KiteoHatto Posted February 27, 2015 Share Posted February 27, 2015 (edited) Just done it first time with some pre-organization. I was max range banshee 1 guy was disarm loki 1 guy was saryn 1 last guy was ash We all ran with CP. If you are playing banshee then you NEED to think a little ahead and manage your energy quickly and at key points. I cc'd almost the whole map while they ran and killed staggered guys. I have 600 energy and i only need to use large team energy restores 5 times per wave completion. (in total i used 35 or so large team restores) I told everyone when i was at 60 enerrgy to gather around me at D and we all topped up and i resumed cc'ing them. We all got sniped on the last wave, just bad luck but before that none of us got killed. Ash makes the whole killing process easier. You can also have max duartion slow nova teleport to the high tower and mprime everyone for even easier kills. Edited February 27, 2015 by kiteohatto Link to comment Share on other sites More sharing options...
sir_deadlock Posted February 27, 2015 Share Posted February 27, 2015 This may be a stupid question, but since I've never heard of it, I feel it's worth asking: what does "CC" mean? Link to comment Share on other sites More sharing options...
KiteoHatto Posted February 27, 2015 Share Posted February 27, 2015 This may be a stupid question, but since I've never heard of it, I feel it's worth asking: what does "CC" mean? crowd control Link to comment Share on other sites More sharing options...
sir_deadlock Posted February 27, 2015 Share Posted February 27, 2015 crowd control Thank you. Link to comment Share on other sites More sharing options...
Sev7n Posted February 27, 2015 Author Share Posted February 27, 2015 Editted op with another strategy on how it can be beat and how you can kill enemies easily if anyone else is still looking for a way to do this alert Link to comment Share on other sites More sharing options...
Burnthesteak87 Posted February 27, 2015 Share Posted February 27, 2015 (edited) People weren't able to do the standard version on public games, can't say why they raised the difficulty more.Anyway, it's not balanced the way a good challenge would be.First of all the Revives represent the first obstacle: to have success and to find the correct way people need to fail multiple times.Revives limitation doesn't even add the salt. It gives deterrent to not try them.Then if you don't have the right Warframes you won't get anything else than a oneshot every time you get off your cover.Third, you can't try alone (the standard alert was soloable).Essentially, if you don't have more warframes, the correct ones and a team of competent people, you aren't able to even try.I understand the generic content in Warframe is easy, but this isn't neither a "quality" difficulty. Edited February 27, 2015 by Burnthesteak87 Link to comment Share on other sites More sharing options...
-KHAOS-PROTOGENOI- Posted February 27, 2015 Share Posted February 27, 2015 Worse part is trying to find a team that knows how to play. No one in my clan wants to do it again if they even done it at all. Public groups are a joke and recruiting chat is even worse. 12 teams that way so far and everytime ppl jump out as soon as they die 1 time. They act like they got a plan then run around with their heads cut off. Can't do it solo and can't find a team. That's what pisses me off about this game the lack of real players....the event would be fine if the player base had a clue. Not enough good players lol to many chumps lmao Link to comment Share on other sites More sharing options...
Kartumterek Posted February 27, 2015 Share Posted February 27, 2015 Design Council team=best Team (btw this alert REALLY punishes rushing off by yourself/door heroing. Just a tip...) Link to comment Share on other sites More sharing options...
Snydrex Posted February 27, 2015 Share Posted February 27, 2015 That was the dullest int alert I've ever solo'd. Link to comment Share on other sites More sharing options...
Masterchops Posted February 27, 2015 Share Posted February 27, 2015 (edited) Hard? Vauban disagrees! Edited February 27, 2015 by Masterchops Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted February 27, 2015 Share Posted February 27, 2015 You realize then NO one would ever win, right? No powers = gg with every frame. Not to mention it takes out one of the big aspects of the game. Except the problem here is that they pretty much strip us of weaponry entirely and it becomes a game of straight up abusing the few frames that can make the situation work. The last one involved only the glaive, except the trick was that the glaive was completely worthless and really all that needed to done was for a Nyx to channel absorb the whole trip while another fed shield energy to the truck. Built right, only really needed the Nyx. And you were screwed if you couldn't pull it off and couldn't find a group. If anything, all these events are doing are highlighting how poorly thought out this game really is, despite the addiction it inflicts upon us all. Link to comment Share on other sites More sharing options...
