DeltaFox13 Posted March 7, 2015 Share Posted March 7, 2015 I'd like to be able to stick to the walls like that! Rip Line to wall all day! Link to comment Share on other sites More sharing options...
EDeN153 Posted March 7, 2015 Share Posted March 7, 2015 Doubt it'll be that fluid. Quit raining on my parade! >.> Link to comment Share on other sites More sharing options...
Valiant Posted March 7, 2015 Share Posted March 7, 2015 (edited) But it WILL be more controlled, with all that breaking and slowing that was going on. It'll be up to us to make full use of it. Guess we'll see but I'm exceptionally skeptical. Quit raining on my parade! >.> Just trying to be real :S Melee 2.0 was supposed to be something else other than E smashing, turned out to be even more E smashing but with the option of holding an extra damage button :/ Edited March 7, 2015 by Naith Link to comment Share on other sites More sharing options...
-BG-Siran_Kari Posted March 7, 2015 Share Posted March 7, 2015 I just hope they start integrating that kind of verticality into the tile sets to make that movement usable! (And for those who missed it they plan to keep coptering) Link to comment Share on other sites More sharing options...
Morec0 Posted March 7, 2015 Author Share Posted March 7, 2015 Guess we'll see but I'm exceptionally skeptical. That's a good thing to be. Link to comment Share on other sites More sharing options...
-BG-Siran_Kari Posted March 7, 2015 Share Posted March 7, 2015 (edited) Quit raining on my parade! >.> Amen! I realize that that was a cinematic trailer, but man even a semblance of that added to the game would make it SO much better! (Along with more vertical tile sets to go with it) Edited March 7, 2015 by Siran_Kari Link to comment Share on other sites More sharing options...
Xrkr Posted March 7, 2015 Share Posted March 7, 2015 It looks ... neat, perhaps. But the way I see it, unless there are some defensive modifiers applied to parkour techniques, I don't see it being terribly useful outside of navigating the map. Corpus: Non-hitscan weapons. Current parkour isn't too bad, here. Enhanced parkour could be more useful, maybe. Grineer: Hitscan weapons, high accuracy. I haven't noticed any difference in their ability to land bursts on target with or without parkour. I don't see how enhanced parkour would help at all. Especially with the pauses and changes in direction that don't seem quite fast enough. Then again, it was just a video and not gameplay footage. We'll have to see. Infested: Dive in. Cut them. I don't typically think about parkour against infested. Enhanced parkour might help get me away from that ancient, or it will mlg-yolonoscope-grappling-hook me off of the wall. I guess that's a lot of words just to say, "Whatever, we'll see." Link to comment Share on other sites More sharing options...
FrostBittenHero Posted March 7, 2015 Share Posted March 7, 2015 From the looks of it, some stamina changes should come in too. I'm excited Link to comment Share on other sites More sharing options...
Benore Posted March 7, 2015 Share Posted March 7, 2015 Guess we'll see but I'm exceptionally skeptical. Just trying to be real :S Melee 2.0 was supposed to be something else other than E smashing, turned out to be even more E smashing but with the option of holding an extra damage button :/ You're being a little unfair to Melee 2.0. Yes, when you first start, it is E or Channeled E, but stances and weapons add a lot of customization. Link to comment Share on other sites More sharing options...
Kracken Posted March 7, 2015 Share Posted March 7, 2015 I'm only hoping for a fix to launching and coptering. Link to comment Share on other sites More sharing options...
unknow99 Posted March 7, 2015 Share Posted March 7, 2015 New stuff : - Excal sticks to the walls without sliding down (0:20) - Excal slows down his rope slide(0:27) - Excal swings on the rope (0:29) - Diagonal wallrun (0:31) done two times ------------ - Uranus tileset (the grineer underwater base) - Sentients!!! Link to comment Share on other sites More sharing options...
TheCometCE Posted March 7, 2015 Share Posted March 7, 2015 I'm pretty excited, if it is as smooth as in the trailer, I'm under the impression they might be doing something similar to Overgrowth for the system for how the frames contact the wall Link to comment Share on other sites More sharing options...
Valiant Posted March 7, 2015 Share Posted March 7, 2015 You're being a little unfair to Melee 2.0. Yes, when you first start, it is E or Channeled E, but stances and weapons add a lot of customization. It adds stuff but it's still E smashing unfortunately. Link to comment Share on other sites More sharing options...
