our exact, precise needs."

 

Yikes.

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My sentiments are with Scara althought the new core rewards have depressed me a bit :(

DE you make me sad sometimes but if it's for the sake of balancing then I'm with y'all all the way

I don't think the changes were bad, but we will be missing the origional t4 core pack drops

Edited by GhostMelody
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So, current way to rank mods:

 

1) Do 10 minutes of dark sector survival.

2) Wait... There is no 2, do 1 again.

 

 

 

And get away with two 5k credit caches. That's my main complain. I'm glad that cores are present on star map, but chances of getting them are too slim.

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gotta love someone who gets thoughts in their head and assumes most every one else thinks like they do and isn't willing to listen to people who disagree with them

he explained his personal experience and you didn't contribute anything.

And get away with two 5k credit caches. That's my main complain. I'm glad that cores are present on star map, but chances of getting them are too slim.

this, i'm also glad we can get them around the star chart but i haven't seen one single pack yet...

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I'm not sure the change was for the benefit of newbies, after all the real "gate" in the game is credits (the credits you need to rank up mods to very good and excellent levels - this is also why direct Plat->Credit buying has such a poor ratio, but the "whales" will go for it), which, while relatively easy to accumulate for vets, are relatively hard to accumulate as you're going through the systems.  As a relative newbie, I've always got plenty cores, but not enough credits to transform them into rank-ups at the higher end of ranks.

Edited by Omnimorph
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the r5core change rly help me since lesser ppl r hosting t4 surv now. and t4 surv is quite of boring to do that over & over again on a same tileset.
before this update my eyes is filled up with white & gold scenery (and also scenery of my liset waiting for someone who host).
anyway .

i cant say the change r bad. it gave us an attention to other survival mission than doing void all the time(u'll know the burnout of doing void everytime for entire day) and also waiting for miracle finding T4 key or other ppl who host it(recruiting channel is filled with LF).

 

in my opinion
i agree that void is an end mission but removing other starchart node is a mistake since you will only see goldish-white for entire end game.
and i think void should give more core than the normal mission.
most ppl probably butthurt with new core farming method that much repeatable and would probably leave the void. and the thing is the rate of this core in repeatable mission is still slim (i got 2 unused rare mod everytime :(  ).
i would recommend that void hav more core reward than the normal mission since getting t4 key is hard i think it should be 10 r5 core :P

in the end we need more cores. and because when we maxed many mod we wont have anything to do, and DE dont want that to happen. but still we would need some help to get these rare cores by spreadout these core to entire starchart and scaling with the difficulties and the way to enter the mission.

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1. Nope. Never do this and actually don't see the point. I dont wanna grind. I wanna play and get reward. Sometimes it almost the same, yeah. But i try it only once and never goes to Surv less then 30 min.

Suddenly there is no changes in this. Only worst, becouse i think no one goes starchart "just for fun".  So, it became 10 min self-abuse/masturbation (we call it so, don't know have english same euphemism for something useless and tedious). No exception.

 

2. This a loop-de-loop of gamedesign.

They put cores in Void, they give keys for void, so all was good couse actually noobs don't need much cores. One 10/10 it is 4 8/10 in cores amount. So it allways was design for hi-level amusement.

 

Unless someone decide "they have to much keys".

So, now we have no keys, no cores and no abisement. And the last one is most regretfully.

 

 

3. p.s.

In very other game (it was World of Tanks) producer called "veterans" (more than 10000 battles) non-priority. Naturally this has generated a massive butthurt, and even became a meme. And even a countable number - twice non-priority (20k battles). Because these players are often the most active part of the community.

Only with time I realized that if it was not an insult, and the maximum of truth to which he was capable.

Never in any game, no one will endeavour for lower its parts. Just look at statistics of Steam achievements to penetrate deeply into the true state of affairs.

So yes, pretty oblivois it all about new players.

Right, but that is good for one group and bad for another. It is exceedingly hard to balance the needs of the veterans with those of the newer players.  New players are the veterans of tomorrow. DE has eased their progression, which will likely result in more of them staying longer. This is not bad for the health of the game, and it is still relatively easy to level most of the standard mods you need throughout the game, and Prime mods are far from essential. Most of them allowing you to eek out just slightly further in Endless missions. They are there for Maxers, and not having them fully leveled won't hurt your experience in the game.

 

With that being said, I was never a core farmer. I rarely played T4 Survival, and generally don't like Survival. I am inches away from maxing my Primed Flow, and have leveled several others to one to two levels past their standard counterparts.

 

The reduction in cores is not life altering and the game will continue on being what it has always been, an RNG based grindfest for veterans and newbs alike. Those of us that stick around do so because we like the gameplay not the grind. If you are logging in solely to farm cores or rep or whatever it is you focus all of your attention on, you are not going to have a fun time.

 

The harsh reality is this is the new world of core farming we live in, and I don't see it changing drastically in the near future, unless they finally add core packs to syndicates.

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