Rurabomber Posted April 28, 2015 Share Posted April 28, 2015 Please fix this already: http://i.imgur.com/Dhuf9ac.jpg Mirage holding single sidearm idle animation. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted April 28, 2015 Share Posted April 28, 2015 Still no fix for Split Chamber not working properly on the Tonkor primary weapon. The second projectile simply bounces off enemies as it would do if I missed the shot. Please fix. Link to comment Share on other sites More sharing options...
HellDevil Posted April 28, 2015 Share Posted April 28, 2015 Moa butt heheehe that butt needs more fixing de! Hahaa sorry for being childness but moabutt is just hahahaha! Link to comment Share on other sites More sharing options...
Dubious.Wisp Posted April 28, 2015 Share Posted April 28, 2015 (edited) Great, now we HAVE to listen to more bad liset radio voice overs? Now we have to listen to weezy contest winners string out some solo's. Could've sworn there was an option to mute the radio. Edited April 28, 2015 by holstein Link to comment Share on other sites More sharing options...
Tsoe Posted April 28, 2015 Share Posted April 28, 2015 y u do tis to antimatter D: https://forums.warframe.com/index.php?/topic/437398-is-antimatter-drop-supposed-to-randomly-do-pitiful-amounts-of-damage/ Link to comment Share on other sites More sharing options...
--MZez-- Posted April 28, 2015 Share Posted April 28, 2015 Thanks Link to comment Share on other sites More sharing options...
Kaiservadin Posted April 28, 2015 Share Posted April 28, 2015 I think all PVP should be disabled if it has not been also why can't i wear the PVP sigil ? Link to comment Share on other sites More sharing options...
SomeCrackHead Posted April 28, 2015 Share Posted April 28, 2015 (edited) why do you not make the AMD stop ONLY at right click scope aim? sometimes i don't want the antidrop to stop while i'm directing it at the infested from far away not using scope mod, if i wanted it to stop i would scope into it and stop it. eventually with a long distance, the ball will sometimes stop because you aimed at it without noticing, idk if it's fixed now but before you would barely aim at it and it would stop lol. the 400% multiplier could use a nerf to 300% also. don't excessively nerf the thing, after all it's not used so much by people unless they're assassinating a boss or something, thus it could use a a bit tiny nerf to its multiplier. Edited April 28, 2015 by SomeCrackHead Link to comment Share on other sites More sharing options...
NeoDAV Posted April 28, 2015 Share Posted April 28, 2015 Glitch syndicates: missing red stripe. new version Link to comment Share on other sites More sharing options...
MattHarrigan Posted April 28, 2015 Share Posted April 28, 2015 Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match. Guess we all have been anticipating this. Thanks! Link to comment Share on other sites More sharing options...
HedgeEis Posted April 28, 2015 Share Posted April 28, 2015 Awh, I was sort of hoping for a new syandana today. But it seemed as if they didn't fix the excavation bug. :( Link to comment Share on other sites More sharing options...
Gnude Posted April 28, 2015 Share Posted April 28, 2015 Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles. Link to comment Share on other sites More sharing options...
Thalahssalyst Posted April 28, 2015 Share Posted April 28, 2015 Okay Thx.https://forums.warframe.com/index.php?/topic/441538-misa-syandana-through-the-body-and-random-neck-position-when-aiming-in-void/#entry4900965Still no fix for it.Are we going to see a 16.5 event? Link to comment Share on other sites More sharing options...
SJunior Posted April 28, 2015 Share Posted April 28, 2015 Still no fix for: https://forums.warframe.com/index.php?/topic/426968-long-standing-kogakeobex-sugatra-bug-with-picture/#entry4736760 I WILL EVER GIVE UP POSTING THIS, OUT OF LOVE FOR KOGAKE. Link to comment Share on other sites More sharing options...
Saxfire Posted April 28, 2015 Share Posted April 28, 2015 Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles. FFFFFFFFFFFFFFFFFFFFFFFFFFF!! Link to comment Share on other sites More sharing options...
Zero_Effect Posted April 28, 2015 Share Posted April 28, 2015 Why are we making AMD not fuel itself? I want to throw a dozen balls at the enemy and cackle maniacally while the room explodes. Link to comment Share on other sites More sharing options...
rapt0rman Posted April 28, 2015 Share Posted April 28, 2015 (edited) Warframe is now consistently crashing on start up for me, it cant even finish up the initial loading screen. Edit: took around 6 attempts to finally log in, each time the load bar got a little farther on the start up screen. Edited April 28, 2015 by rapt0rman Link to comment Share on other sites More sharing options...
Guest Posted April 28, 2015 Share Posted April 28, 2015 Sigils still reset upon entering Liset. Alpha setting is still not working. https://forums.warframe.com/index.php?/topic/448763-sigils-bugging-out-on-nekros/ https://forums.warframe.com/index.php?/topic/446144-sigil-alpha-slider-broken-with-164/ ^This Link to comment Share on other sites More sharing options...
Aozore Posted April 28, 2015 Share Posted April 28, 2015 still need a...banshee ult damage buff.. tho :P Link to comment Share on other sites More sharing options...