CatPhoenix Posted February 27, 2015 Share Posted February 27, 2015 (edited) Um... bug? From https://forums.warframe.com/index.php?/topic/408804-hotfix-15161/ Fixed enemies in the Phoenix Intercept Tactical Alert’s bonus round improperly increasing in level. Fixed Phoenix Intercept’s Tactical Alert displaying the incorrect number of Interception rounds.1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug. As for the random team I was with that did it: 2 Valkyr (one was me) 1 Trinity 1 Ash Valkyr's took C & D, and helped out when A & B were attacked, and revived anyone who would go down (I did about 18 revives if I recall right). If an enemy appears that is too difficult to kill that is at a console (Napalm in particular) use the zip line to pull them off the console. Ash would hide and use blade storm and Trinity would keep the health and energy up when the nasty drainers came around. I am so glad wasn't on a simply 4 to win team with a Mesa or Saryn on the squad, that simply destroyed everything without caring. With the absolute swarms of enemies that came by and killing them as fast as possible, even though I rarely left invincible state, this emblem was something that was well earned, killing priority targets and keeping those nodes clear as best as possible. Holding those nodes were a challenge, and was closing to losing once or twice. Thank you for the event DE and thank you to the group of people I was with. And am proud to say, not a single revive was used. Edited February 27, 2015 by CatPhoenix Link to comment Share on other sites More sharing options...
Mad_Kitten Posted February 27, 2015 Share Posted February 27, 2015 Hey, Tenno! Here's a misson for you. What, you don't have Loki? Ha ha ha! **** you, you get nothing! My life in a nutshell =)) Link to comment Share on other sites More sharing options...
HioH Posted February 27, 2015 Share Posted February 27, 2015 (edited) Nyx Chaos build Valkyr for revives Slow Nova Irritated Disarm Loki 4x Corrosive Projection Spam Abilties and Broken Bull with Scindo Prime (Viral / Fire damage) Edited February 27, 2015 by HioH Link to comment Share on other sites More sharing options...
Sev7n Posted February 27, 2015 Author Share Posted February 27, 2015 Um... bug? From https://forums.warframe.com/index.php?/topic/408804-hotfix-15161/ Fixed enemies in the Phoenix Intercept Tactical Alert’s bonus round improperly increasing in level. Fixed Phoenix Intercept’s Tactical Alert displaying the incorrect number of Interception rounds. 1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue. Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug. Thats the hotfix for the normal tactical alert. The possible bug i was referring to was my team doing 70k+ melee damage on the enemies even when they were getting up to the 160 lvl range. It might not have been a bug i just included that statement because i dont understand how our weapons were doing that much damage :P Link to comment Share on other sites More sharing options...
fireinferno369 Posted February 27, 2015 Share Posted February 27, 2015 I just used valkyr and scindo prime. Her steroid and invincibility made it so I was only downed once. Link to comment Share on other sites More sharing options...
Minion135 Posted February 27, 2015 Share Posted February 27, 2015 That's the point of tac-alerts, or at least that's what the point SHOULD be. Challenging you to complete a mission using specific methods instead of all the tools available to you. I was looking forward to this mission when my friend first told me about it. Melee-only tac alert! Yes! Then I found out people were basically NukeSpamming their way to victory because the enemies were absurdly stupidly strong. If the point of the tac alert is to use your melee weapon and nobody is using their melee weapon... well... it kinda failed as a tac-alert, didn't it? I've done the tac alert using my melee weapon. From the groups I was in everyone was using melee and their abilities together. Using abilities in addition to your melee does not make the tac alert a failure. The point is you can't use other weapons aside from your heavy blade melee. It does indeed stop you from using anything else, so there's no failure there. Link to comment Share on other sites More sharing options...
