NikolaiLev Posted May 29, 2015 Share Posted May 29, 2015 While I don't think it was slated on the devstream, there was talk that implied the idea. Resource management is a part of what makes games varied and interesting. You don't Just have to worry about shooting the enemy, you have to pace yourself so your ability to fight doesn't run out. I wouldn't mind if sprinting affected stamina less (perhaps by only disabling stamina regen), and in general stamina totals could be adjusted. The stamina system could use work, but that's no reason to throw the baby out with the bath water. I feel as though stamina capacities should be doubled, but the punishment for running out of stamina should be increased as well; attacking without stamina should be slower and deal less damage. Link to comment Share on other sites More sharing options...
(XBOX)Grihaly Posted May 29, 2015 Share Posted May 29, 2015 No, please do remove stamina, we're ninjas, not weight watchers. Link to comment Share on other sites More sharing options...
(PSN)Ninja_Reaper_916 Posted May 29, 2015 Share Posted May 29, 2015 Are you serious stamina has no place in Warframe what are you smoking no offense of course I just totally disagree death to stamina I say Link to comment Share on other sites More sharing options...
(PSN)Ninja_Reaper_916 Posted May 29, 2015 Share Posted May 29, 2015 (edited) Genetically enhanced space ninjas with exo suits and magic ya don't think we get tired just saying Edited May 29, 2015 by (PS4)Ninja_Reaper_916 Link to comment Share on other sites More sharing options...
Megakruemel Posted May 29, 2015 Share Posted May 29, 2015 It always bothered me a lot, that super-mega-masterrace-ninjas get tired by swinging the sword 3 times. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted May 29, 2015 Share Posted May 29, 2015 Nah, stamina sucks. Throw it out with the D polarity on weapons. Link to comment Share on other sites More sharing options...
Kazzamo Posted May 29, 2015 Share Posted May 29, 2015 Death to the little green bar! Link to comment Share on other sites More sharing options...
vaugahn Posted May 29, 2015 Share Posted May 29, 2015 Stamina needs to go. Resource management should be the energy system's area, movement should not have a resource attached to it. Link to comment Share on other sites More sharing options...
Juebev Posted May 29, 2015 Share Posted May 29, 2015 Stamina is horrible and it has to go. I don't wanna be worrying about stamina when I'm in the heat of battle, and especially not with Parkour 2.0. Its really annoying when you are fighting/blocking/running at the same time and you have to stop to allow your stamina bar to refill every other minute. Death to Stamina. Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted May 29, 2015 Share Posted May 29, 2015 What? It's going? Excellent! Link to comment Share on other sites More sharing options...
Eyeless Posted May 29, 2015 Share Posted May 29, 2015 (edited) Are you kidding me? Stamina breaks the flow of gameplay way too much and with the intended pace of the game just gets in the way. It wasn't about the rushing when it was implemented, that isn't why no one liked it. No one liked it, myself included because it slowed everything down in a bad way, it just doesn't fit in this game. I for one am very much looking forward to it's demise. -1 This isn't Skyrim with a Requiem RPG mod, this isn't a hardcore survivalist game. The focus is on fast paced shooting and staying mobile and staying on top of managing hundreds of enemies at a time. Tell me how Stamina doesn't get in the way of trying to do that. Edited May 29, 2015 by Hastur609 Link to comment Share on other sites More sharing options...
Soup2504 Posted May 29, 2015 Share Posted May 29, 2015 There is literally no reason for stamina to exist in a game like this Link to comment Share on other sites More sharing options...
Gelkor Posted May 29, 2015 Share Posted May 29, 2015 Ditch stamina I say. Link to comment Share on other sites More sharing options...
7grims Posted May 29, 2015 Share Posted May 29, 2015 Removing stamina might well be THE BEST decision/change DE as announced since 2014. Get rekt and never show up again f*cking green disgusting bar, no one shall miss u. Link to comment Share on other sites More sharing options...
Tyreuzs Posted May 29, 2015 Share Posted May 29, 2015 uhh let me think. No. Link to comment Share on other sites More sharing options...
