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Tactical Alerts Should Not Be Rng.


Tesseract7777
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Oh yes I see the words "entitled" you are using often.

 

On what basis is this entitlement based on? Is this basis of entitlement based on law? Is it based on human rights? Is it based on common sense and logic?

 

Just because they were open about what the event could promise, does not mean that players are not entitled to feel jaded over the results.

 

In fact, even more so AFTER attempting and experiencing it, players become entitled to voice their feelings and thoughts on the event. People are unhappy over their ill rewarded efforts. If the Dev's are smart, they will listen to the feedback and change course accordingly in the future. End of story.

 

You can argue all day that the players are at fault, yadda yadda, but if it is indeed the players fault for allowing such an event to take place to begin with or to participate in it...then isn't the path of change to voice their opinions on the matter? To express their displeasure? The answer is yes.

 

Perhaps the only thing they are "entitled" to is to look at themselves in the mirror and to cry into a pillow later.

 

The only guaranteed way to stop the grind is to stop grinding.

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Again you're completely ignoring the issue in order to stick to your own agenda. The current reward tables are what they are. But they should have been more appropriately weighted for the time and effort required to complete the alert. Obviously, when a time limited, extremely rare item is made available, players are going to grind for it. But that doesn't mean it is reasonable for DE to include common mission rewards that are outclassed by enemy drops during the mission.

Anyway, I'm out. Good day to you all.

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Considering I only needed buzzkill from this event, and have tried most the weekend to farm it. It's pretty frustrating that I either won't get it or have to pay 300-500p for it.

I agree that these TA should not have a drop chance. I put up enough with RNG enough.

70p

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Oh yes I see the words "entitled" you are using often.

 

On what basis is this entitlement based on? Is this basis of entitlement based on law? Is it based on human rights? Is it based on common sense and logic?

 

 

Perhaps the only thing they are "entitled" to is to look at themselves in the mirror and to cry into a pillow later.

 

The only guaranteed way to stop the grind is to stop grinding.

 

Sorry bud. We pay DEs bills. We're entitled to have them take into consideration what our time is worth for that exchange. Instead what they did was completely devalue our time. It literally meant nothing to them.

 

Entitled? Damn right.

 

The fact that the event was "optional" is a stupid silly and rather moot argument. Playing the game and giving them our money is optional if you want to keep using that backwards logic.

Edited by f3llyn
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Tactical Alerts are not RNG. The slash mods and rift sigil are extra- you dont want to farm for it, then dont. You missed your chance to get them without RNG. Instead of locking you out for good, you got a slim chance to catch up.

 

But people don't CARE. They want what they want and they want it NOW.

 

I actually saw someone screaming in chat the other day about how it was rigged that he got Buzz Kill instead of Fanged Fusillade on his 11th run.

 

All I can say to that, and all the other 'OMG I FARMED SO I MUST BE GIVEN WHAT I DESERVE!' threads and posts is this:

 

*Facepalm*

 

Point... Missed...

Edited by Kalenath
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So guys you are really playing Warframe or another game? If u cant grind something then buy platinum and buy it. The end. What are you crying about???

 

It's not about the rare rewards being rare. It's about the common rewards being a figurative slap in the face from DE.

Edited by f3llyn
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The amount of runs doesn't matter. What matters is what you get for 'em. A guy I played with got 2 Fanged Fusillades in the first 10 rounds. I didn't get BK, FF, nor the sigil in 120 runs and I'm totally burned out. I don't mind grinding, but this RNG is far beyond reasonable.

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I think that it's fine because these mods sell for 400 to 1000 platinum each. DE isn't just going to give them away. And the farming is optional. I got a potato and a sigil and I'm out. Its not worth doing it. If you do decide to farm it's your choice but don't expect de to give you a 1000p mod as a guaranteed drop. Seriously, they made it your choice to do. Its like unboxing in csgo or tf2. Its your choice.

Edited by kirbyknight765
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Also rng is called rng for a reason. You take the chance to get a real good mod or a bad reward. If you don't like the bad rewards stop doing it. If you believe you can get the mod then keep doing it. Meanwhile, other people will be doing something worthwhile like void for prime parts. If you want something guaranteed then warframe isn't the game for you (or tactical alerts rather)

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Since only the last part of your argument is logical, I'm afraid that it is in fact the entirety of what YOU have written that is backwards logic. In the sense that it regresses from sense back into nonsense.