sir_deadlock Posted February 27, 2015 Share Posted February 27, 2015 (edited) So I was part of a group that knew what to do. Had loki dissarming, Excal (me) running around and blinding, Nova priming and trinity keeping energy up. All of us had corrosive projectile aura. I don't like the level of coordination involved, namely that it was a requirement. What I feel now is that I'm glad it's over. I didn't enjoy this as much as I enjoyed getting my reward and being done with it. EDIT: I think the loki was also switch teleporting all the enemies to the same area. We were trying to keep them alive till the end of the round so loki wouldn't have to disarm them constantly. With Nova they were slowed down to a crawl, with Loki they were powerless when out of melee range, with Excalibur they just stood there, with Trinity we never had to let up, with corrosive projection their armor meant nothing and we made quick work of them.. Edited February 27, 2015 by sir_deadlock Link to comment Share on other sites More sharing options...
VentiGlondi Posted February 27, 2015 Share Posted February 27, 2015 Get a max range banshee to keep everything stunlocked. Worked out. Was extremely boring. Link to comment Share on other sites More sharing options...
NovusNova Posted February 27, 2015 Share Posted February 27, 2015 Get a max range banshee to keep everything stunlocked. ^ Also had a Loki/Loki Prime with irradiating disarm, and Limbo for rift reviving and giving energy. Link to comment Share on other sites More sharing options...
Jedibiscuit Posted February 27, 2015 Share Posted February 27, 2015 Except the problem here is that they pretty much strip us of weaponry entirely and it becomes a game of straight up abusing the few frames that can make the situation work. Using abilities in the game that DE have giving you to defeat enemies is now ABUSING! Seriously, if DE didn't want you to use powers they would have disabled them with your primary and secondary. If you just want to play a cover shooter you're on the wrong game my friend. Link to comment Share on other sites More sharing options...
havikryan Posted February 27, 2015 Share Posted February 27, 2015 4 hydroids with energy siphon, undertow the S#&$ out of all points Link to comment Share on other sites More sharing options...
Mad_Kitten Posted February 27, 2015 Share Posted February 27, 2015 Using abilities in the game that DE have giving you to defeat enemies is now ABUSING! Seriously, if DE didn't want you to use powers they would have disabled them with your primary and secondary. If you just want to play a cover shooter you're on the wrong game my friend. You got the wrong part, my friend What he want to say is that you're FORCED to used CERTAIN FRAMES in order to complete the challenge Link to comment Share on other sites More sharing options...
Lost_Cartographer Posted February 27, 2015 Share Posted February 27, 2015 (edited) Using abilities in the game that DE have giving you to defeat enemies is now ABUSING! Seriously, if DE didn't want you to use powers they would have disabled them with your primary and secondary. If you just want to play a cover shooter you're on the wrong game my friend. And thus why these alerts will always be a huge controversial point on these forums. Because it only reinforces what everyone already knows - only certain $#!% ever works, the rest is mastery fodder. Also see above. That's why I mentioned the "solution" to the previous event was basically shoe-horned into a single frame. Other frames COULD make it work, but Nyx made the escort effortless... provided you had all the tools to pull it off (hell, even start it in the case of having a thrown weapon.) Edited February 27, 2015 by Littleman88 Link to comment Share on other sites More sharing options...
Jedibiscuit Posted February 27, 2015 Share Posted February 27, 2015 And thus why these alerts will always be a huge controversial point on these forums. Because it only reinforces what everyone already knows - only certain $#!% ever works, the rest is mastery fodder. Also see above. That's why I mentioned the "solution" to the previous event was basically shoe-horned into a single frame. Other frames COULD make it work, but Nyx made the escort effortless... provided you had all the tools to pull it off (hell, even start it in the case of having a thrown weapon.) And the problem with this is? There is still a wide range of frames that are viable for this event, loki, trinity, hydroid, mesa, mirage, vauban, nyx, rhino to name a few. Why does it matter that certain frames are a better fit for certain mission types. There isn't a single frame that's mastery fodder and there are a huge variety of frames that you could use for this tac alert. Hell you don't even need a damage frame for this, stacking the melee combo counter enough times will give you the damage you need, it's how my group did it. Just because one way is simpler than the others doesn't make the other possible solutions fodder. Link to comment Share on other sites More sharing options...
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