FelisImpurrator Posted May 29, 2015 Share Posted May 29, 2015 Trash Stamina and replace it with what it really should be with the upcoming melee change. A Charge Bar. Because we have to limit charges, but it's stupid to limit regular movement and bread-and-butter attacks the same way. Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted May 29, 2015 Share Posted May 29, 2015 (edited) No, please do remove stamina, we're ninjas, not weight watchers. This. There's no real benefit to stamina as it stands. Restricting player mobility and making melee even less viable compared to guns is terrible. There's literally no upside that I can see to having the stamina system remain. It does nothing but force players to huff and puff and slow down the pace of the game, in a game where everything is blisteringly fast. It's also one of the reasons why Archwing is so flawed - only the Itzal has enough stamina to actually move around the huge archwing maps without having to pause and take a breather. And on top of that, the stamina mods are useless even for things like blocking, because blocking is tied to incoming damage instead of hits sustained, so above level 30 or so even a max stamina build can't block more than a few seconds. Which obviously isn't enough to close the distance. Honestly, I don't even see the point in limiting highly damaging melee attacks, because at the end of teh day, melee still isn't a viable counterpart to guns - guns are presently more damaging, more convenient, and generally just better. Edited May 29, 2015 by Cpl_Facehugger Link to comment Share on other sites More sharing options...
Buzkyl Posted May 29, 2015 Share Posted May 29, 2015 While i'm for supporting stamina reworks and changes, but if DE wants to remove stamina i don't see why not. Stamina should exist to balance melee and melee only, movement/parkour in general shouldn't drain stamina. Link to comment Share on other sites More sharing options...
Lightsmith Posted May 29, 2015 Share Posted May 29, 2015 Who manages Stamina? Do people look at their stamina while meleeing and think, oh I need to dial it back, no. There is no reason to have stamina, its only effect is to slow you down. Many people end up getting around it by launching, sliding etc. Stamina in Archwing is the worst. Link to comment Share on other sites More sharing options...
Hueminator Posted May 29, 2015 Share Posted May 29, 2015 So... unlimited frontal blocking? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 29, 2015 Share Posted May 29, 2015 Sorry OP, but I think I'd much prefer the removal of the Stamina system. Resource management has it's place for sure, but restrict our mobility to a snail's pace without the use of exploits like coptering isn't one of them. So... unlimited frontal blocking? Considering you're constantly being attacked from every single direction or hit with explosive AoEs that bypass your blocks 90% of the time, I think unlimited blocking (at least in PvE) wouldn't be that huge of an issue. Besides, they did say that they'll include some limiting component on blocking if it's really that huge of an issue. P.S. Apologies if you actually meant that it was a good thing Link to comment Share on other sites More sharing options...
Thaumatos Posted May 29, 2015 Share Posted May 29, 2015 Stamina doesn't have to be removed 100% But it definitely doesn't need to do what it does right now. It's a nuisance resource. It simply impedes you and comes back. Link to comment Share on other sites More sharing options...
Otaiken Posted May 30, 2015 Share Posted May 30, 2015 (edited) Stamina tied to movement needs to go. It makes no sense in this game and it serves no purpose, it's either irrelevant (when coptering) or annoying (when not coptering). Now, making stamina into resource pool used solely for blocking (and maaaybe melee attacks) would be fine. Though I would argue that infinite blocking might not be OP anyway. Also, stamina management in Warframe is non-existent. Want an example of a good stamina management based combat system? Demon/Dark Souls. Yeah... Warframe's melee, not quite on that level (or genre, or type). Edited May 30, 2015 by LocoWithGun Link to comment Share on other sites More sharing options...
Kaiservadin Posted May 30, 2015 Share Posted May 30, 2015 While I don't think it was slated on the devstream, there was talk that implied the idea. Resource management is a part of what makes games varied and interesting. You don't Just have to worry about shooting the enemy, you have to pace yourself so your ability to fight doesn't run out. I wouldn't mind if sprinting affected stamina less (perhaps by only disabling stamina regen), and in general stamina totals could be adjusted. The stamina system could use work, but that's no reason to throw the baby out with the bath water. I feel as though stamina capacities should be doubled, but the punishment for running out of stamina should be increased as well; attacking without stamina should be slower and deal less damage. It needs to be removed and reworked imo as there is no stamina drops from enemys. Link to comment Share on other sites More sharing options...
(PSN)KaxMcc Posted May 30, 2015 Share Posted May 30, 2015 Resource management is a part of what makes games varied and interesting. You don't Just have to worry about shooting the enemy, you have to pace yourself so your ability to fight doesn't run out. Resource management is just one of many possible mechanical implementations that can make games varied and interesting. It can have either a positive or negative effect on a gaming experience depending on the surrounding mechanics, pace of gameplay, implementation and other details. While reworking stamina could work for the current system, the implementation of the various mechanics that make up parkour 2.0 could end up making stamina unnecessary or even a detriment to that system. We can't really know whether stamina will beneficial or not until we get a look at the whole picture. Link to comment Share on other sites More sharing options...
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