 

The ONLY thing you are entitled to is to stop playing the game if you don't like it. You are entitled to SPECIFIC promises that DE makes in exchange for your money: a certain number of plats, the program itself, to continue to play the game if you like it.

 

If you don't like it, then stop playing.

 

Have a look at the End User License Agreements everywhere in the world. They spell out pretty much the same thing.

 

You are NOT entitled to have your paltry less than one percent of DE's income dictate the direction of the game over the interests of other players or even other people involved.

 

You want to buy a burger that comes with a lucky draw and complain that you didn't get a TV or a car after buying one hundred burgers? You want to say that it devalues your appetites and/or use of your money? 

 

You must be out of your mind.

 

Sorry bud. We pay DEs bills. We're entitled to have them take into consideration what our time is worth for that exchange. Instead what they did was completely devalue our time. It literally meant nothing to them.

 

Entitled? Damn right.

 

The fact that the event was "optional" is a stupid silly and rather moot argument. Playing the game and giving them our money is optional if you want to keep using that backwards logic.

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There's different types of "RNG". 

 

A 1 in 10 chance to get something may be reasonable depending on the time required to get it.

 

Then there's an RNG that's designed to make something rare in terms of the POPULATION playing it. E.g. lucky draws, lottery tickets, mega wins at casinos.

 

The operation of these RNG means that someone will win if there is enough people playing it. But the RNG means that the remote of value of any single, particular individual winning it is actually ZERO.

 

Something very difficult to understand, is it not?

 

Also rng is called rng for a reason. You take the chance to get a real good mod or a bad reward. If you don't like the bad rewards stop doing it. If you believe you can get the mod then keep doing it. Meanwhile, other people will be doing something worthwhile like void for prime parts. If you want something guaranteed then warframe isn't the game for you (or tactical alerts rather)

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I am truly hoping this alert does not become the norm, and that you don't start offering rewards in this manner in normal missions.

A bit late to the party.

Chronologically in reverse (assuming I got them all right):

Black Seed Scourge had Juggernauts drop Phreliac Pod parts.

Den Of Kubrow -> Kubrow eggs/mods, on top of its inherent rewards.

On top of its inherent rewards, the Tubemen of Regor (Event) had the Manic Bombard 'drop' Vermilion Storm.

Blackout had Manics 'drop' Four Riders.

On top of its inherent rewards, the False Profit (Event) had Denial Bursas 'drop' Astral Twilight and Isolator Bursas drop Tempo Royale.

To be fair about the event enemies, that's probably their intended drops when they are implemented as common normal enemies.

 

Also, spawn-biased alerts have reduced drops.

There's a post by (iirc) Drew to this effect, regarding Rage drops from a nameless(?) Phobos Excavation tac alert that had lots of Napalms and Scorchers.

I'll see if I can find it.

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Oh man I just saw 121/2 run post and no slash mod.

These slash mods should have Never been in this TA. Especially at this drop rate.

If each run takes about 15 minutes than that person dedicated over 30 hours worth of grind and didnt get a single slash mod. Someone did 254 runs?!

Drop rates have gotten out of control. It wasn't like this when I started playing Warframe... (I said drop rates, not rewards)

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I dont like the enemies AI...I'm not going to rant about that again....

Besides that..it was fun switching up frames and weapons and doing the alert

And in the process I got many buzz kills..even though I wanted the miam mod :\

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totally agree the drop rates are terrible high level enemies for 3000-5000 credits I don't think so while doing about 20-30 waves never got the rift sigil and nothing else except credits nearly all the time except about 2-3 times for a rare rank 5.

 

the rewards system needs an update and rng fixed

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Also, spawn-biased alerts have reduced drops.

There's a post by (iirc) Drew to this effect, regarding Rage drops from a nameless(?) Phobos Excavation tac alert that had lots of Napalms and Scorchers.

I'll see if I can find it.

Nope, not finding it.

 

 

To elaborate:

To be fair about the event enemies, that's probably their intended drops when they are implemented as common normal enemies.