Pyrolusite Posted April 28, 2015 Share Posted April 28, 2015 (edited) Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles. Nova now shows a proper animation during multiple casts of Antimatter Drop. Aw, come on ! Adding a proper animation during AMD spamming but removing the ability to chain damage with multiple AMDs ? What's the point of being able to spam AMD now ? :( Otherwise thanks for all the fixes and stuff. Sad for the AMD nerf, though. EDIT : Thanks again for the AMD fixes, it's sooo much better now. Concerning the "AMD chaining", I'd suggest directly adding the stored damage from an AMD projectile to other AMD projectiles instead of applying the usual multiplier. Doesn't make this practice obsolete but it doesn't make it too powerful either. Edited April 28, 2015 by Pyrolusite Link to comment Share on other sites More sharing options...
Tsoe Posted April 28, 2015 Share Posted April 28, 2015 Okay Thx. https://forums.warframe.com/index.php?/topic/441538-misa-syandana-through-the-body-and-random-neck-position-when-aiming-in-void/#entry4900965 Still no fix for it. Are we going to see a 16.5 event? Ah no - it's not, sorry to disappoint but rather you'd know! Link to comment Share on other sites More sharing options...
mnbm2009 Posted April 28, 2015 Share Posted April 28, 2015 No Sigil problem fix ? Link to comment Share on other sites More sharing options...
BluelitHalo Posted April 28, 2015 Share Posted April 28, 2015 https://forums.warframe.com/index.php?/topic/447808-tonkor-grenades-do-not-trigger-on-ragdolled-enemies/Still no fix for Tonkor grenades bouncing off of dead/ragdolled enemies (if two multishot grenades hit a target directly and only one is enough to kill, the other will just bounce off). Link to comment Share on other sites More sharing options...
dragonkingdx Posted April 28, 2015 Share Posted April 28, 2015 Additions Several Liset Radio Chatter contest winners have been included into the Liset’s audio rotation. Blazingcobalt, jprocks67 and Kalimando all now have their voices featured in game! Keep an ear out for new transmissions coming straight from community members. Conclave Changes Added a stagger to Nyx’s Mind Control and Chaos ability in PvP. Excalibur’s Radial Blind now gets half its duration on targets that are looking away. Added vertical force to players killed by Rhino’s Charge. Players have 6 seconds respawn invulnerability with 3 seconds or time left invulnerability when moving. Invulnerability is now removed if you fire a weapon, melee or use a power. Nova Antimatter Drop Changes and Fixes Quite a few adjustments have been made to Nova’s Antimatter Drop that deserve special mention beyond our normal ‘fixes’. Fixed projectiles level 1-3 having double shimmer visual effects.. Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate. Fixed Client projectiles doing 2x damage on contact (not related to Antimatter Drop’s explosion damage). Fixed base explosion damage to match the Ability’s scaling explosion damage (was 100, now 100/125/150/200). Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it. Fixed low damage as Host or Client if the projectile hits where you are aiming (as opposed to hitting something while trying to get to your aim position). Fixed aiming at the projectile not causing it to slow down. Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles. Projectiles from Antimatter Drop will now get brighter as you do damage to it. Various changes have been made to improve the visual and audio fx of Antimatter drop. Nova now shows a proper animation during multiple casts of Antimatter Drop. Changes Slightly increased the Isolation Bursa’s ability cooldowns. Fixes Fixed damage from Rhino’s Charge lagging slightly behind Rhino, causing him to slide past enemies in Conclave without hurting them. Fixed an issue in Conclave where players would never lose their damage immunity on respawn when joining a match. Fixed energy respawners in Conclave not creating energy orbs after a Host migration. Fixed teams in Cephalon Capture occasionally grouping players into 5v3 matches. Fixed a Mission Node on Mars reading as “Deimos” instead of “Hellas” Fixed the positioning of the wings on Shield Ospreys to ensure that they can now be properly shot at. Fixed Host migrations on Corpus Sabotage missions preventing all other clients from completing the missions. Fixed maxed out negative reputation with Syndicates showing as 0 reputation lost or gained when handing in Syndicate Tokens. Fixed locations on MOA enemies that were previously difficult to hit, including a small location between the ‘head’ and gun, and a spot on their MOA-butt that was tough to shoot. Fixed Syndicate Assassins dropping blueprints that give more Spectres than intended. Fixed Volt’s Electric Shield giving improper damage multipliers as per: https://forums.warframe.com/index.php?/topic/446810-volt-shield-quanta-vandel-absurd-damage/ Fixed the distance that loot crates would visually appear being too short on Corpus Ice Planet tileset. Fixed a potential issue causing a rare deadlock on launch. Fixed visual issue with muzzle flashes on weapons not properly following weapon barrels. Still no fix for tonkors grenades exploding in front of you after switching weapons and at random times when continuously firing it. https://forums.warframe.com/index.php?/topic/446565-tonkor-grenade-launcher-firing-bug/#entry4965612 Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted April 28, 2015 Share Posted April 28, 2015 supra buff >:O what where? Link to comment Share on other sites More sharing options...
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