GreyEnneract Posted June 14, 2015 Share Posted June 14, 2015 I was worried it would make us jump too high, making air melee and mobility powers useless. However, this height to me seems just right. I was going to question how we're double jumping, but space magic or supersuits is enough of an answer. Link to comment Share on other sites More sharing options...
Cloud Posted June 14, 2015 Share Posted June 14, 2015 Somewhat i still feel movement to be a bit too plastic. No fluidity at all. ^ Link to comment Share on other sites More sharing options...
OumaNoUta Posted June 14, 2015 Share Posted June 14, 2015 People think that Limbo doesn't fit the game because of his design, here we're talking about game mechanics. It may be just personal preferences, but to me getting launched at mid-air without the use of any ability just looks weird and out of place. Steve said there were no fx yet, so maybe it will use some of our energy to use double jump? Could see energy being able to make us boost us up again while in air. Would make since also since stamina is going bye bye. Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 14, 2015 Share Posted June 14, 2015 Things have already gotten way out of hand at this point to even look back! With this rework in movement, we can even stick to walls infinitely! I just hope we can stick to ceilings as well! Like Narotos! The ability to stick to walls wasn't removed in the new version of parkour 2.0? I remember them saying something about it in Devstream 53, but I'm not sure. Link to comment Share on other sites More sharing options...
SicSlaver Posted June 14, 2015 Share Posted June 14, 2015 The ability to stick to walls wasn't removed in the new version of parkour 2.0? I remember them saying something about it in Devstream 53, but I'm not sure. Oh they did?! I don't remember hearing that. Link to comment Share on other sites More sharing options...
KingTaro Posted June 14, 2015 Share Posted June 14, 2015 This is probably still experimental. The double jump wasn't really fluid, to be honest. The front flip was too static. Felt like an "object" rather than a "person". Link to comment Share on other sites More sharing options...
Dawnstrider Posted June 14, 2015 Share Posted June 14, 2015 To be honest, to me the double jump mechanic doesn't fit this game at all. This ain't Devil May Cry, it just looks out of place. But directional melee does? Because people have been using directional melee as a rudimentary double jump for a while now Link to comment Share on other sites More sharing options...
ravend Posted June 14, 2015 Share Posted June 14, 2015 To be honest, to me the double jump mechanic doesn't fit this game at all. This ain't Devil May Cry, it just looks out of place. great first they are ditching stamina, now this. Link to comment Share on other sites More sharing options...
PapaFragolino Posted June 14, 2015 Share Posted June 14, 2015 But directional melee does? Because people have been using directional melee as a rudimentary double jump for a while now Directional melee is more similar to a rudimental tail wind rather than a double jump. Link to comment Share on other sites More sharing options...
Djangofett Posted June 14, 2015 Share Posted June 14, 2015 He is tucked in too much during the final jump. I know that its a WIP, but I sure hope that is not the final product. It should look more similar to real life front flips. Cause that looks too bland. Link to comment Share on other sites More sharing options...
Ishki88 Posted June 14, 2015 Share Posted June 14, 2015 Hey DE I'm sure it's something in these videos you can use.... Link to comment Share on other sites More sharing options...
unknow99 Posted June 14, 2015 Author Share Posted June 14, 2015 To be honest, to me the double jump mechanic doesn't fit this game at all. This ain't Devil May Cry, it just looks out of place. I had the same thought at the start... I'm curious to see how it'll end up ingame... ..... (this is what I meant, Empty.) Link to comment Share on other sites More sharing options...
RoboDoge Posted June 14, 2015 Share Posted June 14, 2015 I'm sure it's something in these videos you can use.... Most of them are about forma jumping and running, half of that is over the top and not practical. Link to comment Share on other sites More sharing options...
Djangofett Posted June 14, 2015 Share Posted June 14, 2015 Most of them are about forma jumping and running, half of that is over the top and not practical. Regardless. Cant disagree that front flip didn't look so bland and amateur. Excalibur looked like he was floating all over the place. Link to comment Share on other sites More sharing options...
RoboDoge Posted June 14, 2015 Share Posted June 14, 2015 Regardless. Cant disagree that front flip didn't look so bland and amateur. Excalibur looked like he was floating all over the place. Movement in Warframe needs a lot of work in general as it feels quite plastic and bland. Link to comment Share on other sites More sharing options...
Morec0 Posted June 14, 2015 Share Posted June 14, 2015 (edited) Add a little energy "pop" visual effect to the second jump and it'll look damn cool. Edited June 14, 2015 by Morec0 Link to comment Share on other sites More sharing options...
VoidNomade Posted June 14, 2015 Share Posted June 14, 2015 Regardless. Cant disagree that front flip didn't look so bland and amateur. Excalibur looked like he was floating all over the place. "WIPs preview (no anims/fx) of parkour progress: double jump to wall dash to platform. Crude looking but exp..." Link to comment Share on other sites More sharing options...
Djangofett Posted June 14, 2015 Share Posted June 14, 2015 "WIPs preview (no anims/fx) of parkour progress: double jump to wall dash to platform. Crude looking but exp..." As I said. " I know its a WIP, but I sure hope that's not the final product" As in, final product being even a little similar to that. Link to comment Share on other sites More sharing options...
Katakuna Posted June 14, 2015 Share Posted June 14, 2015 How very Metroid. Fits about as well as the current air dashing, or Coptering, so no complaints here. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 14, 2015 Share Posted June 14, 2015 (edited) if they can add some animation to the front flip i think it'll be cool. As it is now, its just a rotating crouch. I love the concept so far though, im glad it isnt as exaggerated as in DMC, its just a front flip with a little extra height. Im so looking forward to traversing the environment like a ninja, barely touching the floor unless necessary. Edited June 14, 2015 by Hypernaut1 Link to comment Share on other sites More sharing options...
PersonWithManyAliases Posted June 14, 2015 Share Posted June 14, 2015 Waiting for players in the exit room will be glorious. We'll be a bunch of fools just bouncing around all over the place like hedgehogs. Link to comment Share on other sites More sharing options...
unknow99 Posted June 14, 2015 Author Share Posted June 14, 2015 Waiting for players in the exit room will be glorious. We'll be a bunch of fools just bouncing around all over the place like hedgehogs. Bounce? Bounce?!!! Link to comment Share on other sites More sharing options...
Kaotyke Posted June 14, 2015 Share Posted June 14, 2015 We're SPACE MAGIC NINJA MERCENARIES!!!!! pls. A frame based off a stage magician doesn't really fit the game from many people's perspectives but they did it. Looks good. Cannot wait to bounce everywhere and play 'the floor is lava' every mission. Have you forgoten we will be able to use enemies as bouncing platforms as well? My Lotus, I just imagine how the first weeks will be like in an enemy crowded room in Survival. As I said. " I know its a WIP, but I sure hope that's not the final product" As in, final product being even a little similar to that. So, you mean no flip in the double-jump? I will admit that I'm dont know what to feel much about double-jumping, what of the "Charge Jump" they talked about? Now that I just wrote it, maybe the fact that we would have to hold "Jump" would have broken the fast pace of the game? Link to comment Share on other sites More sharing options...
Ishki88 Posted June 14, 2015 Share Posted June 14, 2015 Movement in Warframe needs a lot of work in general as it feels quite plastic and bland. Would you mind showing us some examples of proper parkour and double jumping? Link to comment Share on other sites More sharing options...
Karukiku Posted June 14, 2015 Share Posted June 14, 2015 (edited) On his twitter here: https://twitter.com/sj_sinclair/status/609877576190922752 Thoughts? Edited June 14, 2015 by Karukiku Link to comment Share on other sites More sharing options...
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