 

Enemy drops are visible in the Codex.

That is DE (argueably) teasing players to get them to over-run an event.

 

The 'End of mission' rewards were not, as far as I know, made public by DE, so I'm assuming they were datamined.

That being the case, the only people who'd over-run the TA are (leaderboards? and) people who liked it/are helping others.

Which would make a rare drop a hype-worthy pleasant surprise (which would then cause people to farm for it).

But until that happened (remember, 1 TA2 run per most people), no overhype, no farming, no frustration, no salt.

And possibly more realistic expectations when one finally did drop.

 

The frustration here (mostly) isn't, imo, DE's doing.

 

P.S.

I can't being to conceive of a positive intention in whoever added the clantech samples to the reward table.

Edit: Freaking editor.

Edited by Chroia
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-stuff-

 

-stuff-

 

 

So I had responses for you both but they got kinda long and since simply talking doesn't seem to work i'll list the actual issues more simply. I have copied and pasted my original comments to a txt if you would rather have that ofc~<3

 

But imma break it down since it seems to be difficult for people to register! The reasons why this alert is bad are as follows!

 

-Very time consuming even by normal standards--> 25 unskippable waves. This is essentially a void defense just 5 times as long with a drop table about 2-6 times as long depending on which tier you look at. Not to mention at least with void tables everything is something that can be used and isn't just common fodder. There are exactly 6 fodder items on alert list not even including the other 8 items that are (not exactly fodder) completely irrelevant. Even adding to that are 3 mods part of the rare drop table Stunning speed, blaze and hammershot that are not only a bit irrelevant but dilute not only the drop table itself but also the "rare" part of the table as well

 

-Very little reward vs what has to be done to get a chance at said reward--> Essentially everything mentioned above with the fact that instead of upping the items at least to a degree, they are all utter crap. Everything here that's common could be received even easier by simply walking in a regular level. You even probably make more credit from kills then you do in from the rewards. It's essentially getting a forma bp in a +40 min survival or a 40 round defense. It's a blatant slap in the face in all honesty. Except this slap comes much later and you just know it's coming the whole time.

 

-Boring as all holy hell! a cardinal sin in gaming--> Granted a lot of games are boring but you should not make something with valuable drops be as such despite others do it. Especially considering the original way at least had some sort of interesting method to obtain. Following the crowd is how bad things happen a lot of the time.

 

-Practically begs to be cheesed which just furthers the boredom--> As much as everyone doesn't want to admit it, a mesa, mag, limbo or whatever combo is practically made for something such as this. Which can turn either a boring grind into an even boring one. Or if you choose to do it the normal way just as boring but now you have to actually sit and play the boring. Honestly I wouldn't know which would be worse for some people.

 

-Rewards that are obviously wanted put behind a huge grindwall--> DE knows full well people want these mods. Instead of just reintroducing them in a better way they just flat out don't. This alert is padding pure and simple. Padding for what? that's up for speculation but it's pretty obvious it's just something to do that will take time. It's not even good padding by any standard.

 

-Time limited--> Probably the most important part of all this. Unlike any other horrible grind you can actually think of in this game. They all have one luxury in common! They can all be put off for another day. Tired of the grind? Take a break, come back to it tomorrow fresh and renewed. You can't really say the same for this alert. At least not for long, which puts an urgency on the need to get the mods. As some have mentioned they will be added to the regular drop table. To that I say when? Later this year? Next year? That's not really a good answer in the least. But in the meantime if you don't want to deal with the grind your left with the good old fashioned way!

 

-Dealing with greedy people in trade--> This is the part that many are probably trying to avoid like the plague. People overcharge...that's just life. But sometimes people REALLY overcharge on things. Not to mention that i'm guessing because of the alert, the sales of these mods have gone down to somewhat non existant. So not only do you have big prices, but you now have not really anyone selling the mods until it's probably too late, alert ends, people go back to charging huge prices.

 

-The whole point of "you don't need it"--> You don't need prime parts either, you don't need events, you don't need mods, you don't need friends, hell you don't even need to play! The whole "you don't need it" does NOT fix the problem. It's just a lazy excuse to try to make something pass.

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