VoidNomade Posted March 7, 2015 Share Posted March 7, 2015 (edited) Ya and in real - exca flinged jumped - than coptered - than air melee - evoila he´s on the roof even before the other tennos would have been there with parkouring. Than 4 and mediate pose till the rest arrives. But it looked non the less really cool. =) Edited March 7, 2015 by VoidNomade Link to comment Share on other sites More sharing options...
Kurnuttaja Posted March 7, 2015 Share Posted March 7, 2015 As long as wallrunning launches me across the map when I try to land, Im not going to use it. Link to comment Share on other sites More sharing options...
Firetempest Posted March 7, 2015 Share Posted March 7, 2015 Exca's stamina bar after exiting the tunnel █▒▒▒▒▒▒▒▒▒ How many maps do you actually use ropes? Every hole you can slide jump... OHhhh.... they wanted to fix acceleration boosts of some maneuvers. I don't wanna use ropes. They are so slow to start sliding. Though it showed grabbing the rope without needing a prompt point, If you cant flying grab a rope and keep your momentum if you leap with the ropes direction, it blows. Link to comment Share on other sites More sharing options...
Your_Real_Father Posted March 7, 2015 Share Posted March 7, 2015 I hope they will add climbing back in the ropes. so you can not only go one way. Link to comment Share on other sites More sharing options...
unknow99 Posted March 7, 2015 Share Posted March 7, 2015 I hope they will add climbing back in the ropes. so you can not only go one way. Yeah, that'd be great! Link to comment Share on other sites More sharing options...
SilentMobius Posted March 7, 2015 Share Posted March 7, 2015 (edited) I'm sick of getting stuck on obstacles because the tap-to-vault mechanic doesn't work. The loss of momentum when travelling up (based on sprint speed) seems to be a mistake IMHO. I'm sick of leaping at a wall holding jump to just slide down it like a sack of potatoes because something somewhere couldn't work out that I should be able to run up that wall at that time. I'd like to see more "hold jump to parkour" where the majority of the fine control is done for us. Hold jump and the Tenno keeps running regardless of obstacle, release to leap. And yes, Coptering looks stupid, if it didn't I wouldn't care about it. but it is a crap mechanic basing movement speed on weapon attack speed. Edited March 7, 2015 by SilentMobius Link to comment Share on other sites More sharing options...
raqib1991 Posted March 7, 2015 Share Posted March 7, 2015 Ninja Warrior!!!!!{[#]},{[#}] We Tenno have longed for the day where are motions on obsticles were like poison rushing towards the valley.Swift pauses frozen on a wall, quick-fast like lightning, and of course aggresive blazing fury for our next target's life.The sentients shall fear our blades, our gunplay, and above all, our raw power ;D Link to comment Share on other sites More sharing options...
TheBrsrkr Posted March 7, 2015 Share Posted March 7, 2015 Can someone link to the Parkour parts please? Link to comment Share on other sites More sharing options...
PapaFragolino Posted March 7, 2015 Share Posted March 7, 2015 Can someone link to the Parkour parts please? Link to comment Share on other sites More sharing options...
Hypernaut1 Posted March 7, 2015 Share Posted March 7, 2015 Moves like this won't happen with a keyboard. Link to comment Share on other sites More sharing options...
Minion135 Posted March 7, 2015 Share Posted March 7, 2015 I'm only hoping for a fix to launching and coptering. Coptering has already long since been made a part of the game, so it won't really be getting "fixed" in the sense of getting removed. It sounds like they might take that same route with launching, too, if the TennoLive stream is any indication. There's nothing wrong with them, anyway. If you don't like it, don't use it. Link to comment Share on other sites More sharing options...
Kracken Posted March 7, 2015 Share Posted March 7, 2015 Coptering has already long since been made a part of the game, so it won't really be getting "fixed" in the sense of getting removed. It sounds like they might take that same route with launching, too, if the TennoLive stream is any indication. There's nothing wrong with them, anyway. If you don't like it, don't use it. yep - the speed/far movement effect from coptering/launching will be removed as pointed by Scot (pre x-mas devstream if i remember). And as we saw in the trailer there was no wall-launch. Link to comment Share on other sites More sharing options...
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